Goblin Lore

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Starter 1999 (S99) Uncommon
Portal Second Age (P02) Uncommon

Combos Browse all

Goblin Lore

Sorcery

Draw four cards, then discard three cards at random.

Price & Acquistion Set Price Alerts

10E

S99

P02

Ebay

Goblin Lore Discussion

Boza on Price spikes after Return to ...

2 days ago

There are new cards that are powerful in modern - Prime Speaker Vannifar caused Intruder Alarm to spike, for example, while in a prior set Hollow One caused Goblin Lore to spike.

Wardimus on Malfegor Demon Reanimator

1 week ago

Thanks for the suggestions triproberts12. The Gustha's Scepter idea is pretty cool and would be a nice way to get around losing cards I don't want to lose. I did have Goblin Lore and Burning Inquiry in the deck, but the random discard was too, get this, unpredictable. Rakdos, the Showstopper is sweet, but I think I would need Krark's Thumb for him. Urza's Incubator would obviously be good, not sure what to cut for it, maybe Jet Medallion .

Darth_Savage on Power 4 is Ferocious

1 week ago

A quick shout out and thank you for the +1s to: DarkStarStorm, TheSimikBOat, 19861986, Bababad, Sir_Tumbles_the_Cat_Lord, seshiro_of_the_orochi, Sanguinauron, Dete, landofMordor, itachi45 and Garchomp98.

I've eventually fallen back on the efficiency of Goblin Lore and Lingering Souls over cards like Risk Factor. If Hollow One decks appeal to you, then I've started sketching out Gruul One and Izzet One, planning to do a Boros One and Non-Red One too...

Flooremoji on BioChromatic Breath

3 months ago

Is this a reference to Warbreaker? Maybe Goblin Lore Draw 4 and discard is not something to pass up in dredge.

mastermew on Sideboard hate against Zoo while ...

4 months ago

I basically always bolt the Flameblade Adept and Terminate the Gurmag Anglers Kolaghan's Command is really sweet for shocking the Flamewake Phoenix and destroying a Hollow One. I also try to Inquisition of Kozilek out a Goblin Lore or something of the sort.

lagotripha on Turbo Mill

4 months ago

I wish Brainstorm was modern legal, but the closest you'll find is a 4 drop that lets you do it every turn.

Its worth looking at Jace's Erasure and Sphinx's Tutelage and Fraying Sanity. Lots of additional reliablity. Running it alongside spells like Collective Defiance and Incendiary Command or Trade Routes is a solid off-meta strategy. The multi-mode spells are remarkably good in modern- its more the way that they don't fit neatly into established shells than power that stops them being played.

Some cards like Goblin Lore are a thing. Draw then discard is powerful alongside 'whenever draw' effects. Just look for what you want to consistantly cast and slam as many copies into your deck as you can.

StopShot on Would Steppe Lynx be strong ...

5 months ago

{{Summarry of this post}}: 1st paragraph compares rate of land drops to discard effects. Paragraphs 2, 3, and 4 talk about what to cut and why for the Lynx. The last three paragraphs I question the necessity of running play-sets of certain cards and by reducing those cards to 3-ofs you could easily fit the Lynx in the deck while reducing scenarios of bad hands due to redundant cards.

1.) As for there being more discard effects such as Faithless Looting and Street Wraith it should be noted that the wraith only powers up the Flamebalde Adept by one power much the same way a non-fetch would for the Lynx. Faithless Looting does offer more power however, but it costs one mana whereas playing lands are for free and you'll be running much more lands in total. Again this is not to say Lynx is better, since it lacks synergy with other card effects, but that it naturally has a lot more bang for your buck without needing to compromise the strategy of your deck to make it work. Also who is not to say a deck has to be limited to just 8 fetchlands, there can certainly be more but that off course begs the question how many more fetchlands can be added to balance the trade-off?

2.) Another point I've heard is what exactly to cut. I do concede the Hollow One deck archetype is packed with many must-include staples that deviating card selection isn't really as flexible as it would be for other deck archetypes. That said I don't think any one card should be axed entirely, rather I question if the deck really needs to be running full play-sets of certain cards. My point is there seems to be a lot of redundancy that can run amok and some variance could be the remedy to otherwise trash hands and repeatable mulligans. Take the 3 Gurmag Angler and 1 Tasigur, the Golden Fang, while certainly they're really strong and can be cast for cheap if you wind up with 3 or all of them in hand you're not going to be able to reasonably delve away all of them in a speedy manner nor can you always trust your 4 Burning Inquiry and 4 Goblin Lore to discard the extras for value. Furthermore graveyard hate such as Rest in Peace and Leyline of the Void as well as bounce spells can further put a lot of strain on playing these cards whereas the Lynx does not suffer the same problems and can be put on field much earlier in the game if a Flameblade Adept is not available in hand. Now I'm not disregarding the Lynx's faults or the success of the delve creatures, I'm just questioning if only one could be taken out in it's place. This will cut on consistency but reduce the odds of horrible redundancy mind you.

3.) Another 4-of I'd look at reducing to 3 is Flamewake Phoenix. Now I do know the Phoenix is easily recurred from graveyard which is straight up card value whereas the Lynx is not, (however; the phoenix is rather clunky to hard-cast if ever stuck in hand with it especially if you're stuck with multiples unlike the Lynx.) It should be noted when Phoenix is at it's best case scenario that being in the graveyard it will cost one mana to recur whereas the Lynx also costs one mana to cast without need of a discard effect. If cost is the same we must compare stats - that being the Phoenix is a 2/2 with relevant evasion and haste whereas the Lynx is a 0/1, 2/3, or preferably a 4/5 at any given time. If we take the best case scenario for both of them the Lynx does more damage over time especially if you factor in the fact the Lynx can be set on the field much earlier in the game which in a way counts as haste in of itself. While in the worst case scenario Lynx either got discarded off the top of the deck by a random discard effect or you don't have any lands to play leaving it as a 0/1, which for the record getting mana screwed is a pretty low bar to set considering it's a universal issue that would cripple most cars anyway. The Phoenix worst case scenario would either be stuck in hand or whatever is giving it the ferocious trigger always gets removed before combat. Do keep in mind your opponents get a sizeable window frame to respond and remove your big fatty before combat starts meaning the Bolted Flameblade Adept or K-Commanded Hollow One isn't going to bring back your phoenixes especially if all your eggs are in that basket or in this case your graveyard. Furthermore this says nothing of graveyard hate which is another issue the phoenix has to come to terms with that the Lynx doesn't need to. Again Phoenix has a lot of value in it's own right most certainly, but I question if 4 is the appropriate number. Adding more variance makes a deck harder to disrupt especially when you cut down chances of over-redundancy. I suggest cutting one phoenix for a Lynx or possibly 2 in rarer circumstances depending on how serious graveyard hate comes up in your meta.

4.) The last card I'd consider cutting down to 3 is Faithless Looting. Granted discard cards is the defining point of the deck and the looting is the only non-random discard effect besides Collective Brutality I don't think the cut to 3 is as devastating as some might think. First off Looting itself is not enough to allow you yo free-cast all the Hollow Ones in your hand and if you're unable to cast all of them after a looting that can bite pretty hard. Yes a Street Wraith does solve the problem but you can't always count every Looting to come with Wraith 100% of the time. Another key factor to note is even if you have one less looting it's not like your deck loses the capability of it's effects given that already casted Faithless Lootings have flashback. While paying two more can be clunky it should be noted that sometimes it's just better to cast from graveyard than from hand and the option to discard when needed will remain present unlike with other cuts. Faithless Looting is also card disadvantage and it can't disrupt your opponent's hand much like Burning Inquiry would which is where too many of them can become a problem. While one or two lootings in an opening hand can be fine I think having 3 or 4 in hand would end up a little distasteful hence why I feel having a Lynx would be better than that of a third or fourth looting in hand.

I know the Hollow One Archetype is pretty inflexible to deck-list improvements, but this seems only due to a limited card pool. I believe it's this card pool that makes taking stuff out to be difficult but by the same token it raises problems with redundancy. I think the question that should be asked when improving the list shouldn't be what set of cards we should remove for another, but what cards should we run as 3-ofs and what more can we use to fill in that space made?

StopShot on Would Steppe Lynx be strong ...

5 months ago

@Ryjo I figured it wouldn't be resilient to removal which is why I compared it to Flameblade Adept and while it doesn't follow the same mechanic as the Flameblade 8 fetches is the equivalent of 4 Goblin Lore and 4 Burning Inquiry meaning they'd increase in equal power at about the same frequency. Even non-fetches will give it 2 power whereas flameblade without any discard fuel is 1 power, so it's not entirely useless when a non-fetch is used. While Hollow One decks should at least run 4 Flameblade Adepts before including the Lynx I'm wondering if the Lynx could count as a 5th or 6th Flameblade in similar function since they're both susceptible to the same removal while still being turn one plays.

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