|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Modern Masters (MMA)||Uncommon|
|Betrayers of Kamigawa (BOK)||Common|
Combos Browse all
Sorcery — Arcane
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
Terashi's Grasp Discussion
6 months ago
Consider Blessed Breath , Spiritual Visit , Ethereal Haze , Terashi's Grasp , and Crack the Earth for repeatable Protection, (non-flying)spirit token generation, Fog, Disenchant, and 1 Counter Smokestack
1 year ago
Update: Took out Divine Offering for The Immortal Sun = I had way too much artifact and enchantment removal. Cursebreak for Mind's Eye = That extra Mana now has a use. I am also fixing that dead draw. Solemn Offering for Land Tax = Unseen Card advantage by thinning out the deck. Plus never missing a land drop is nice. Terashi's Grasp for Mana Vault = When I am having downtime waiting to blow up the board state, I can untap with the four mana. The ping of one damage really is not seen by how much the life gain is represented here. Then, Repercussion for Boros Signet = This was great, but I am susceptible to mass artifact removal.
Did come into a weird situation that needs addressing. Someone puts Followed Footsteps on my Stuffy Doll. They name me. I have Pariah on my Stuffy Doll and Repercussion. What happens here? My judge classes give me the sense that I essentially loop and the loop cannot stop. In that time the damage has nowhere to go that will hurt the game state. Thus, moving on with the game happens.
1 year ago
Don't knock Book of Rass until you try it.
Lose Dual Casting. You have other copy effects that don't risk a two-for-one.
You need more lands friend. Even with a 3 cmc curve, you need to get to 6 mana turn 6 every time. 32 won't do. Bump to 36.
The Immortal Sun seems like a good card, I'm going to test it out in mine as I have no planeswalkers.
And yes, you have two Radiates. It's a good card, but not that good :)
1 year ago
Silent Sentinel: high CMC and life-gain in EDH is meh unless you will actively use it (ex. Aetherflux Reservoir).
Battle wise Hoplite: underwhelming all-over.
Daxos of Melts: his trigger is pretty niche. Maybe ok 1v1 but multiplayer it will be not as easily obtained.
Celestial Mantle: /insert SS's reason\
Corrupted Conscience: infect is tricky because once people see you use it, next game they may gun for you to prevent it. And playing Bruna will already have people gunning for you. Your call.
Mask of Avacyn: better hexproof enablers out there. I like Lightning Greaves for haste, protection, and Bruna's ability doesn't care about shroud. Ring of Evos Isle slowly boosts Bruna and 2 for hexproof is not too shabby.
Looting spells; like Artificer's Epiphany, Catalog, Pull from Tomorrow, etc. are great with Bruna because they let you dig deep into your library to find answers and discarding auras is fine because she can reattach them for free. Generally whoever can draw the most cards in EDH will win. You have next to no draw so add in a bunch in the 2-4 CMC range.
Key to the City would be great in here too, unblockable and draw.
You have so little ramp despite playing a 6CMC general. I know you know how curves work so fix this with a cursory view of her edhrec page.
You have next to no enchantment/artifact removal. Austere Command, Aura Blast, Dismantling Blow, Fragmentize, Ray of Distortion, Terashi's Grasp, etc. I personally like the ones that will draw you a card in addition to removing a problem.
Also a cursory look at her edhrec for lands will help you improve it. We have a lot of the better UW lands too.
Since this seems mainly voltron, I'd add in Crawlspace in addition to your other pillow fort effects. Redundancy is key.
1 year ago
I'm not sure the deck can support Kusari-Gama... I remember waiting a long time to get lands 5, 6, 7, and 8 when I last played the deck. Even then you're spending your entire turn just to attack for a few extra points of damage?
Also I think Sylvan Reclamation, Return to Dust, Aura of Silence, Forsake the Worldly, Terashi's Grasp, Tribute to the Wild, and Return to the Earth are are better choices than Relic Crush in this deck.
2 years ago
you should make room for some of the following
- Kodama's Reach
- He Who Hungers
- Angel of Flight Alabaster
- Kyoki, Sanity's Eclipse
- Kokusho, the Evening Star (going to be cheaper as of iconic masters)
- Keiga, the Tide Star
- Yosei, the Morning Star
- Death Denied
- Terashi's Grasp
- Spectral Shepherd
- Soulless Revival
- AEther Shockwave
- Kindred Discovery
- Tomorrow, Azami's Familiar
- Kataki, War's Wage
- Temple of the False God
- Rending Vines
- Ghostly Prison (hey in a way flavor)
- Reliquary Tower
- Lightning Greaves
- The Unspeakable (enough arcanes and this guy will come in handy)
- Anguished Unmaking
- Jugan, the Rising Star (just if you decide to add all 5 spirt dragons..erm 6)
- Swords to Plowshares
- Fist of Suns
- Cyclonic Rift
- Herald’s Horn (this is now know as a budget urza's incubator)
- Spell Queller (spectral Shepard and this combo together for countering spells permanently)
just some suggestions
2 years ago
Hey there, I would just run 4 Castigate if you are wanting to use the 2 mana discard.
In the kindest terms, Transgress the Mind sucks.
They are good but not main deck, 2 in the sideboard is great though.
Child of Night - There are so many 2 mana cards in modern that are better.
Look to the Knights for budget stuff Knight of Meadowgrain or
Consul's Lieutenant - Double white for no benefit. Renown doesn't really work in modern.
The same 2 cards I listed above are strictly 200% better. I think they are both cheap $$.
Basic/Generic/Budget(ish) Build could like this
plus 2-4 other lands
4x Blood Artist
Ummm... some sort of kill em all spells Killing Wave is my favorite.
Lot of options in black and white.
2 years ago
I understand that you wanted to maintain the "Kamigawa" feel, but I think that Hold the Line and Ethereal Haze are probably not particularly strong in here; same with Terashi's Grasp. Perhaps those cards can be substituted for some removal spells: Swords to Plowshares, Path to Exile and for enchantment and artifact removal, cards like Return to Dust, Aura of Silence, or Abolish so on come to mind. Potentially, you can run Door of Destinies to add to the tribal scaling effects. You should probably run Thalia's Lancers as a tutor for some of your fun legendary dudes, perhaps Recruiter of the Guard as a tutor as well. Also not sure why, Alesha is necessarily better in here Bruse Tarl, Boorish Herder or Tajic, Blade of the Legion or Basandra, Battle Seraph. Though Alesha's reanimation might be helpful to keep pressure up.
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