Creature — Manticore
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
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Heart-Piercer Manticore Discussion
3 days ago
Looking at the deck I have a few criticisms. You have a lot of creatures doing different things, which can be bad in the end. For example, Champion of Rhonas ability to cheat cards in really foils the effect of Tyrant of Valakut Since the Surge cost is the effect you should be after with it. Other cards face similar issues Heart-Piercer Manticore isn't really worth adding to the deck since none of your creatures are expendable enough, asides from itself due to the Embalm effect. Naga Vitalist and Beastcaller Savant are both very useful manadorks but in this deck it doesn't really help as your mana spread is 2-4 drop ranges. It's useful, but not completely necessary. I would rather fit in x3 Channeler Initiates to fill instead. 2-drops that get bigger every time you dork. Sin Prodder seems to work against you. As you have no means of graveyard play to really make it shine. And as a result any opponent with decks with lifegain just stop you from having anything. Sylvan Advocate is not a card that helps your deck in any way. There is no Land Creatures in your deck. The 4/5 looks nice but as a late game drop it's not helping your game too much. Outland Boar isn't doing your deck much either. I would replace it with Greater Sandwurm It's pretty much the same card, it hits harder and you can cheat it in with Champion of Rhonas and if we think along those lines Oracle's Vault would be a great add with Lifecrafter's Bestiary to get to Scry the top of your Library to gauge what you'll cheat or if you're willing to deal with the exile if you can't afford. Voltaic Brawler doesn't work either. You're unable to supply it with more energy counters so it's really only effective for two turns. Not really worth it in my opinion.
You're going to need more Champion of Rhonas, Ahn-Crop Crasher (To stop blockers from your beatdowns), one more Glorybringer, and one more Soul-Scar Mage(it can synergize well with a large portion of your deck.)
Creatures of note that I recommend adding or looking into:
Combat Celebrant - It gets you another combat phase and untaps your already exerted creatures. Yay! So much aggro!
Aetherwind Basker may cost 7 but it has trample and gains Energy like mad. You could even run Voltaic Brawler if you want to use this creature, and you can cheat it in too! And You can frequently use Lightning Runners (if you want to add it) and its effect to great use. More combat phases means more hurting your opponent.
Lightning Runner as stated before.
Khenra Charioteer 3/3 3cost Trampler that gives trample to other creatures you control? I'd consider this one big time.
That was creatures. Now for Instants/Sorceries/Enchantments/Artifacts
Heart of Kiran isn't helping, you are forced to tap a creature to Crew it and as an aggro deck with so many large beasties, it's not much worth in your deck besides its very low cost and flying. Heck, there's not enough creatures you'd want to man the thing such as pilots who do things when they are tapped. I would go for some card cheating such as Oracle's Vault instead.
You're lacking a fair portion of Instants and Sorceries to make better use of Soul-Scar Mage But that's fine as you have a portion of creatures that deal damage to opponents creatures, But you want to take advantage of the mage through Instants and sorceries. Monstrous Onslaught, Chandra's Revolution, Hungry Flames, Furious Reprisal, Pyromancer's Assault, Devour in Flames, Boulder Salvo, Blazing Volley, more Sweltering Suns
I'd Run Blazing Volley since it does damage to each creature opponent controls. Paired with Soul-Scar Mage it would become devastating. Anything that Burns for 4 is the sweetspot for damage, as many newer creatures seem to have that much toughness. and it badly cripples any creature with higher toughness if Soul-Scar is out.
I would also look into finding more cards that untap creatures you control as it would really power up your game.
1 week ago
To be honest you have what appears to be a lot of random cards in the deck that don't have much synergy or focus. You might want to try and figure out what you want your deck to do and cut the cards from your deck that don't fit it and find more that support that idea.
Example: Soul-Scar Mage is a solid 1 drop, but you have so few early burn cards to take advantage of his ability. You may want more copies of him in the deck because you lack 1 drop creature options, but I would highly advise adding cheaper mana cost burn spells like Harnessed Lightning or Magma Spray over Electrify (at the very least I suggest getting Flame Lash as it can be used to target players as well as creatures).
Another example: for cards like Fling and Heart-Piercer Manticore, you might want to consider cutting these from the deck as you run rather light on creatures overall to be sacrificing them for these effects. I am not saying you can't run these cards if you like how they function, but you might want to consider running more creatures and maybe change some of your spells into pump so after you swing in you can inflate the creature for more damage, then sacrifice it for potential game ending results. This would mean you would want to change how your deck is focused again, but just something to keep in mind.
Hope these suggestions help. Willing to help if you have any questions or need me to explain my comments better.
1 week ago
I would cut Deem Worthy for something like Cut / Ribbons, also 4 Lightning Axe is a bit much, I would drop it to 2. Also I would cut the Heart-Piercer Manticore for something else, maybe for Tormenting Voice or Cathartic Reunion.
2 weeks ago
Question on an interaction for more seasoned players: is it possible to play Heart-Piercer Manticore, tapping it in response to its ETB trigger to crew Cultivator's Caravan, then fling the caravan with his ETB? Assuming not but needing confirmation, thanks!
2 weeks ago
Awesome idea! +1
Channeler Initiate is good ramp that ends with a decent body to toss.
I don't think this deck is pushing enough creatures to justify 3x of each of the Monument.