Creature — Kor Soldier
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection form each of your opponents until end of turn. (It can't dealt damage, enchanted, equipped, blocked or targetted by anything controlled by those players, and anything controlled by those players attached to that permanent immediately falls off.)
Printings View all
|Commander 2019 (C19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Cliffside Rescuer Discussion
2 months ago
For lots of blacking: Hundred-Handed One
Have you considered adding Cliffside Rescuer? Might be worth it, even with the requirement to sack it.
Also Stuffy Doll would be fun to redirect damage too, 'cause you can throw it back (or at someone else). If you add some spells that let you recast Stuffy Doll you can even choose to redirect that damage.
3 months ago
Hey, you're welcome :)
What's the max budget you have to make card upgrades? When you finish making upgrades what price range can you have for total deck cost? The precon for example at $60 is low and I would hope you could afford at least $50 for upgrades. If you can afford more expensive price cards then my card suggestions will be different then if you can't. Smothering Tithe and Birds of Paradise for example are very good cards for ramp, but they might be too expensive for the budget.
What advice about upgrades would you like?
Some cards from the precon that can be cut since they're not as good as others or don't have good enough synergy with Ghired:
- Blossoming Sands
- Graypelt Refuge
- Kazandu Refuge
- Rugged Highlands
- Cliffside Rescuer: can only protect something once which is not worth it when there's options that can be repeatable.
- Doomed Artisan: these tokens are not worth populating.
- Roc Egg: has to die before it does anything.
- Heart-Piercer Manticore: can be fine as creature removal, but I think there's better options.
- Scaretiller: too slow as ramp or anything else.
- Tahngarth, First Mate: belongs in it's own deck as Commander General.
- Atla Palani, Nest Tender: belongs in her own deck as Commander General.
- Soul of Zendikar: there's better six drops to play.
- Emmara Tandris: there's better seven drops to play.
- Tectonic Hellion: yikes.
- Desolation Twin: too much mana and the token is lackluster with no evasion.
- Commander's Insignia: not a good anthem effect for four mana.
- Full Flowering: this doesn't do anything unless you a lot of mana and a have a token on the battlefield to populate.
- Trostani's Judgment: there's much better lower mana cost options to exile a creature. Getting to also populate is not worth four or five extra mana.
- Soul Foundry: too slow.
3 months ago
And now I throw a bunch of cards at ya (sorry):
Phyrexian Revoker, Grafdigger's Cage, Stoneforge Mystic, Council's Judgment, Cataclysm, Monastery Mentor, Deafening Silence, Terminus, Luminarch Ascension, Trinisphere, Charming Prince, Batterskull, Mother of Runes, Leonin Relic-Warder, Aether Vial, Flickerwisp, Giant Killer, Fiend Hunter, Tangle Wire, Skullclamp, Knight of the White Orchid, Bounty Agent, Banisher Priest, Cliffside Rescuer, Selfless Spirit, Soldier of the Pantheon, Kytheon, Hero of Akros Flip, Tomik, Distinguished Advokist, Eldrazi Displacer, Glowrider, Thought-Knot Seer, Chalice of the Void, Kataki, War's Wage, Serenity, Fragmentize, Abolish, Lodestone Golem, Thorn of Amethyst, Sorcerous Spyglass, Wurmcoil Engine and Crucible of Worlds
9 months ago
Atla seems very weak. The ability to combo with the Stalactite and Altar is like any 3-card combo with one piece being a commander. Unless the combo pieces tutor for each other, are able to all be tutored by a separate card, or the commander can tutor for at least one of the pieces, or the combo is 1-3 mana entirely, the combo isn't reasonably viable on a general basis.
Elsha seems... kind of bad? It is a combo enabler with Top, and Flash, no reveal, only noncreature Future Sight seems okay, but a 5 mana creature variant that any Swords to Plowshares or counterspell can deal with seems weak. Maybe with enough protection, such as Silence type effects, the deck can just be a combo deck with Elsha as a piece, but as a Storm Engine, I doubt it will be able to reliably go off without too little protection. Maybe a midrange combo deck in the realms of tier 2-3.
Anje Falkenrath can cycle through all madness cards for free really fast. I am sure there are some ways to abuse this. I don't know any off of the top of my head, but a Razaketh, the Foulblooded reanimator plan seems reasonable. Just run normal b/r tutors, a few reanimation spells, rakazeth, the combo you plan to use him with, and then lands and fill the rest with madness enablers and fast mana, I'd imagine you could do well with it, not entirely sure. Maybe there is a doomsday line as well, like another Grenzo.
Gerrard, Weatherlight Hero is apparently a good eggs commander, but I haven't seem any list. Ichor Wellspring , Krark-Clan Ironworks , etc do seem to have the proper synergies for a sweet list though.
Chainer, Nightmare Adept seems possibly decent. Buried Alive for Zealous Conscripts , Kiki-Jiki, Mirror Breaker , and Phyrexian Delver might be a thing, but I am not sure how much I am a fan of that. It may just be a decent value engine like Elsha.
Pramikon, Sky Rampart is a reasonable include into some decks to fight Tymna the Weaver , kind of a Silent Arbiter effect, able to deal well with some blood pod decks in the meta, but isn't really a commander for cEDH, unless if Spark Double , Sakashima the Impostor , or Helm of the Host for no attacks at all seems useful.
I may go over the other cards more indepth, like the legendaries, but for now:
Cliffside Rescuer , Backdraft Hellkite , Mandate of Peace , Road of Return , Sudden Substitution , Sanctum of Eternity , Leadership Vacuum , Sevinne's Reclamation , Selesnya Eulogist , Mire in Misery, Selesnya Eulogist , and Bone Miser seem posssible, but Dockside Extortionist is the best of them by far.