|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Turtle
When Thriving Turtle enters the battlefield, you get (two energy counters).
Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.
Price & Acquistion Set Price Alerts
Thriving Turtle Discussion
3 weeks ago
Id recommend dropping both Scrapper Champion, Servant of the Conduit and Bristling Hydra. Scrapper and Hydra eat the needed energy that you want for your Electrostatic Pummeler. You can replace Them with Thriving Turtle, Aether Theorist, and either Fabrication Module or Woodweaver's Puzzleknot. The first 2 creatures I listed are low cost, can be used as chump blockers, and Aether Theorist is a good way to scry until you find the cards you want. I also recommend that you drop 1 of both Botanical Sanctum and Rootbound Crag and toss in 2 Evolving Wilds. Land tutors might seem like ass but in a tri color deck where you are running only 2 Islands and Mountains, you might find your self locked out of those colors. I understand that they both give you the colors you are short of, but I run an energy deck of my own and find that the Evolving Wilds has been a lot more useful than those types of lands. Thirdly, find something that you dont like in the deck or doesnt work out for you and try to toss in 1 or 2 more Harnessed Lightning.
1 month ago
Turtleshell Changeling (replace with 1 Calcite Snapper and 1 Horned Turtle) and Tortoise Formation (replace with 2 Spell Pierce) plus Meandering Towershell (replace with 2 Thriving Turtle) and for better blocking Freed from the Real (replace with 1 Essence Scatter) annnnnnnnd to keep your Azor's Elocutors on the battlefield Darksteel Plate (replace with 2 Island) Also my strat for this deck is: block get out your Azor's Elocutors put the Darksteel Plate on them then block with your turtles so you dont take damage (If you something like a Lava Axe use a counter spell) untell you can automatically win the game. FLAWLESS!!!
4 months ago
Sorry, that deck is only 58 cards.
4 months ago
OK, here we go. I've got a lot of feedback for this deck.
First of all, it's REALLY fun to play.
I've always loved mucking around with
Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.
You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.
I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra
It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.
It works really well with Bristling Hydra
I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.
Here is a suggested upgrade:
This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.
I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.
Against a Control deck running Torrential Gearhulk it is next to useless.
You'll have to playtest any changes to see how they work.
If you update the deck tag me in these Comments and I'll take another look at it.
4 months ago
may i make a few suggestions? Thriving Turtle would be a good addition, and help with ur mana curve. Longtusk Cub will be able to get you some enery fast and at the begining. Empyreal Voyager would also be good, get a little more flying into ur deck. and a big creatureAethertide Whale might be good for late game.
5 months ago
Does my Turtle assign 3 damage to the Hapatra?I thought it would, but my opponent said it wouldn't.
Thank you for answering!
5 months ago
If you are still working on this deck, there are a few cards that stand out as easy replacements. Glint Nest Crane doesn't do anything in this deck. You have only 6 total artifacts, so most of the time it is just going to whiff. If you want a tutor for your pummeler, Trophy Mage is a guaranteed way to get the card you want.
Thriving Turtle and Sage of Shaila's Claim are budget cards that can be replaced by something more effective. Shielded Aether Thief is simply a better version of Thriving Turtle. Sage of Shaila's Claim can be replaced by pretty much anything that generates energy. Whirler Virtuoso or Rogue Refiner would be my top picks. I would also cut Woodweaver's Puzzleknot. It is a decent card, but in an aggro/ combo deck like this it really doesn't do much.
You should also look into adding some better options for giving your creatures trample. Invigorated Rampage and Built to Smash are both good options for pumping your pummeler and giving it trample. More importantly, they are instant speed, which means you can also use them as combat tricks.
One final note. If you really want to go back to 2 color, I would go Izzet instead of Simic. U/R offers a lot better options for an aggressive combo deck than U/G does.
5 months ago
I have removed Enraged Giant, Reduce / Rubble, Wind Drake, Thriving Turtle Desert Cerodon Tricks of the Trade, Implement of Combustion, Lathnu Sailback if you think any of these should be put back in feel free to comment