Samut, the Tested

Samut, the Tested

Planeswalker

+1: Up to one target creature gains Double Strike until end of turn.

-2: Samut, the Tested deals 2 damage divided as you choose among one or two target creatures and/or players.

-7: Search your library for up to two planeswalker and/or creature cards, put them onto the battlefield, then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , gildan_bladeborn
Want (0)

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Samut, the Tested occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Samut, the Tested Discussion

CardTyrant on Ixalan Park [Pet]

3 days ago

Wow! I have been really inactive with my pet deck. My bad everyone.

Brandino - Rhythm of the Wild is a heavy consideration. I have one sitting inside my deck holder. I just have yet to actually update the deck. Haven't had time to really play commander.

Ravenrose - Growing Rites of Itlimoc  Flip is a card I am on the fence with. It is an okay ramp spell in this deck, but I feel that it's home is in token decks where one can maximize it's power. Ask for your other two suggestions, I really try not to mess with other people's lands. Tends to make me a huge target in my experience.

Arcum_Dagsson - Thanks for the comment. Sadly I did not think making a budget version of this deck as this is my official paper deck list. I use TappedOut to keep track of my decks and what all cards are in it. I actually plan on updating the deck tomorrow as I am going to start playing commander on Sundays.

WUBRG97 - Thank you for the suggestions. I actually had Lurking Predators, Elemental Bond, and Samut, the Tested in the original deck. I took out Lurking for it has a high CMC and I rarely used it. Bond was taken out for it requires me to have a creature on the field and card draw is not a huge issue with this deck. Samut was dropped since I don't see enrage being reprinted anytime soon and I need more protection. I am thinking about adding Rhythm of the Wild and Aura Shards to the deck. Right now my main issue is keeping Gishath on the field. She tends to die a lot.

WUBRG97 on Ixalan Park [Pet]

3 days ago

Hi CardTyrant

Awesome list, i have taken some notes for when i start retooling my own gishath deck.

But there are some inclusions I myself have experienced to be underwhelming and was wondering what you thought about them.

  • Bellowing Aegisaur: Does he work as occasional +1/+1 counter placements or do you have multiple activations when you use him. I myself find the occasional trigger to be underwhelming, and not doing much for 6 mana. And when i can use something like Pyrohemia he does not protect himself.

  • Burning Sun's Avatar: Have been very disappointed with this one, tough to cast due to its cmc and triple red. Bolting a creature and a player seems very limited for 6 mana, and even when its cheated into play it seems underwhelming for a card slot when something like Apex Altisaur could remove multiple threats. And a 6/6 without trample is underwhelming as well in my opinion :/.

  • Deathgorge Scavenger: How often do you meet graveyard decks, because without that interaction it seems very limited in its use.

  • Raging Regisaur: I have been on the fence with this, it is a very nice trigger on a dinosaur body. But the amount of enrage targets are limited and - at least in my meta, a 4/4 will rarely be able to attack anyone without dying to one of their larger blockers. Killing an X/1 is nice, but the difficulty of having it attack without dying is a bit tough.

  • Raging Swordtooth: Same case as above, but i like this less. It triggers only once, which means it needs a lot of setup for getting a lot of enrage triggers. An army of 1/1 seems uncommon, most token decks will have something to buff them. A possible swap could be Staff of Nin it gives card draw and a nice way to trigger enrage, although at a higher cmc and no way of cheating it into play.

  • Siegehorn Ceratops: How has this performed for you? I find it very hard to trigger it the first time with only 1 damage. And even if it gets buffed it is just a big beater without trample. I really like the card and want to include it, but its hard to justify.

  • Territorial Allosaurus: Is a 5/5 for 4 with a possible fight ability really worth it, feels there are better options available.

  • Trapjaw Tyrant: Have shown to be very risky. Some setup is required to trigger the enrage, and even if the problems are removed, they will come right back when the board is cleared. And then one have to take care of those problems again with an empty board.

And what do you think about some of these cards?

theshadow2250 on gods

7 months ago

Sorceries: If you need some good board wipes for a reasonable cost (money wise, sadly not mana wise), I would look at something like Heaven//Earth (It couldnt find this card for some reason), You can take out flyers one turn and then save mana and let everyone forget that you have a nice boardwipe to cast right from your graveyard! In that vain of mana sinks Cut//Ribbons (It couldnt find this card for some reason) can also just end games if you can get enough mana for the second half of the spell, and as long as your graveyard isnt exiled you can get everyone at anytime. If you plan on having a good chunk of creatures tapped Harvest Season can be excellent ramp, as long as you are running a decent amount of basics. Never/Return is a good spot removal spell in your set as well, as you can take out any creature or planeswalker if needed. Beneath the Sands is a good ramp spell, that has cycling in case you don't need it. Hour of Revelation is also a great board wipe if needed.

Instants: If you want some counter spells, Cancel and Countervailing Winds are some of the better options available to you. Sadly there isn't a lot in the set to specifically target down artifacts and enchantments, but I do like Forsake the Worldly, Dissenter's Deliverance and Commit//Memory (It couldnt find this card for some reason). Hour of Glory seems like a good option for some creature removal as well, but there seems to be a lot of that from this block in particular

Artifacts/Enchantments: Seems good in these category might want to consider a mana rock like Pyramid of the Pantheon, it starts out slow, but can become a great mana source afterwards, as well as something like Sunset Pyramid for a bit of card advantage then some selection. Same goes for Riddleform, but instead of advantage it gives you a creature for a turn. and Cast Out can help take a permanent out for a bit if needed.

Planeswalkers: This one is a weird category for me to make remarks on. I know that not everyone likes Planeswalkers, but I love them. That being said though, this set has a few interesting ones, that might not be able to help you particularly much on one hand, Nicol Bolas, God-Pharaoh is an insane game closer, but is a bit expensive(both mana and money wise). Samut, the Tested can provide huge versatility, isn't too bad price wise, and is probably one of the better options for you. Gideon of the Trials is a pretty good flavor win, and has some good versatility but you have to pick between him being an attacker or protecting you from something big on board. and the only other one I'd even consider would probably be Nissa, Steward of Elements, not because shes that great, but because she can give you some card selection and even some good value with her [0] ability if used with her [+2]. I would only pick one or two of these though depending on the slots you have left from other stuff, as they give you some good value, but don't always progress your game plan with the deck by themselves.

Creatures: For the most part your creatures are fine. I'll just be putting in some suggestions for other options/utility. That being said Angel of Condemnation can be slow but ultimately help create mana ramp by flickering golos, then taking out some important creatures your opponents might lay down. Dreamstealer can offer some pretty good disruption against your opponents and make them have to keep a couple of creatures back as blockers. Majestic Myriarch might be a good finisher, but you might be good on those. Temmet, Vizier of Naktamun is also great for token decks.

Last but not least: Lands: These seem to be good, but watch out as too many utility lands can hurt your deck, and just make sure you add enough basics in for searches to actually grab the color you need. There are the cycling lands for this set, but they can be pricey :(

TypicalTimmy on Can we take a moment ...

7 months ago

I know this site isn't really an appropriate one to bring such a topic up in, and I know that speaking to a doctor or therapist is the best option. But I recently came to a revelation about myself that ties into this game. Yes, I know that sounds silly but if you will indulge me I'd like to discuss it.

I've been active on here for a few years now. I first started under another username, MinotaurtheMatador because my favorite tribe was, and still is, Minotaurs. On there, I shot out a lot of decks - mostly complete garbage and mostly not finished. They all pretty much consisted of 12 playsets of loosely correlated cards and basic lands. I did this because I was learning the game and found this site as a great resource. Eventually, as my physical collection grew, I found myself at odds with the actual bulk. Wanting to become better at keeping track, I made the account Catalog9000, in order to literally catalog the cards. This is when I also expressed an interest in buying and reselling cards after being inspired by Alpha Investments on YouTube. He has been a great inspiration for several facets in my life, to be honest, and has motivated me to actually keeping track of things such as my credit score and finances better.

Probably about a year ago, I realized I use Catalog9000 far more than MtM, and I had grown to make several friends / known users on this site. So, I wanted to rebrand it in a more appropriate means; Typical Timmy.

I understand what a "Timmy" is, and that it is often thought of as a childish person who lacks strong emotional standing. They are often depicted as having outbursts, not understanding the game, and being poor players. But a Timmy is also a person who doesn't care much about winning or losing; They just want to play. They get excited over crazy large cards like See the Unwritten, Howl of the Horde, and Endless Ranks of the Dead. All cards I love, mind you. They love to find fringe cards that nobody uses, or cards that are considered "bad" and build unique decks around them. They don't netdeck, because they don't want to play what everyone else is playing.

I look at Wrenn and Six and it utterly confuses me as to how and why it is evaluated at $60. Likewise, I look at Nahiri, the Harbinger and I can't understand why people run her and force white when you can do the exact same combo with Samut, the Tested and get two creatures instead and drop a color. The creature may not have Haste, but it also doesn't leave the battlefield at the end of your turn. As for not having Haste, dude you're in red. Just GIVE it Haste?

Whatever, I digress. I'm a Timmy because I love the game, the flashy cards, the crazy combos, the fringe aspects, and the hilarious interactions.

Have you ever seen a player with over two million life?? I have, because it was me. That's what happens when you run Selesnya Tokens + Cryptolith Rite + Heroes' Bane + Predator's Rapport after you double HB literally 16 times.

But again, this isn't a thread to boast my accomplishments as a player - it's to bring up a question I am wondering if other players have.

I play Magic, primarily because I have depression. I struggle with it and have never really known peace. I am actually 30 years old. I know, I sound like I may be 16 at some times, lol. Nope, I'm 30.

But I don't just struggle with depression. I also struggle with autism. Specifically, two things:

  • 1.) I can understand emotions, and I can feel emotions, but I have an extremely difficult time EXPRESSING emotions. I often meet a brick wall and am not sure how to move forward.

  • 2.) I struggle with "grey areas" a lot. Things that are not black and white scare me. I like concrete answers. Yes or no. Right or wrong. Good or bad. I need definition in my life and absolution. Anything that isn't those makes me feel alone, uneasy and often times scared.

I am self-aware enough to realize that the inability to understand and process emotions, and the trauma I endured as a child in an abusive home lead to my depression. I know my depression stems from my anxiety of being afraid of the world, and I know my fear of the world reinforces my anxiety which shuts me in from it. It's a positive feedback loop of negative barricades that prevents me from moving forward with my life.

I have found being open and honest, even with strangers, helps me cope. I am actually doing quite well for myself right now. I'm a production supervisor and on my way up the career ladder. I love my job and I love helping and teaching others what I know.

But it also scares me that I will let people down. That I will fail. That I will crack under the pressure.

I use to have friends. We would play D&D into the long hours of the night, sometimes into the wee hours of the morning. But that group, and several others, disbanded. Nobody has the time anymore with life, family, kids, and jobs. I understand.

So when I turned to Magic, it was because I could build a deck of fantasy cards that do amazing things and bring them to work or my LGS and play and have fun. Get me out of the house and interact with others.

But as time moves on, I find that this one simple pleasure now causes me anxiety.

The cost of the decks, the time of deck building, scouring the internet for the right set pieces, being told how shit my ideas are - despite them working in real life...

Then I go to my LGS, and I find nothing but highly competitive players who aren't playing to have fun, they are playing to win. You are not their friend, you are their enemy. The first chance you get to play a card, they destroy it. Your games last 3 - 4 rounds.

I've scooped so many times because by T3 I have already taken 12 or 16 damage and they have another 11 sitting on the battlefield and I have one creature. It's gotten so bad that I don't even bother showing up anymore.

Unless I spend thousands of dollars on netdecks, I can't even play. So... I don't.

Now one of the few facets in my life that actually brought me joy brings me tears and depression. I sit here trying to build a deck that can stand a chance, and it spikes my anxiety to the point I give up.

And this made me realize something...

Players use to play to have fun. Now players play to win. People don't care about enjoyment anymore. People don't want to sit down for an afternoon, crack some packs, play a few games and laugh the nights away.

They want to beat you down, insult you, drag your name through the mud, and tell you to "get good".

Yet these same people acquire their "skill" by spending a few hundred dollars on a deck they saw online.

All of these formats expect a Turn 3 win. It's like... If you don't want me to play the game with you, why am I even wasting my time sitting here? If all you wanted to do is get the gratification of being able to say HAHAHA LOOK AT THIS LOSER I WON I BEAT HIM SO BADLY HAHAHA then how about I just not even shuffle and you can have your little celebratory ego stroking by yourself?

I see it everywhere; Not just in my LGS. My roommate is like this, too. An incredibly toxic player who will shit on everything he can the first chance he gets, even if he actually loses quite often. I see this online, on Arena, and everywhere.

I feel like Magic, as a community, has become so aggressive that you can not simply sit down and play anymore for fun, and that breaks my heart. :(

Due to my depression, my struggle with emotions, and my fear of entering something I don't know it is very difficult for me to make friends. Currently, I have one friend and he's not the best kind of person in the world, let's just put it like that.

Do you remember the shooting in Sweden at the Mosques? Yeah. He still makes jokes about it.

He's the only friend I've got, and honestly I only speak with him because he speaks with me... I just ignore his blatant racism and sexism because I'm lonely.

I try to go out and do other things, but it seems like the world is in isolation. Perhaps I am? I'm not really sure. I feel like I am in a box, viewing the world turn and rage onward, observing it through a window and there is nothing I can do about it. I often feel trapped within my own life with no way out. And that, unfortunately, causes me to consider...

Suicide.

I have no friends that really matter, no loved ones, no passions, no hobbies, no interests... half of my family is dead while the other half is currently dying of an incurable degenerative disease.

The older I get, the more I realize how little I have. The older I get, the more I realize none of this actually matters. And the older I get, the more I realize I'm just tired of the constant battle.

It's not that I want to die, it's that I want to escape.

You can't escape your own life...

...but you can escape life, itself.

I just needed to get that off my chest. Whether this thread is deleted, have comments turned off, moved elsewhere I don't care.

Ban me, revoke my account, whatever.

I just needed to say it. Get it off my chest and lift the weight off of my soul.

Although, I truly do feel this community is going in a darker direction and I am not sure how much longer I want to be apart of it. This website is great and has a ton of wonderful resource, and most of the users on this site are fantastic people.

But overall, as a whole, the mentality of this game's community has been growing darker, more hostile, and frankly just outright insulting. As more and more players expect to win by T3 or sooner, the game becomes more and more toxic with regards to you can no longer just sit down and play and have fun.

Agree, disagree, have no opinion - I don't really care. It needed to be said, and most people already hate me so I figured I'll be the bad guy and say it.

Thanks for reading.

TypicalTimmy on New Hub: Tutorless

8 months ago

KongMing brings an interesting point that I'm not sure has been established: "Almost any fetch land (...)"

I know I am taking this out of context, but there are a ton of cards that tutor without exactly being thought of as a "tutor".

Most of us think of Vampiric Tutor, Diabolic Tutor, Demonic Tutor, Enlightened Tutor, & Mystical Tutor. But these aren't the only kinds.

Lands are also tutors. Literally all Fetch lands, including Evolving Wilds and Terramorphic Expanse, not to mention cards that search for lands such as Expedition Map, Sylvan Scrying, Tempt with Discovery, Reap and Sow, etc.

Then, of course, there are artifact tutors: Fabricate, Tinker, Reshape, Artificer's Intuition, etc.

We even have creature tutors: Sylvan Tutor, Signal the Clans, Worldly Tutor, Eldritch Evolution, etc.

Heck, we even have Planar Bridge which is just an all-around basic tutor engine.

Then we get into Planeswalkers such as Nahiri, the Harbinger, Samut, the Tested, Garruk, Caller of Beasts, Tezzeret the Seeker, Sarkhan, Dragonsoul, Sarkhan Unbroken, and Liliana Vess to name a decent portion of them.

So "tutors" seem to be a lot more expansive than just the basic 1 - 4 CMC black sorcerys we are use to thinking of. To ask for an "archetype" that has none of these as well as the vast swath of unmentioned cards is actually kind of backbreaking to build. You purposely have to go out of your way to not at least consider some type of card in some kind of color(s) to assist you with. At that point, you're really building more of a challenge deck to test your skill as a deck builder, such as a "one-word tribal" or "goofy hats matter" deck.

It can be done. I'm sure there are tons and tons of decks out there that don't have a single tutor in them, but at the same time those are probably going to be mono-colored decks that have some sort of serious draw potential or so much duplication in terms of cards they select that they don't really NEED to find anything because it's probably going to be right there on top. Decks like this include: Aristocrats, Burn, Ramp, & Zoo.

At least, that's my thoughts on the matter. Either way, it's a good discussion to have as it helps set the tone on how to explore other hub ideas in the future :)

kamelyan on Marath EDH

8 months ago

Cut Gorgon's Head; or at the very least, replace it with Basilisk Collar.

Possibly remove Samut, the Tested, Abzan Falconer, and Search for Tomorrow.

TypicalTimmy on Card creation challenge

8 months ago

Davriel, Contract Killer

Legendary Creature - Human Shade

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Davriel, Contract Killer deals combat damage to an opponent you may sacrifice a creature. If you do, that opponent also sacrifices a creature. Then put a contract counter on Davriel, Contract Killer. Then if Davriel, Contract Killer has four or more contract counters on him, exile him and return him to the battlefield transformed.

Let's make a deal...

4/3


Davriel, He Who Binds

Legendary Planeswalker - Davriel

+1 Put a contract counter on a permanent you control and a permanent your opponent controls. Those permanents become Shadowbound (If one of those permanents would be destroyed, they are both destroyed. The same is true for returning to their owner's hand, being moved into their libraries, being exiled, being sacrificed, etc.)

-1 Choose one: Destroy, Exile, or Sacrifice a permanent you control with a contract counter on it. You lose 3 life.

-7 Remove all contract counters from all permanents and each player sacrifice all of them. Each opponent loses life equal to the total amount of counters removed in this way and you gain that much life. If that value is 10 or more, each opponent discards their hands and you draw 5 cards.

3


Make an Oathbreaker that supports Superfriends (See: Ajani Unyielding, Ajani, Mentor of Heroes, Ajani, the Greathearted, Kasmina, Enigmatic Mentor, Nicol Bolas, Dragon-God, Nicol Bolas, the Arisen, Samut, the Tested, Sarkhan the Masterless, Sorin, Vengeful Bloodlord, Teferi, Temporal Archmage, Tezzeret, Master of the Bridge, & Will Kenrith)

nobu_the_bard on Can Samut, the Tested be ...

9 months ago

Samut, the Tested cannot be a commander.

Only legendary creatures and other cards that say "CARDNAME can be your commander" can be your commander.

For example, Mayael the Anima or Samut, Voice of Dissent can be your commander. So can Ob Nixilis of the Black Oath - note the text at the bottom declaring he can be your commander. Only a small subset of Planeswalkers can be commanders.

Some playgroups use a variation of the rules to allow any Planeswalker to be a commander, or play a Commander variant that otherwise allows this, but it's not part of the common ruleset.

Regarding another detail here..

All planeswalkers are legendary now. There was a rules change awhile back to make it so, and at the same time it removed the "planeswalker uniqueness rule" so you can have multiple planeswalker cards depicting the same character, as long as they are not the exact same one.

For example you can control Ob Nixilis Reignited and Ob Nixilis of the Black Oath at the same time without having to put one into a graveyard, even though neither of those has the Legendary printed on the most recent edition of the card, it is something all planeswalkers have now. If you get a second copy of Ob Nixilis of the Black Oath into play, you must choose one to keep due to the Legendary rule.

Load more