Druid's Call

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Uncommon

Combos Browse all

Tokens

Druid's Call

Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.

Price & Acquistion Set Price Alerts

ODY

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Druid's Call Discussion

sleeper_agent007 on Toxic Love [Pharika Budget Enchantress]

3 months ago

Looks good, man. I have been working on my own version of Pharika Enchantress. Here are some ideas:

Color fixing / Ramp

  • Abundant Growth fixes mana and draws 2 with an enchantress in play.
  • Fertile Ground, Overgrowth are classic aura ramp.
  • Elemental Resonance in any deck that plays a green God from Theros.
  • Draw

  • Mourning, Whipsilk are draw engines in your deck.
  • Bequeathal two cards for 1 mana.
  • Casting of Bones fits the theme and let's you dig deep.
  • Phyrexian Arena, Dark Tutelage, Underworld Connections, Greed provide steady card draw throughout the game.
  • Fruit of the First Tree as a flavorful alternative to Harmony?
  • Creatures

  • Curse of Disturbance free armies are good.
  • Druid's Call on Pharika would also be good.
  • Verdant Embrace can be even better.
  • Genju of the Fens is a mana sink that dodges sorcery speed mass removal that could also help you close out the late game.
  • Power boost

  • Exoskeletal Armor, Nighthowler, Herald of Torment, Eternal Thirst give you a significantly better chance at winning with commander damage.
  • Removal

  • Gift of the Deity is a one sided wrath every turn if Pharika is online.
  • Lingering Death gets rid of Avacyn, Eldrazi, and other annoying indestructible things.
  • Nyx Infusion is a flavor win.
  • Traveling Plague moves fast in a multiplayer game.
  • Toolbox

  • Shade's Form is one of those hidden gem cards. Mana sink or Mind Control. Not bad for three mana.
  • Spreading Algae can act as TechEdge on crack. I mean, I see Urborg in like 90% of my games. Algae will do some work.
  • Unnatural Hunger not great against token armies but can be solid against other decks.
  • Kingtalk on You wanna fight? I'm just wurming up

    4 months ago

    elgosu1337 Thanks for the suggestions man, definitely gonna consider some of those. Druid's Call is so funny, have Grothama pump out squirrels as well as draw me cards. I love that. Cream of the Crop is also so good in mono-green. Forgot about that one.

    elgosu1337 on You wanna fight? I'm just wurming up

    4 months ago

    Really like the way you built this deck with high-power low CMC green creatures. Phyrexian Soulgorger and Force of Savagery are other options you could try. Elemental Bond and Garruk's Packleader help you draw cards, and Cream of the Crop improves card selection. Traverse the Outlands ramps a lot when you have Grothama or Mossbridge Troll. Druid's Call, Broodhatch Nantuko, and Saber Ants are great for generating tokens from fighting, which you can then upgrade with Emrakul's Evangel anyway.

    Bloodspore Thrinax and Oran-Rief, the Vastwood makes your small creatures not so small. Vigor will help grow your creatures permanently, and the price is much lower with the reprint. Overwhelming Stampede and Pathbreaker Ibex turn Grothama's power into trampling power for all your creatures.

    I feel like Conjurer's Closet, Dragon Mask, and Mogg Cannon aren't too mana-efficient, and they only draw cards at the end of your turn so you can't use the cards right away. You could add Reliquary Tower since you're already running other cards with that effect.

    onehitterquiter on Smash Some Wurm; Draw Some Cards.

    4 months ago

    Wow you thought of a lot of great oddities to include. Scythe of the Wretched seems like it'd be so much fun with Grothama. Druid's Call, Selvala, Heart of the Wilds, Voyager Staff, Cloudstone Curio, and Hammer of Nazahn might also be worthwhile. While very situational, putting Lure on the Wurm and forcing all of an opp's gigantic creatures to block could cause them to draw to death. Lure + indestructible is never bad either.

    Great build! +1

    Hi_diddly_ho_neighbor on Boss Battle

    4 months ago

    Thanks for the suggestions! I am not too worried about Swords to Plowshares and its ilk since I already run about 7 ways to stop it. I also toyed around with Conjurer's Closet for a bit, but found it was too clunky with the voltron package I am running.

    Great call on the Rogue's Passage and Druid's Call though. Those are definitely cards I will consider, as well as the Ants and the Nantuko.

    It is unfortunate that Vigor is so expensive, but with a reprint coming in Battlebond, his price should tank (hopefully). Plus I have a bit of wiggle room in the budget. So maybe I can squeeze him in and still keep it under $100.

    onehitterquiter on Boss Battle

    4 months ago

    Not of This World seems like it'd be good for those times somebody tries to take out wurmy with Swords to Plowshares or something. Rogue's Passage seems worth including. Conjurer's Closet would be a cute way to draw cards by attacking your own wurm and flickering it at end of turn. I'd definitely run Druid's Call, Broodhatch Nantuko and Saber Ants. Too bad Vigor isn't budget :/

    carpecanum on Ezuri, Claw of Progress (Blue/Green)

    5 months ago

    Kalonian Hydra, Hooded Hydra, Marwyn, the Nurturer, Sylvan Offering,Ulvenwald Tracker,Viral Drake, Cytoplast Manipulator, Druid's Call, Thada Adel, Acquisitor and AEther Mutation are all fun cards here. I think only the Kalonian Hydra is expensive.

    Triskelion is amazing here.

    Woodland Bellower, Priest of Titania, Phantasmal Image, Caller of the Claw and Avenger of Zendikar are all great cards but not as good with Ezuri i think.

    If you want to strengthen the Elf theme there's enough to do the entire deck just with that. I was fiddling with my Ezuri deck and started to look at possible themes like Elf, Rogue, Wizard etc. Morph, Wizard and Elf were the strongest. Not enough creatures to make Modular work =(

    I'm almost certain you're going to want some more protection for Ezuri once people start seeing him work.

    DrukenReaps on The Druken Enraged

    9 months ago

    Got some good games in last night. I really need more enrage since the most enragers I had at a time was 2. The deck is hilarious though. I got Druid's Call on Stuffy Doll and then used Domri Rade to fight a 9/9 and got 9 squirrels and did 9 damage to the chosen opponent. I couldn't stop laughing at that. Later Blasting Station came down for infinite....

    I also want to change more activators into Earthquake effects. Preferable repeatable ones. So once Rivals of Ixalan hits I'll include most if not all the new enrage and try and cut the activate down to 10-ish cards. Having Marath, Will of the Wild and Mirari's Wake made activating enrage really easy so I should include other mana doublers too. Marath did some serious work.

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