|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Mythic Rare|
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Samut, the Tested
+1: Up to one target creature gains Double Strike until end of turn.
-2: Samut, the Tested deals 2 damage divided as you choose among one or two target creatures and/or players.
-7: Search your library for up to two planeswalker and/or creature cards, put them onto the battlefield, then shuffle your library.
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|Have (24)||bakunet , Themasterpirate , Dredgar , dizzierabit , , Spinalripper , duff87 , electrolynx , CaitSeith , JasYper , tlhunter07 , NivStormfront , The_Munchkin , AllDayTayTay , ACCG , Big-Foot , saj0219 , 7vennum7 , firemind12 , Pumpkinking913 , Dr_Doomtrain , AlertKnave8075 , Espi14 , Fineontheoutside|
|Want (4)||PembrokeWelshCorgi , SirFowler , WhipJr , kovellen|
Samut, the Tested Discussion
2 weeks ago
You can also cheat him out with Garruk, Caller of Beasts. I currently run 3x in my Nayafriends modern deck where I can also cheat them out with Samut, the Tested or Nahiri, the Harbinger if I want to both attack and produce their tokens the same turn.
It's a fun card. But too long to get out for Modern.
Ramping into a dud that will be an immediate target generally isn't a good idea, especially in Modern. :/
3 weeks ago
Okay. Just checked the list again. I think I got all I need in the first place. BTW; dunno if you're familiar with cEDH but...
Commander / EDH*
SCORE: 3 | 29 COMMENTS | 385 VIEWS
I'm currently trying to cut a massive 41 cards for the legal 100. If you want, IF you are familiar with cEDH, I'm trying to find those familiar with the format willing to help me out on this Ambitious Projekt (With a K.). Also...
Commander / EDH*
1 COMMENT | 37 VIEWS
I have to chew some fat here as well. After introducing a Pillowfort Theme. Keep in mind with the Pillowfort theme introduced (Thanks to you, MagicalHacker.. ;)), I not only have some combos that can end up into Wincons; I want your opinion on this if you wish. If so, What should I cut; Apocalypse? Samut, the Tested? I don't want to remove Teferi's Protection either. Make your decision, and keep up the great work, sir! ^_^
4 weeks ago
I have tested the deck as it is now and I've been having a blast. If one day you want to spend some more on this deck you could add a Carnage Tyrant (as it has been previously noted), Rhonas the Indomitable or Samut, the Tested.
Also, if you want to rework the deck you could also throw in some white to add more removal and to be able to cast things like Gishath, Sun's Avatar or Huatli, Warrior Poet. Both are amazing and work very well with dinosaurs.
1 month ago
I'm a pretty big fan of dinosaurs, this deck overall looks good, could use a little work though. As far as lands go, I'd add in Jungle Shrine, Path of Ancestry, Rogue's Passage, and Kessig Wolf Run. If you want to splurge and ensure you can color fix more reliably, maybe throw in City of Brass, Mana Confluence, and Forbidden Orchard too. One of my favorite cards in this deck is Congregation at Dawn because it can either set up your commander to do crazy work, or just set you up for a combo, or even just grab a few mana dorks. Defense of the Heart is also a fantastic card in this deck. I like to run Return to Dust in any deck that can run it because it's stellar removal. I see you have a couple Huatli planeswalkers, and they're good, but I'd also consider Domri Rade and Samut, the Tested. As for creatures, I see you have a few that can trigger the 'Enrage' keyword, but only two creatures that have the keyword. I built my dino deck around that keyword becuase I think it's really powerful. Consider adding in Bellowing Aegisaur, Ripjaw Raptor, Siegehorn Ceratops, Silverclad Ferocidons, and Trapjaw Tyrant. I'd also consider adding in Zacama, Primal Calamity, Temple Altisaur, and Territorial Hammerskull. For creatures to support your dinos, Drover of the Mighty, Druid of the Anima, and Priest of the Wakening Sun and all pretty good. Odric, Lunarch Marshal is an include in this deck because of all the keywords flying around, Zetalpa, Primal Dawn is a reason enough to include him. They're not dinos, but there are two gods from Theros block that are great in here (and in general) Xenagos, God of Revels and Iroas, God of Victory are worthy includes in my opinion. For artifacts I like Door of Destinies and Caltrops to trigger your enrage abilities. Those are just a few suggestions, if you want to check out my dinosaur tech I'll link it here.
1 month ago
Commander / EDH*
SCORE: 1 | 53 COMMENTS | 1107 VIEWS | IN 1 FOLDER
I'm trying to cut to 100, including Rowan Kenrith, & Lightmine Field. Suggestions for cuts? I'm also thinking of re-adding Samut, the Tested, Lethal Vapors, & Kiora, the Crashing Wave. Please respond soon, I'll be ordering online soon...
1 month ago
I do love Hapatra!
Through experience of many Hapatra variants, I find that these cards are your maindeck core:
4x Hapatra 4x Chaneler Initiate 4x Ammit Eternal
Then depending on your strategy, there’s some sweet lines of play. Here’s a few ideas.
Crocodile of the Crossing (comes out on turn 3 if chaneler on the field) Rhonas, the Indomitable (synergises well with all the crocodiles and a good -1/-1 counter dump) Skysovereign Consul Flagship - Hapatra and a snake can crew (happens a lot)
Hapatra and Archfiend Ifnir:
Normally these two don’t play well together but add in Key to the City and you have a Hapatra that can safely attack plus a discard engine to activate Ifnir for hopefully many snakes.
To further maximise the counters on opponents creatures, Decimator Beetle is good and Grind // Dust more viable. White from Chaneler and a couple of dual lands shouldnt hurt the mana base
Its not great that -1/-1 mechanic is spread over 4 colours. What makes it worse is how unplayable Soul-Scar Mage and Hapatra, Vizier of Poisons are together. Accepting that, the red splash is still good for two cards.
Samut’s +1 is incredible with all the crocs. 8 points of life from Baleful / Crocodile of the crossing hits for an explosive 10 for a great follow up after playing samut.
The Scorpion God will never feel great, but a 6/5 body that’s hard to deal with after playing a couple of must remove crocodiles is a threat that tends to last and can therefore more viably gain some card advantage and maybe place some counters.
Overall, I find Hapatra works best in a proactive deck, lightly splashing removal. Opponents familiar with playing against Hapatra will remove it immediately - which truely breaks the decks potency.
Therefore, depending on your local meta, I suggest Blossoming Defense as the primary protection spell, delaying hapatra until you have the mana to protect her. Its somewhat counter intuitive to not curve out Hapatra to Ammit Eternal, so another line of play is to fight through the removal and when you have the chance, cast Claim // Fame to bring her back.
Finally, for card advantage you should definitely try 2 copies of Driven // Despair. Its game breaking with 3 creatures on the field.
1 month ago
Hello. Surprised you found something for Rowan Kenrith. Suffice to say, Is O-Kagachi, Vengeful Kami a decent Superfriends Commander? Jodah Seems like something more of a filler than whatnot; at least the Vengeful Kami has mild use besides being a Vanilla 5cc... If not, I'll be more than happy to replace Rowan for the last time; though I wanted to put back in Counterflux & Samut, the Tested... X/
1 month ago
Are you building for FNM or casual? If casual, you could probably get away with any Planeswalker as your Commander.
But if you didn't know, on Aug 10th, 2018 WOTC will be releasing a new Commander set focused on Planeswalkers again.
- AUGUST 10, 2018 Choose your commander and carve your path to victory in this unique multiplayer Magic format. Call on powerful planeswalkers and deploy their signature strategies to make sure you're the last player standing.
It looks like there's only four this time, so chances are very good that we are looking at two-color Planeswalkers minimum. But considering they specifically mention "signature strategies", I'm calling it right now that we will probably be getting at least one three-color 'walker.
Basing this on the fact that the more colors you add, the more strategy you need to win. It's not so blunt and straight-forward anymore.
So, keep this in mind while designing as it's about seven weeks away and it'd really suck for you to design and even buy a deck that might fundamentally change.
Esperfriends focused around control. It's also a vampire tribal. It keeps flexing under local meta shifts but currently it has Jace Beleren, Liliana Vess, Sorin, Lord of Innistrad, Venser, the Sojourner, Jace, Ingenious Mind-Mage, & Ashiok, Nightmare Weaver. It also has a small milling aspect. Either I take control of what you played, or I play it for free from your graveyard. My choice ;)
Nayafriends that I just built.
Selesnyafriends focused on +1/+1 counters and giving everyone a combination of Trample / Flying. I either go over or under everything in my warpath and it's just awesome. This was my first one and doesn't have much. Just a single copy of each: Ajani, Mentor of Heroes, Ajani, Valiant Protector, Elspeth, Sun's Champion, Garruk, Primal Hunter, Huatli, Radiant Champion, Nissa, Voice of Zendikar and while she's not a Planeswalker it also has Karametra, God of Harvests
I am also currently designing Rakdosfriends, and after that I want to challenge myself with Mardufriends because that's going to be super hard.