Decoy Gambit

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Decoy Gambit

Instant

For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

Azoth2099 on So basically dimir Talrand

3 months ago

Yeah, I suppose that was a rude way to say that, I apologize.

Once this deck is streamlined, you'll have more than enough token generation to slot Diabolic Intent, especially considering that one of your main combos is Dramatic Reversal + Isochron Scepter. Sacrificing a token so that you can make infinite tokens is worth it.

Also, the utility offered by Black Market Connections here is insane. If you don't want to throw a bunch of life into it once it's served it's purpose you can just pay 1 for a treasure, which is fantastic. The tokens it generates are Changelings as well, which matters a lot if we're talking about quickly getting to the 9. Never be afraid to use your life as a resource, especially in color combos including . You're kicking yourself by doing so! The more powerful and dialed in your decklist is, the more powerful your life will be as a resource, I cannot overstate this.

If you don't want to police the table for fun's sake...that's awesome lol, you're probably super fun to play with! In that case, I'd add more cantrip effects for yourself like Ponder, Brainstorm, Serum Visions, Opt...There's a ton. Windfall, Tolarian Winds, Sign in Blood & Night's Whisper would do great in this new hypothetical card draw pack, too.

As far as what I'd cut to make room for more core strength, here it goes:

Teferi's Veil, Levitation, Cover of Darkness, Glamdring, Maskwood Nexus, Uncovered Clues, Pieces of the Puzzle, Worn Powerstone, Metallurgic Summonings, Quantum Misalignment, Decoy Gambit & Soul Shatter.

None of these are bad cards per se, I definitely understand why you slotted most of them, but if you replace them with some of the cards I mentioned your deck engine will run a lot smoother a lot more often.

thefiresoflurve on Typical Hinata is Typical

1 year ago

Okay, so cuts first: 1. all the "Diamond" series of mana rocks can go, they're kind of bad. The signets are good, they can stay.

  1. Paradoxical Outcome can go. It's not exactly what you want here since you don't have strong ETB themes.

  2. Keep Safe there are better counters.

  3. Decoy Gambit can go. Not really strong enough to warrant giving people the options.

  4. Sunbird's Invocation is a bit too expensive for what it does in this deck, IMO.

  5. Dualcaster Mage - this doesn't target (its ETB effect does the targeting), but if you want the copy effect, you can replace it later with something else, like Increasing Vengeance.

  6. Radiant Scrollwielder and Soulfire Grand Master - I saw exactly 4 cards that these even affect, probably not worth using with so little synergy. (and their abilities aren't the most useful here)

  7. Oona's Grace - not bad, but not worthy of the 100.

  8. Aether Gale - you have other cards that do what this is trying to do, but better.

You've also got what looks like multiples of a couple cards, which could help the count. Hope this helps! Let me know after you've made some edits and I'll help some more.

Coward_Token on Akatsuki no Requiem 暁の鎮魂歌 (Hinata cEDH)

2 years ago

How do you feel about Decoy Gambit? Too cute?

Daedalus19876 on Thousand Cuts: Tetsuko EDH [PRIMER]

3 years ago

At least three cards to add here: Reconnaissance Mission and Sea-Dasher Octopus and Fierce Guardianship. Potentially I could try and find a slot for Decoy Gambit, Murmuring Mystic, Of One Mind, or Ominous Seas. There were a lot of good blue cards this set.

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