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Enchantment — Aura
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.
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Druid's Call Discussion
1 week ago
Got some good games in last night. I really need more enrage since the most enragers I had at a time was 2. The deck is hilarious though. I got Druid's Call on Stuffy Doll and then used Domri Rade to fight a 9/9 and got 9 squirrels and did 9 damage to the chosen opponent. I couldn't stop laughing at that. Later Blasting Station came down for infinite....
I also want to change more activators into Earthquake effects. Preferable repeatable ones. So once Rivals of Ixalan hits I'll include most if not all the new enrage and try and cut the activate down to 10-ish cards. Having Marath, Will of the Wild and Mirari's Wake made activating enrage really easy so I should include other mana doublers too. Marath did some serious work.
6 months ago
8 months ago
10 months ago
11 months ago
Since you want to be mainly creature centric and focused on elves, here are some suggestions:
Rashmi, Eternities Crafter - Cast your big Gorgons and bring a cheap elf along the way
Lifecrafter's Bestiary It fits your "creatures building upon creatures" theme as every elf you cast draws you a card
Wellwisher can net you tons of life
Since you are already running Mortal Combat, you could also run Epic Struggle as a win-con. Also Squall Line or Helix Pinnacle would be pretty funny ways to win with all of your mana producing elves in play.
If you want to be really mean to your friends I have seen Winter Orb used to great effect in elf decks due to all of the mana dorks.
11 months ago
This deck is dope. I don't have any super-powerful suggestions but I can think of a couple fun ones that might have a place in your meta, depending on what it is like.
If you're the only one really running a tribal theme (beasts/elves from the looks of things), you might be able to make use of Harsh Mercy, if not to watch your opponents squirm as they decide what to give-up, it can at least make for some fun politics as people declare creature-types of their allies to try and save them. It's a bit weak in that it obviously won't hit the best stuff on the table most of the time, but it's super cheap at only and makes for fun diplomacy.
If you find yourself regularly outnumbered, you could try out Pulse of the Tangle, as it can get more beasts out onto the battlefield for your other synergies while potentially allowing for some great card-mileage.
If you've ever been at the receiving end of a Blasphemous Act, it could be fun to include a Tephraderm into your creature roster. Fun as it is on its own, if you're feeling particularly devilish you could try out a fun little combo using Tephraderm, Darksteel Plate, Druid's Call, and a 'ping' granting ability like Viridian Longbow or Arcane Teachings. Just make sure you have a sac outlet to break the infinite loop! Enjoy your unending tide of squirrels.
Also, consider Totem Speaker for long games.
Anyway, just my two-cents. Keeping reppin' the beasts. +1
1 year ago
The combat damage step happens in three sequences:
510.1. First, the active player announces how each attacking creature assigns its combat damage, thenthe defending player announces how each blocking creature assigns its combat damage. This turn-basedaction doesn't use the stack.
510.2. Second, all combat damage that's been assigned is dealt simultaneously. This turn-based action doesn't use the stack. No player has the chance to cast spells or activate abilities between the timecombat damage is assigned and the time it's dealt.
510.3 Third, the active player gets priority. (See rule 116, Timing and Priority.)
510.3a Any abilities that triggered on damage being dealt or while state-based actions are performed afterward are put onto the stack before the active player gets priority; the order in which they triggered doesnt matter. (See rule 603, Handling Triggered Abilities.)
Your trigger will go on the stack after state based actions are checked, one of which is having creatures with lethal damage on them put into their owner's graveyard. You will not get experience counters.