Creature — Manticore
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
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Heart-Piercer Manticore Discussion
6 days ago
I can see wanting more 3 drops. May I suggest trying to make it more graveyard based? For example Scrapheap Scrounger Liliana, Death's Majesty Dreamstealer and Strategic Planning all work pretty well with the scarab god. Keeping a splash of red would allow you to still run Combustible Gearhulk Earthshaker Khenra and Heart-Piercer Manticore. I like the idea behind the deck but I feel like it is doing two different things. The free spells and such make it seem similar to an izzet spell based deck that would run like Enigma Drake and the rest of it is more like a removal heavy reanimator dimir deck. Do not take this as being rude please, just my thoughts on the deck and if you enjoy it as is by all means keep it how you like.
2 weeks ago
This is fantastic! Would you consider a Heart-Piercer Manticore? A free fling w/ a 4/3 body that's relevant if there's a turn 6 might work as a 2-of.
To bad Fiery Temper is on it's way out, it would work well here.
3 weeks ago
I LOVE this deck idea. I was planning on building one just like it however this is a way better structure then the way I was going to take it. I have some suggestions though.
First off, I would suggest swapping out a Wrangle with another Fling because fling has faster burst potential than Wrangle where fling can basically double damage and Wrangle is going to remove a single blocker but only increase damage to a maximum of 4. Plus fling just has more synergy with Kari Zev's Expertise
Second, Hazoret's Favor just seems too slow for me. This may seem like a pretty wild suggestion but I think it would be efficient if you replaced those two with two Lathnu Hellions. The hellions have haste, they are high tempo for their mana cost, and they have nice potential for fling fuel. All you would really need them for is just two turns anyways. Turn 3 play and swing for 4 damage. Turn four, pump with invigorated rampage and swing for 8 damage, then second main phase fling it for another 8 damage.
Last, I think Goblin Dark-Dwellers is a really good card to gain more value from Kari Zev's Expertise however it will be rotating out soon so eventually you might want to replace those with more Glorybringers, Combustible Gearhulks, or Heart-Piercer Manticores.
Remember, these are just suggestions, but I think these are some of the changes you should make to get the deck faster. Your original work has inspired me to play this deck in standard. What a fun deck!
4 weeks ago
Used the fix card page to submit several updates to cards that appear incorrectly in the draft sim. Specifically, Angel of the God-Pharaoh, Shefet Dunes and Heart-Piercer Manticore are at the wrong rarity, and Brambleweft Behemoth should be marked as excluded from draft.
1 month ago
I really like the look of Bloodshot Cyclops. Definitely throwing him in there. I think I'll take out Heart-Piercer Manticore for him. He's a little more expensive, but I can choose when to throw something, plus with all the Haste enablers I have it'll probably work (plus he can throw himself, which is amazing). Freyalise Supplicant is ok, but only throwing things for half their power is a little underwhelming (even if it has over 100 power. Go big or go home).
1 month ago
For a mono-red, which seems to be what you're working with, you will most likely want to go burn route. If you are unfamiliar with what burn means, its an aggressive (aggro) deck that does a lot of damage in a hurry. Ideally, you want to win by turn 6ish. Anything past that, and midrange/endgame decks start to get their pieces into place and you lose your advantage. For this, you want to take out most of your cards over 3-4 cmc (combined mana cost). Paradox Engine and Barricade Breaker would be some of the first to go. If you have higher end mana costs, they need to justify them. Glorybringer has the exert ability for 4 damage to a creature. Hazoret the Fervent is indestructible and has her discard/burn ability. Heart-Piercer Manticore is good if you have more high end creatures. Personally, I'm considering it for an EDH deck.
You have some good damage to serve as removals against creatures, but I would suggest some that can dual as both removal and burning your opponent. Lightning Bolt, Flame Rift, Chain Lightning, Searing Blaze can hit both players and/or their creatures. A few good cards for hitting the player would be Skullcrack, Lava Spike, and Price of Progress are good for attacking your opponent directly. Boros Charm is another good one for that if you don't mind splashing white. Almost all of these cost 2 mana or less, meaning you can start throwing them out early.
In that same vein of cheap mana cost creatures I'd look at cards like Grim Lavamancer which does an extra 2 damage if you have 1 mana, Hellspark Elemental, and Monastery Swiftspear which both have haste, Vexing Devil which either does four immediate damage, or gives you a four damage swinger for 1 mana, or Eidolon of the Great Revel which gets nice synergy with your spells.
I learned MTG on a mono-red burn deck so I always have a soft spot for them. Hope this helps!
1 month ago
I see you have two Soul-Scar Mages, and a Heart-Piercer Manticore. You can probably make a decently playable red deck for what you have available to you. I'd have to look a little more, but you could certainly start their if you wanted
1 month ago
Hazoret's Favor , Fling , Altar's Reap, Bontu the Glorified, Heart-Piercer Manticore , Kari Zev's Expertise , Supernatural Stamina , Wrangle, Bone Splinters , Eliminate the Competition , Indulgent Aristocrat and vampires, like Voldaren Pariah , Morbid Curiosity, Start / Finish. These are an example, of cards, that interact really good with