|Commander / EDH||Legal|
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Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
3 months ago
So you cast ascendancy, cast sylvan awakening and then keep playing spells until you kill them with the large lands? Or cast a big Ribbons?
I would have to say that being creatureless adds a whole new hoop to jump through compared to ascendancy with dudes. You lack the ramp into your big spells and are 5 colors for some reason (shadow of the grave does not have enough targets - about 4 maindeck; snappy is cool, but something with flashback that draws a card will be equally cool and 72 bucks cheaper for this version). And you are not even creatureless, with 3 snappy and 2 wraiths. Your control aspect of the combo-control deck is 3 paths, 2 cut and 1 verdict, since the combo takes up the rest of the slots. I am not counting Cryptic, since it should not be part of a 5-color deck.
The wishboard is halved, since a lot of those spells are a single color. BTL being only 2 copies main and 1 side is incredibly weird, especially since you can chain BTLs in a 5-color deck. In fact, this is the best reason to be five colors.
Being a five-color deck really presents unique opportunities that I do not think you are grasping.
-3 snappy, -2 wraith - you want to be a creatureless deck. - 2 shadow, -2 cryptic, -1 cut, -2 faithless - shadow is next to useless; cryptic is hard to cast; cut is a kill condition more than anything; faithless is unnecessary loss of CA.
12 cards to be cut from the main.
- 2 glittering wish + 2 bring to light - changes to SB incoming. +1 verdict + 4 mana leak + 1 path - up the counters aspect. +2 visions - early filtering.
Sibeboard - eliminate everything mono colored and go full 15 multicolor. For example, destructive revelry for Kataki.
6 months ago
Primal Amulet Flip I did have in there, but never got it out. I took it out again after having so many games just be way too on curve or aggressive for it to have done anything. But I'm willing to leave it in to really give it a good try.
Its funny, but Cut actually pulled me to B/R in my first theories of where to force Jaya. Sad thing is I couldn't come up with enough real nice instants/sorceries or creatures that cared about spells. Add to the fact this deck becomes super hungry for card draw, and it just seemed natural to go into blue instead. However, this does remind me that I should take a second look at the aftermath cards. Commit may have a place, though I do not like it giving cards to the opponent. But it does stop Carnage Tyrant... which generally eats this deck alive.
Don't get me wrong though, part of me really wants to splash black just for Ribbons... but there are already way too many double blue and double/triple red spells for that mana base to work.
7 months ago
Thats a good idea since Ribbons originally doubles as a win con, so Ill add 1 Cruel Ultimatum and lose one Cut for now. But I dont want to take away a lot because I still love cut because its sort of card advantage within itself. And I already have a playset of both Terminate and Dreadbore but 2 of each on the sideboard. Like I said in my description, you can swap them out if you want a full set of Terminate over Dreadbore. They are just interchangeable depending on the situation, thats why I only have 2 of each mainboarded.
7 months ago
Personally, I'd cut Cut (heh). You can run better and faster removal, and if you have the time/mana to cast Ribbons, you've probably already won. With the amount of creatures you're running, a mid-late game Cruel Ultimatum will steal games.
One or two copies of Ultimatum, fill up on Terminate, maybe even mainboard some board wipes.
7 months ago
The extra turns card Karn's Temporal Sundering looks like the best way to break Naru Meha. You also need some way to actually win the game. Right now, all you've got is a bunch of fancy tricks, but no way to actually win. Including black would give you access to cards like Ribbons and Torment of Hailfire. I would consider that.
9 months ago
9 months ago
I've recently made a change putting Herald of Anguish in for Glorybringer. The reason for that is we can get Herald of Anguish the same turn we would get Glorybringer if not a turn before, he also helps us get our opponents hand size down faster so they can't stop a Torment of Hailfire or a Ribbons. I could be wrong Glorybringer might be the better card but we'll see.
10 months ago
Thanks Argy the whole idea of this deck is the treasures, it's not really about Glorybringer or Approach of the Second Sun. On average you get about 10+ mana with all the treasure tokens for Torment of Hailfire or Ribbons everything else is just to confuse them. Or just removal. Thanks for taking a look though I appreciate it. If you get the chance there is one more deck I'd like you to look at. Jund Planeswalkers if you have the time. If not it's no big deal.