|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Uncommon|
|Starter 1999 (S99)||Uncommon|
|Portal Second Age (P02)||Uncommon|
Combos Browse all
Draw four cards, then discard three cards at random.
Goblin Lore Discussion
3 months ago
I did have 3x Cathartic Reunion in place of Goblin Lore at first but Cathartic Reunion does not enable a free Hollow One . I wonder if there is a place for Maximize Velocity to get me more 4 power creatures.
4 months ago
From what you've said, I'll tailor this suggestion to the offensive rather than defensive, though why not have a little of both? What I'd like to suggest as a first change is replacing Ornithopter with Vault Skirge . The Skirge can be played for 1 mana and is a superior creature to the thopter, mostly thanks to lifelink, which is of-course a slightly defensive ability... Next is a choice of two, I add 4x of either Scrapheap Scrounger or Scrap Trawler , to make the space -2x Apostle's Blessing and -2x Tezzeret's Touch. Why one of the two scrappers? Simply put recursion, against your deck I'd side in artifact hate, not graveyard hate, one of these cards gives you a different angle of play. The last thought I had is two cards which no-one plays, but perhaps your deck could leverage Glaze Fiend and Painsmith , they aren't cards I'd run 4x, maybe as 2x? Or one card that does see play Inkmoth Nexus ...
I fully understand the desire to do something a little different, I started with a very of-the-shelf Hollow One deck, I've been playing on and off for 20 years so I already had Faithless Looting , Burning Inquiry and Goblin Lore , sitting in a box. Fast forward to now, the deck I'm playing is very different to the stock Hollow One, it has Adorned Pouncer and Soulflayer in it for starters. Here's the thing though, it's still essentially a red aggro deck, the core enablers are still all present, just my payoffs are different.
Why the tale above? You have marked this deck as a control deck and literally called it You just got Noped! which is evocative of Counterspell . This led me down the path of providing control based suggestions, but that isn't really what your looking for. Stall, bounce and counter is what control decks generally do, I'm not against thinking outside the box, but by definition when looking at someone else's deck list, without a description detailing their goals, suggestions tend to be made based on known factors. I hope my opening comment has introduced you to at least a couple of cards you weren't aware of or hadn't considered, good luck with your brew.
5 months ago
5 months ago
Thanks for the suggestions triproberts12. The Gustha's Scepter idea is pretty cool and would be a nice way to get around losing cards I don't want to lose. I did have Goblin Lore and Burning Inquiry in the deck, but the random discard was too, get this, unpredictable. Rakdos, the Showstopper is sweet, but I think I would need Krark's Thumb for him. Urza's Incubator would obviously be good, not sure what to cut for it, maybe Jet Medallion .
5 months ago
A quick shout out and thank you for the +1s to: DarkStarStorm, TheSimikBOat, 19861986, Bababad, Sir_Tumbles_the_Cat_Lord, seshiro_of_the_orochi, Sanguinauron, Dete, landofMordor, itachi45 and Garchomp98.
I've eventually fallen back on the efficiency of Goblin Lore and Lingering Souls over cards like Risk Factor. If Hollow One decks appeal to you, then I've started sketching out Gruul One and Izzet One, planning to do a Boros One and Non-Red One too...
8 months ago
Is this a reference to Warbreaker? Maybe Goblin Lore Draw 4 and discard is not something to pass up in dredge.
9 months ago
I basically always bolt the Flameblade Adept and Terminate the Gurmag Anglers Kolaghan's Command is really sweet for shocking the Flamewake Phoenix and destroying a Hollow One. I also try to Inquisition of Kozilek out a Goblin Lore or something of the sort.
9 months ago
I wish Brainstorm was modern legal, but the closest you'll find is a 4 drop that lets you do it every turn.
Its worth looking at Jace's Erasure and Sphinx's Tutelage and Fraying Sanity. Lots of additional reliablity. Running it alongside spells like Collective Defiance and Incendiary Command or Trade Routes is a solid off-meta strategy. The multi-mode spells are remarkably good in modern- its more the way that they don't fit neatly into established shells than power that stops them being played.
Some cards like Goblin Lore are a thing. Draw then discard is powerful alongside 'whenever draw' effects. Just look for what you want to consistantly cast and slam as many copies into your deck as you can.
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