Elrond, Master of Healing
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Quest Magic Legal
Vintage Legal

Elrond, Master of Healing

Legendary Creature — Elf Noble

Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.

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legendofa on Rat Colony hub

3 months ago

sergiodelrio I'm also avoiding loose and vague hubs names. They get used incorrectly or are broad to the point of all-inclusive.

Vague hub names have caused problems in the past. One hub in particular (Team America, now inactive) was being used for the wrong decks entirely. It's a Legacy tempo shell from 2008-2009, but was being treated as a synonym for any Jeskai deck, which is about as far away from the intended definition as you can get. I understand the source of the confusion, but a confusing hub is not a good hub, in my opinion. If it can't be understood at a glance, it's going to get reworked.

"Reduced variance" or "low variance" also already exists, kind of, as the "competitive" hub. The whole intent of competitive decks is to reduce variance as much as possible, so that the deck is as streamlined and consistent as possible. This is achieved through tutors, redundancy, deck manipulation, using playsets of cards, and so on. So what would be the criteria for inclusion in a "low variance" hub? I expect that a "low variance" hub would be highly subjective, used for any deck that its creator thinks is unusually consistent, whether or not it actually is.

I have also declined to put in a real tutor hub so far for similar reasons. How many tutors do you need to have to be a "tutor" deck? Is four enough, with Imperial Seal, Vampiric Tutor, Diabolic Tutor, and Diabolic Intent? What about Eladamri's Call, Green Sun's Zenith, Natural Order, Buried Alive, Terramorphic Expanse, Misty Rainforest, Mystical Tutor... What would be a short and solid description of a "tutor" deck? "A deck that regularly searches its library" would include landfall decks, almost every competitive EDH deck, "silver bullet" decks, and hatebear decks, all of which already have their own hub, and probably more. "A deck with seven or more card that search its owner's library" is arbitrary, as is any other number for inclusion. "A deck that regularly searches its library for specific cards that help it advance its win condition"--nah, I'm going to search for this useless card that doesn't help me at all.

Incidentally, "scry" is already available as a hub in the keyword/subtype checklist.

If a hub includes a $300 Dragon's Approach Pioneer deck, a $80 Elrond, Master of Healing casual Commander deck, and a $50,000 Vintage Beseech the Mirror deck, that hub becomes even broader than the aggro/combo/control archetypes, and as such becomes almost meaningless. I've added Dragon's Approach, Rat Colony, and Shadowborn Apostle to the short list for consideration, so they might be coming soon; I didn't see as many decks or as much diversity for Persistent Petitioners. And don't worry about a long post, as long as it's meaningful. It shows the idea has people willing to defend it and fight for it, which makes it more likely to be included one way or another.

SteelSentry on GU Scry Help

10 months ago

You're not alone, Simic is notorious for not actually being able to win. I was looking at Elrond, Master of Healing, who has his wincon stapled to him in the form of pumping creatures, but Galadriel is a bit trickier. The deck is going to have phenomenal card selection just by scrying, so an obvious (but not exciting) answer is either a combo, or a big spell you can resolve with all your extra mana like Finale of Devastation that can win the game on its own.

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