Creature — Rat
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, you may exile them, then meld them into Chittering Host.
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Graf Rats Discussion
3 days ago
I know the deck can go SUPER-wide, but some evasion might be nice in the sideboard for Game 2 (after you get Surgical Extractioned). Maybe Urborg, Tomb of Yawgmoth + Funeral Charm? Or if you want to go for maximum jank: Graf Rats + Midnight Scavengers = Chittering Host.
5 days ago
1 week ago
A cool addition or idea could be to include Graf Rats and Midnight Scavengers (Flipping to Chittering Host) for the sheer strength that could be possible with the menace state. It may be a cool idea to go alongside a HUGE army of pack rats and relentless rats. Love the overall idea though!
4 months ago
More eldrazis to choose from here (we'll they need to be flipped first. Except for a couple.)
Emrakul, the Promised EndGisela, the Broken Blade & Bruna, the Fading Light combined.Docent of Perfection FlipHanweir Garrison & Hanweir Battlements combined.Shrill Howler FlipVoldaren Pariah FlipTangleclaw Werewolf FlipConduit of Storms FlipExtricator of SinCurious Homunculus FlipEmrakul's InfluenceGrizzled Angler FlipUlvenwald Captive FlipKessig Prowler FlipMidnight Scavengers & Graf Rats combinedVildin-Pack Outcast FlipDecimator of the ProvincesDistended MindbenderEternal ScourgeElder Deep-FiendAbundant MawDrownyard BehemothVexing ScuttlerMockery of NatureCryptolith Fragment FlipLashweed LurkerIt of the Horrid SwarmAnd finally Wretched Gryff
Oh and I would advised Karona, False God as the commander instead
5 months ago
AndWelcomeToTheJam I'll make the swap, the reasons for Star over Sphere are pretty narrow, as you mentioned and if it does happen, it happens. Innocent Blood is more efficient, and as you mentioned, it is another card type for Delirium. Nausea I will add in the sideboard since it is a good board wipe against said decks.
Recover819 I think Werebear is awesome for this deck, but Moldgraf Scavenger does have some tight competition with it. I'll be able to free up some space for the Dead Weights, probably two in main and side (I'll be working on sideboard after the mainboard in a bit). The Graf Rats + Midnight Scavengers combo is cool, and I may add it in depending on how fast I can achieve the combo. I'll definitely add in the artifact lands, because they really help with Delirium.
Thanks for all the suggestions!
5 months ago
Gotta have the Werebear!
Dead Weight at least in the sideboard.
8 months ago
Also, could you tie the meld cards to their back faces? I know they don't really transform, but it would be SO nice in playtesting if I could flip Hanweir Battlements or Hanweir Garrison over and see Hanweir, the Writhing Township.
8 months ago
Alright, I'll start with the stuff I really think works, and work my way down.
As I said before, I think cards like Whip of Erebos, Bad Moon, Coat of Arms, and Archetype of Finality are super sweet, because they turn even 1/1 rats into legitimate threats. Also happy to see Ogre Slumlord, Ratcatcher, and Patron of the Nezumi in here. I think you hit most of the really great rats, though some to look at might be stuff like Chittering Rats, Gnat Miser, Lab Rats and Rotting Rats. Others to look at might be Rancid Rats and the super-spicy Graf Rats. And of course, Relentless Rats
Skullclamp is great, and will win you many a game off the back of card advantage.
You also have a good mix of wraths and spot removal. You're perhaps a bit heavy on spot removal, but since the deck likes to go wide with tokens, having spot removal to take care of problem cards might do a better job, since this way you're not ruining your board state.
Crawlspace is such a flavorful card in this deck I'm not even mad that it does only mild things. 10/10Now for the less than perfect stuff:
I think you need to cut some of your noncreatures. Marrow-Gnawer really wants a certain critical mass of creatures in order to do anything. Right now, a little less than a 5th of your deck is rats. Which means that a beginning hand will have 1 or less rats in in. Because of how Marrow-Gnawer's ability resolves, you need at least 3 rats, including him, to increase rat numbers. I drew a few sample hands, and this seemed like a common problem, though my sample size is small.
The land base is a little lackluster. Serviceable, yes, but not exciting. Black is very good at going big with its mana, and cards like Cabal Coffers, Crypt of Agadeem, and Lake of the Dead can go a long way. Urborg, Tomb of Yawgmoth, Mutavault, Westvale Abbey Flip, Leechridden Swampand Bojuka Bog all also advance your game plan. Glad to see Swarmyard in there though. Card is nuts.
I feel like perhaps you did go a little too hard in the paint with wraths. 7 wrath effects in one deck is a LOT, and they up your curve while also making it hard for you to build up rats. Cards like Grave Pact and Attrition fill the same role, for a bit cheaper, and without losing your whole board every time.
I'm on the fence about Jet Medallion and Door of Destinies. On one hand, they do both play to the gameplan. But at the same time, most of your black spells are already cheap, and you're not going to be casting too many rats. Mostly you'll just being making tokens, which does not trigger the Door.
And for my big issues:
Quite a few of your cards do not play to the game plan. Lashwrithe is a great card. But its not a rat, it doesn't synergize with rats much besides make one of them big, and costs a fair bit of mana. Conspiracy is a realllly bad card in tribal decks like this. Essentially, you're paying 5 mana to make Ratcatcher have fear. When all but 4 cards in your deck are rats, there's no need to turn those four into rats. Dark Privilege, Necromancer's Magemark, and Visions of Brutality are all just not very good. Grim Harvest looks great, but if you read closely, it makes you pay that whenever a creature dies or Grim Harvest exiles itself. This is actively anti-synergistic with Marrow-Gnawer's ability.My advice at this juncture:
1) Up your creature count. I don't know precisely what you want to cut, but a tribal deck like this wants its tribe.2) Try to lower your Converted Mana Cost a tick. Not by much, since commander is a bit more of a forgiving format, but a little. You want closer to 3 than 4 (You can find your Average CMC below price lists near legality and stuff)3) Take a crack at expanding your mana base a bit. There are plenty of great cards to tinker with.4) Don't be afraid to make cuts, and don't be afraid to ignore my advice.