Thriving Turtle

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Thriving Turtle

Creature — Turtle

When Thriving Turtle enters the battlefield, you get (two energy counters).

Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.

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Thriving Turtle Discussion

PI3L0V3R on Spooky Scary Pummeler

3 weeks ago

Id recommend dropping both Scrapper Champion, Servant of the Conduit and Bristling Hydra. Scrapper and Hydra eat the needed energy that you want for your Electrostatic Pummeler. You can replace Them with Thriving Turtle, Aether Theorist, and either Fabrication Module or Woodweaver's Puzzleknot. The first 2 creatures I listed are low cost, can be used as chump blockers, and Aether Theorist is a good way to scry until you find the cards you want. I also recommend that you drop 1 of both Botanical Sanctum and Rootbound Crag and toss in 2 Evolving Wilds. Land tutors might seem like ass but in a tri color deck where you are running only 2 Islands and Mountains, you might find your self locked out of those colors. I understand that they both give you the colors you are short of, but I run an energy deck of my own and find that the Evolving Wilds has been a lot more useful than those types of lands. Thirdly, find something that you dont like in the deck or doesnt work out for you and try to toss in 1 or 2 more Harnessed Lightning.

mtg_artifacts on Turtle Tribal

1 month ago

Turtleshell Changeling (replace with 1 Calcite Snapper and 1 Horned Turtle) and Tortoise Formation (replace with 2 Spell Pierce) plus Meandering Towershell (replace with 2 Thriving Turtle) and for better blocking Freed from the Real (replace with 1 Essence Scatter) annnnnnnnd to keep your Azor's Elocutors on the battlefield Darksteel Plate (replace with 2 Island) Also my strat for this deck is: block get out your Azor's Elocutors put the Darksteel Plate on them then block with your turtles so you dont take damage (If you something like a Lava Axe use a counter spell) untell you can automatically win the game. FLAWLESS!!!

Argy on

4 months ago

OK, here we go. I've got a lot of feedback for this deck.

First of all, it's REALLY fun to play.

I've always loved mucking around with

Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.

You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.

I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra

3x Aether Hub would also help this deck with colour fixing. Put them in and remove the Evolving Wilds.

In my opinion Nature's Way would be better than Haze of Pollen. Killing a key Creature will help to stall longer than preventing damage for just one turn.

I would like to see Appetite for the Unnatural in the Sideboard, because it is so versatile. It can get rid of Gearhulks, Liliana's Mastery, etc.

I like Supreme Will better than Metallic Rebuke. Same price for a less conditional card with two modes.

I would rather see Sage of Shaila's Claim than Scythe Leopard. With Evolving Wilds coming out the Leopard won't be as effective, and the Sage fits your theme better.

It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.

It works really well with Bristling Hydra

Aethersquall Ancient is so good that I would add another. I would take out one Thriving Turtle for it, as that card is a bit hit and miss.

I like the Fabrication Module very much in this deck, but the other modules are a bit meh. You don't want too many Artifacts. I would add a Fabrication Module and take the other ones out.

I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.

Here is a suggested upgrade:

3x Aether Theorist
3x Aethersquall Ancient
3x Bristling Hydra
4x Greenbelt Rampager
4x Longtusk Cub
3x Sage of Shaila's Claim
3x Thriving Turtle

3x Fabrication Module

2x Botanical Sanctum
3x Aether Hub
7x Forest
6x Island
2x Lumbering Falls

4x Blossoming Defense
1x Essence Scatter
2x Disallow OR Cancel
2x Nature's Way
3x Attune with Aether

This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.

I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.

Against a Control deck running Torrential Gearhulk it is next to useless.

SIDEBOARD

2x Cartouche of Strength
2x Disallow OR Cancel
3x Essence Scatter
2x Negate (brilliant against Planeswalkers)
2x Plummet
2x Supreme Will
2x Appetite for the Unnatural

You'll have to playtest any changes to see how they work.

If you update the deck tag me in these Comments and I'll take another look at it.

odiffido on Simic energy Turret

4 months ago

may i make a few suggestions? Thriving Turtle would be a good addition, and help with ur mana curve. Longtusk Cub will be able to get you some enery fast and at the begining. Empyreal Voyager would also be good, get a little more flying into ur deck. and a big creatureAethertide Whale might be good for late game.

rolfMTG on Forcefight and Assault Formation; how ...

5 months ago

I have a Thriving Turtle and an Assault Formation on the battlefield. Then (it's my first main phase) I cast Prey Upon, targeting my Thriving Turtle and my opponent's Hapatra, Vizier of Poisons.

Does my Turtle assign 3 damage to the Hapatra?I thought it would, but my opponent said it wouldn't.

Thank you for answering!

vortical42 on Temur Pummeler

5 months ago

If you are still working on this deck, there are a few cards that stand out as easy replacements. Glint Nest Crane doesn't do anything in this deck. You have only 6 total artifacts, so most of the time it is just going to whiff. If you want a tutor for your pummeler, Trophy Mage is a guaranteed way to get the card you want.

Thriving Turtle and Sage of Shaila's Claim are budget cards that can be replaced by something more effective. Shielded Aether Thief is simply a better version of Thriving Turtle. Sage of Shaila's Claim can be replaced by pretty much anything that generates energy. Whirler Virtuoso or Rogue Refiner would be my top picks. I would also cut Woodweaver's Puzzleknot. It is a decent card, but in an aggro/ combo deck like this it really doesn't do much.

You should also look into adding some better options for giving your creatures trample. Invigorated Rampage and Built to Smash are both good options for pumping your pummeler and giving it trample. More importantly, they are instant speed, which means you can also use them as combat tricks.

One final note. If you really want to go back to 2 color, I would go Izzet instead of Simic. U/R offers a lot better options for an aggressive combo deck than U/G does.

flightyfighty on artifactual

5 months ago

I have removed Enraged Giant, Reduce / Rubble, Wind Drake, Thriving Turtle Desert Cerodon Tricks of the Trade, Implement of Combustion, Lathnu Sailback if you think any of these should be put back in feel free to comment

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