Heart-Piercer Manticore

Heart-Piercer Manticore

Creature — Manticore

When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature, player or planeswalker.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

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Set Rarity
Commander 2019 (C19) Rare
Amonkhet (AKH) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Heart-Piercer Manticore Discussion

multimedia on

4 months ago

Hey, you're welcome :)

What's the max budget you have to make card upgrades? When you finish making upgrades what price range can you have for total deck cost? The precon for example at $60 is low and I would hope you could afford at least $50 for upgrades. If you can afford more expensive price cards then my card suggestions will be different then if you can't. Smothering Tithe and Birds of Paradise for example are very good cards for ramp, but they might be too expensive for the budget.

What advice about upgrades would you like?

Some cards from the precon that can be cut since they're not as good as others or don't have good enough synergy with Ghired:

UndeadObserver on Thromok Thud Deck

9 months ago

honestly i add a few more instant speed flings like Soul's Fire and Grab the Reins and also Chord of Calling might be a good idea because you are running Heart-Piercer Manticore as that is another way to instant speed kill someone. doing things a instant speed just gives people why less time to react.

Lordkolak86 on List of all infinite combos 2.0

10 months ago

Nim Deathmantle + Composite Golem

Sac golem for WUBRG use 4 to bring back the golem with deathmantle, floating any one colour. Repeat for infinite WUBRG

Kiki-Jiki, Mirror Breaker + Thornbite Staff + Heart-Piercer Manticore

  1. Equip thornbite staff to kiki.
  2. Play heart piercer.
  3. Create a copy with kiki.
  4. Sac original heart to token, dealing damage.
  5. Untap kiki with staff, tap it to copy heart piercer token.
  6. Sac precious heart piercer to new one, dealing dmg.
  7. Untap kiki with staff.

Repeat steps 3-7 to deal infinite damage.

clayperce on Why Was "If You Do" ...

1 year ago

mfogle,
FYI, they're very different if an opponent has interaction .

For example, say we have a creature on board and a Heart-Piercer Manticore in hand except that the wording was "If you do, Mantiore does damage ..." and our opponent has a creature on board and a Blossoming Defense in hand. We resolve Manticore and its ETB trigger goes on the stack. At that point, our opp has to decide whether to use the Blossom on their creature ... they have no idea if we're going to sac' a creature or not, whether we're going to target their creature or them. Bummer for them! With the "when" wording though, they get a chance to respond, probably with a much different result ...

clayperce on Why Was "If You Do" ...

1 year ago

It wasn't changed; both still exist. And that's because they do different things. "When you do" is a triggered ability that can be responded to (like any 'when', 'whenever' or 'as' statement on a Magic card). "If you do" is not.

So when Heart-Piercer Manticore , for example, enters the battlefield, its triggered ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. If you do, a second ability triggers and you pick the target creature/player/Planeswalker that will be dealt damage.

On the other hand, when Creeping Chill hits the graveyard from your library, its triggered ability goes on the stack, period.

JohnnyCRO on Kresh stompy

1 year ago

This looks far better; we have a defined theme now and I see some more staples in (dorks). However I'd like to address few likely weak spots.

First thing that got my attention was the relatively high average cmc. This is a casual deck and higher-than-usual avg cmc is to be expected of course. But in my suggestions I'll keep in mind fostering a healthy curve and prioritize low-cmc cards.

  • Dragon Broodmother- this is a neat, but a very slow engine. If the deck works perfectly as intended, there are still cooler options. Plus 6cmc for such slow effect is a lot.

  • Ghoulcaller Gisa - again, neat but slow. At 5cmc there might be better options available to you. First similar thing that comes to mind is Open the Graves which would give you tokens more reliably (being a triggered rather than an activated ability stapled to an enchantment rather than a creature) and that doesn't have summoning sickness.

  • Huntmaster of the Fells  Flip - I'd ask how many Linas do you need per deck but I'm afraid of the answer. Nevertheless, Selvala is covering that field nicely IMHO and this one doesn't cut it in here.

  • Sheoldred, Whispering One - probably the best expensive creature you have. My concern is that in order to get to 7 mana and stay alive long enough for Sheoldred to matter, you must have game in a state where, frankly, SHeoldred isn't much of a factor.

  • Stalking Vengeance seems awfully expensive TBH. That ceiling is something, but IMO it's too greedy.

  • Asceticism - you want your creatures to die, right? YOu just need to keep several important ones alive. At 5 mana you could do better with Autumn's Veil or something along those lines.

  • Vicious Shadows - 7 mana to do something in case you have a removal and an opponent has significant number of cards in hand? You can comfortably throw in a blue moon somewhere in that chain of events...

  • Essence Harvest - goes well with the theme, but ultimately doesn't do much

  • Fungal Sprouting - cute, but the fact that it's useless when you're down makes it a no no in my eyes.

Now some suggestions;

Acute19 on Angrath's Wrath

1 year ago

You're missing the three best payoffs of playing Angrath as your commander: Fling, Thud, and Heart-Piercer Manticore.

"That's a nice Zacama, Primal Calamity you got there. It would be shame if someone stole it, attacked you with it, then threw it at your Gishath, Sun's Avatar, killing both creatures."

Acute19 on Blood & Ashes

1 year ago

The best thing you can do with Angrath is Fling, Thud, and Heart-Piercer Manticore. All of these should be in your deck. Steal their creature with Angrath's -3, attack them with it, then throw it at their face or next scariest creature.

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