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Aura Blast Discussion
1 year ago
Well after my denial w/ Boros, I actually have one other plan in mind...
Should I make a Gate Deck, or what? Just asking to be sure...
1 year ago
TheBloopKing - I went over Beatdown in the win-cons!
starsky - Yo thanks man! I think every deck with the right combination of colors, ramp, card draw, interaction, and win-conditions can win against any other deck, or at least compete!
TheBloopKing - Plenty of the cards you mentioned are not competitive. The idea behind card draw isn't I want cards in my hand, it is I want answers to the board, or a way to win (obviously it depends on the situation and deck's strategy, but that is besides the point). If I go over many of the mentioned card Mentor of the Meek/Alms Collector work in many a stax builds, but Wall of Omens, Aura Blast, and PureSteel Paladin are much too weak to see play, white would rather a Spirit of the Labyrinth than them.
Harmonize is too slow, Explore isn't powerful enough outside of Tatyova, Benthic Druid, Soul's Majesty leads to blowouts where you have a suited up 16/16 commander or whatever, and it gets Swords to Plowsharesed and you lose the creature and the 5 mana and card on Soul's Majesty, Primordial Sage/Soul of the Harvest effects are good in Animar, Soul of Elements, but that's about it.
Red should generally only use tutors like Gamble, Imperial Recruiter, and wheels like Wheel of Fortune or Reforge the Soul. Bad cantrips like Expedite aren't powerful outside of a Zada, Hedron Grinder deck or something, most of those draw/discard effects are sub-par anyway. Scroll Rack, Sensei's Divining Top and other good colorless options are all they need.
Black has Ad Nauseam and every tutor they need to find it. Necropotence, Night's Whisper, and call it a day. Phyrexian Arena is pretty bad in comparison to Dark Confidant, and Underworld Connections is going to get you Strip Mined, and is just generally worse than the arena. Damnable Pact just isn't good, if you have enough mana to make it better than Ad Nauseam, run Torment of Hailfire and win the game.
Your multicolored options are pretty bad, if you are in abzan use black draw, blue draw is insane as is and so never needs Edric, Spymaster of Trest, as it gives opponents card draw, which is almost the worst thing to do. Spiteful Visions and Fevered Visions are for Nekusar, the Mindrazer and no one else, it tosses out cards like Oprah, and will stop you from winning any game you are trying to win.
Staff of Nin and Mind's Eye are generally too slow, even for colorless decks, and Howling Mine and Horn of Greed fall into the Oprah level of bad cards. They will kill you faster than anything else, unless you are Tatyova, Benthic Druid in which case I could argue for Howling Mine.
Outside of Blue or Black, use tutors in your color, Sensei's Divining Top, and Scroll Rack, tutors are the best way not to need card draw, but trying to run sub-par replacements for card draw never is the answer, it just makes your deck slow and clunky. Trust me, I have tried and failed.
1 year ago
this is a very well made post. My personal suggestions
Every commander needs at least 8 mana rocks. Mana rocks serve a couple purposes depending on which ones you put in. Either they ramp you up mana like Hedron Archive or Mind Stone or they help you mana fix like Manalith. I run Signets simply because they do both. Also cards such as Ruby Medallion are relevant all around, including removing part of the first commander tax.
Decks should have at least a couple ways to add cards into your hands. You covered most of the blue ones such as Brainstorm
I know I missed lots of draw but should give people an idea of what kind of draw you can access in the specific colours.
1 year ago
Silent Sentinel: high CMC and life-gain in EDH is meh unless you will actively use it (ex. Aetherflux Reservoir).
Battle wise Hoplite: underwhelming all-over.
Daxos of Melts: his trigger is pretty niche. Maybe ok 1v1 but multiplayer it will be not as easily obtained.
Celestial Mantle: /insert SS's reason\
Corrupted Conscience: infect is tricky because once people see you use it, next game they may gun for you to prevent it. And playing Bruna will already have people gunning for you. Your call.
Mask of Avacyn: better hexproof enablers out there. I like Lightning Greaves for haste, protection, and Bruna's ability doesn't care about shroud. Ring of Evos Isle slowly boosts Bruna and 2 for hexproof is not too shabby.
Looting spells; like Artificer's Epiphany, Catalog, Pull from Tomorrow, etc. are great with Bruna because they let you dig deep into your library to find answers and discarding auras is fine because she can reattach them for free. Generally whoever can draw the most cards in EDH will win. You have next to no draw so add in a bunch in the 2-4 CMC range.
Key to the City would be great in here too, unblockable and draw.
You have so little ramp despite playing a 6CMC general. I know you know how curves work so fix this with a cursory view of her edhrec page.
You have next to no enchantment/artifact removal. Austere Command, Aura Blast, Dismantling Blow, Fragmentize, Ray of Distortion, Terashi's Grasp, etc. I personally like the ones that will draw you a card in addition to removing a problem.
Also a cursory look at her edhrec for lands will help you improve it. We have a lot of the better UW lands too.
Since this seems mainly voltron, I'd add in Crawlspace in addition to your other pillow fort effects. Redundancy is key.
1 year ago
Here are some suggestions, in no particular order:
- Cathartic Reunion
- Wild Guess
- Angelic Purge
- Oblivion Ring
- Journey to Nowhere
- Raid Bombardment
- Swirling Sandstorm
- Judge Unworthy
- Marshaling Cry
- Basilica Guards
- Aura Blast
- Needle Drop
The cantrips shouldn't necessarily go into the deck but I think they're good value for being so cheap to cast. I'll post some more when I think of them
1 year ago
I like this! Did not know about Akroan Skyguard.
I've a similar deck (https://tappedout.net/mtg-decks/pauper-mono-white-protection-prowess/). I'd really suggest added Flickering Ward to this deck. On your turn, you can add a counter to a Heroic creature plus activate prowess on the Seeker of the Way for just two mana.
1 year ago
Commander / EDH
SCORE: 7 | 439 VIEWS | IN 3 FOLDERS
I'm putting the final touch on this deck, and considering the last cards.
Right now, the only spot removal in the deck is Legacy Weapon, and i would like to fit in more. I'm also have the concerns that this is a pretty expensive spot removal, and that it is not an instant or sorcery, which gives it less synergy with the deck overall. The upside is the nice interaction with my commander, Ramos, Dragon Engine, and his mana-creation ability. It should be noted that i also have semi-spot removal like Aura Blast, Force of Will and Mana Drain.
Any suggestions for some good spot removal? And what to cut?
2 years ago
Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)
Rogue's Passage for Plains if you don't already have it since you don't have lands listed.
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