Marshaling Cry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Marshaling Cry

Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling (2) ((2), Discard this card: Draw a card.)

Flashback (3)(White) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

wallisface on Mardu Moon Tokens

1 year ago

Some thoughts:

  • Surely running Intangible Virtue would be better than Marshaling Cry?

  • I'm worried your mana curve is really high. You only have a limited number of things to do turn 1, and then very few options costing 2 mana, it feels like there's reasonable chance that you're doing nothing on at least one of your first 2 turns (effectively putting your opponent ahead a whole turn). Having soo many spells at 3-mana is going to really slow down your gameplan, and make your turns quite clunky. I would suggest replacing at least half of your 3+ mana spells with cards costing 1-2 mana.

RNR_Gaming on [PEDH] Quintorius - Never Forgets

3 years ago

SirQuixano

So, while Scaretiller would give us more grind potential I don't feel he's necessary. He's a 4 mana 1/4 that requires us to have lands in hand or lands in the graveyard. Sure, we have things Cathartic Reunion and Evolving Wilds but he provides no immediate value and short of adding in cards like Springleaf Drum and vehicle cards we're going to need to attack to get value.

Already have Angelic Renewal in the deck; the 4 mana reanimation spells were a consideration but I didn't feel they warranted a spot due only having 3 creatures that cost more than 4 mana. Sure, we can cheat commander tax and sneak out a Crusher or get a cool etb that gives us monarch or gets back a combo piece - but it'd come at the cost of speed. Pedh decks already struggle enough to keep up with normal decks.

I do like the cycle on Marshaling Cry I may try it out in place of rally

The enchantments that return themselves could also be usful - definitely risky but I do like sudo-card advantage

The mana filter is an idea but definitely makes the combo have even more moving parts. I don't see it providing much value outside of the combo but I suppose that would require some play testing to truly determine.

Lastly, we already have Impact Tremors in the deck. I appreciate the suggestions and the compliments though. I have a feeling this deck will scale up.

SirQuixano on [PEDH] Quintorius - Never Forgets

3 years ago

I like the deck, but I'd like to make four suggestions:

Scaretiller can get you lands out of your graveyard, which is especially good since you'll probably discard a few and it triggers Quintorious, as well as being one of the only ways to land ramp in Boros and it does well with Evolving Wilds, Terramorphic Expanse, and, if you want to add them, the Panoramas.

Reanimation Spells like Angelic Renewal , Breath of Life , False Defeat , or Resurrection are also pretty good for the deck too I'd say. They trigger Quintorious, can regrab a utility creature like a monarch card or a graveyard to hand card to double trigger if you need it, cheat out Ulamog's Crusher, or just basically cheat on Quintorious's Commander tax if he dies, although that is a bit risky but its better than paying 7 or 9.

Maybe also a card like Marshaling Cry as an extra board pump in case you need to go aggro in case you don't get Rally the Peasants. Its also better early game since you can cycle it away.

I understand that you are going for more combo than aggro, but if you want to get even more spirits, play some auras that return themselves back to hand when enchanted creature dies, like Fiery Mantle , Undying Rage , and Brilliant Halo . I'm the most shaky on them because they don't do anything without Quintorious, but with them they can grab an extra spirit per turn. Perhaps if you could include a Prismite Effect and an Impact Tremors effect, with Ashnods Altar and Starnhiem Courser, you can combo off with them by playing mantle on a Spirit, saccing the spirit, prismite effect filters and starhiem discounts so you can pay the one red to get mantle back and get another spirit, and get infinite Tremors triggers

Other than that, I really like the deck, although I'm not that great at these kinds of things either.

Spell_Slam on

4 years ago

Great idea for a deck!

I see you put in tons of ways to blink your Commander, but not many ways to actually leverage the advantage of having tons of goats in play. I would recommend adding in as many mass pump spells as you can to end the game with your Goat army.

A few suggestions: Guardians' Pledge, Inspired Charge, Righteous Charge, Ramosian Rally and Kytheon's Tactics are all relatively cheap and powerful pump spells for your team. There's also Marshaling Cry, Charge and Sanctified Charge if you want to go a bit deeper.

Wayfarer's Bauble is your main picture, but it is not in your deck. This would be a good inclusion.

You have a lot fo enchantment hate. Any particular reason why? You could be running more effective, broader removal instead, like Oblivion Ring, Faith's Fetters, Angelic Purge and Isolation Zone. Some of these can also be blinked or bounced to retarget more important permanents in the future. In terms of creature removal, Journey to Nowhere is an important piece you are missing. There are also many interesting Pacifism-style effects to choose from in terms of removal. It will also work well with your Commander's Chroma ability.

With all of your blink effects, I don't think you need to include any other protection spells. Something like Indestructible Aura just doesn't seem necessary.

Meachman on Sevinne Graveyard Spells

4 years ago

It looks like you're trying to delay before going wide with tokens. Windborn Muse and the new Archon of Absolution might be more useful than the Crackling Drake or the Wall of Stolen Identity in delaying. Sun Titan might also be worth cutting for something like Kykar, Wind's Fury since you probably want more spells than permanents.

Feeling of Dread can help you delay early game and tap down blockers later when you swing out. Marshaling Cry also helps with a go-wide strat. Insult / Injury could be interesting, as well. A little pricier, but Waves of Aggression combos here, as well. Does Outlaws' Merriment or Assemble the Legion work better than Improbable Alliance here?

Quiet Speculation is a tutor for you (or hate against an opponent when combined with something like Purify the Grave). Catalyst Stone also helps with this, and pairs well with your Backdraft Hellkite and Past in Flames.

kamarupa on Larry's Flippin the Birdemic

4 years ago

Too bad Segovian Angel wasn't Segovian Hawk.

Perhaps something to provide vigilance would be useful? Piety Charm or Marshaling Cry ? Always Watching is really good in my Modern U/W fliers deck, - given that we usually have evasion, being able to swing with everything and still block the next turn crushes opponents. And while vigilance is good on it's own, it also combos really well with your Tah-Crop Elite. Hidden Strings comes mind as well as a fringe possibility along those same lines.

eyes2sky on They Deftly Maneuver and Muscle for Rank

5 years ago

PedroMarcello Great suggestions, thank you.. A more enchantment heavy build seems like a good idea...and again, I just need to go buy a dozen Marshaling Cry!

PedroMarcello on They Deftly Maneuver and Muscle for Rank

6 years ago

Almost forgot: remember this also could be a great deck to slap Marshaling Cry.

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