Brand

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Brand

Instant

Gain control of all permanents you own. (This effect doesn't end at end of turn.)

Cycling (2) ((2), Discard this card: Draw a card.)

WisconsinKnight on "You've Heard of Chaos Theory?"

5 months ago

I got this in a prize pack at prerelease and have been looking at Group Hug chaos ideas. I'm thinking of adding Brand as an insurance policy and The Reality Chip as another way of top-deck knowledge and manipulation.

RambIe on Who are the Commanders you …

2 years ago

I don't love or hate any specific generals

Hate: Any solitaire or winless stax decks. its a thing i get it, but i've invested thousands of dollars, wait 1-2 weeks between games and you got lucky enough to combo off when i didn't have a response. That doesn't mean i should be punished by wasting my valuable play time watching someone else play for 45+ mins. (thats what youtube is for) when this happens i give it 5 mins tops for the combo to resolve, or 2 maybe 3 rounds for the stax to be broken before i just scoop.

Love: Interactive decks. No i don't mean idots that just counter spell everything all the time. i mean decks that are packed full of actual answers. every round is a stack filled slug fest and at any moment it could be anyone's game. the first words out of the winners mouth should be "wooo that was a close one im surprised i got it"

as for Tergrid, God of Fright  Flip i love it when im playing with my friends. Im more then happy to discard all my mc fatties then drop a Brand, Gruul Charm, or Homeward Path nothing like getting 20+cmc on the board by turn 5
however i will not play against it in a store. theirs no freaken way in hell im ever going to mix my cards up with 2 other people on a total strangers playmat the card should be banned in official play because of theft.

Kougaiji38 on Norin the Scary 2022

2 years ago

DragonWolf420 Confusion in the Ranks trades creatures with your opponents as an etb effect. Brand returns all creatures you own that your opponents control to you. When norin enters the battlefield he procs confusion in the ranks and trades with an opponents creature. So you get your choice of opponent's creature and they get norin. When anything triggers norin and he exiles himself, he comes back and trades with something else an opponent owns. I'm saying that since confusion in the ranks is the only way that he has to actually have opponents own his things that brand is going to be a dead draw 90+% of the time.

Kougaiji38 on Norin the Scary 2022

2 years ago

Three cards that I really liked were Mogg Infestation, Inventors' Fair, and Indomitable Creativity

Some cards I have questions about however:

Crucible of Worlds, I only see two lands that you are sacrificing and I don't see a lot of things that put lands in your graveyard. I feel that this is kind of a do nothing card in this deck.

Knowledge Pool, I feel like in order to make this worth it you really need the other cards that lock other people out. It's ok-ish as a chaos card, but there are better cards to cause mayhem at the table.

Reliquary Tower, you don't have a way in the deck to draw a lot of cards. This is another do nothing card.

Krark's Thumb, there are only 3 cards in your deck that deal with coin flips. Is it worth it to use this card?

Altar of the Brood, even if you get this trigger twice a turn with norin and Panharmonicon it's not really doing much. It will actually hurt you if you play this against a graveyard deck that want stuff in the yard anyway.

Brand, you don't have anything other than Confusion in the Ranks that gives opponent stuff, when you use confusion to give norin, when he exiles he comes back to your battlefield anyway. Not sure this is doing much for you.

Worldfire, this card needs a solid strategy to be good. Like protecting your board with Teferi's Protection or something before you cast it. Since norin can't actually do damage since he exiles himself when he attacks, this is kind of a nonbo in this deck.

I feel like you are trying to pull this deck in a lot of different directions all at once. Kind of a jack of all trades master of none problem. I would suggest finding one or two things and work on making everything in the deck synergise with that. I also think that this deck might work better with a different commander, there aren't many cards that actually interact with norin in this deck.

Lastly, you should definitely put Genesis Chamber in this deck. It's way too good with norin not to include.

legendofa on Why do people hate Blue?

2 years ago

Welcome to the club, econinja!

The thing about counterspells, particularly the original Counterspell , is that they remove agency from the opponent without advancing the user. It's up there with land destruction, stax, and discard in "most hated mechanics" because they slow down the game and reduce interaction. The opponent can't do anything, and the user has no reason to close out the game quickly. This leads to a game where one person is bored and the other is just wasting time. All of these can be played around, but counterspells are pretty much the universal answer.

Also, the theft mentioned earlier is a big part of blue's bad reputation.

: "Look at my shiny new toy !" : "You can't have it. It belongs to me now." : " : ( Brand ?" : " Nope ."

It's hard to show off how cool/scary/smashy your deck is when bits and pieces can't be used.

And I say all of this as the owner of a deck with four Counterspell , four Hymn to Tourach , and three Control Magic .

StopShot on BoRoS dOsEn'T hAvE cArD dRaW

3 years ago

Run Brand . Not only does it have cycling, but it goes well with Pendant of Prosperity !

Massacar on Pardon, Do You Have A Second To Talk About Demons?

4 years ago

I would still recommend taking out Rakdos Keyrune and Rakdos Locket for Arcane Signet and Talisman of Indulgence.

Also may I ask what purpose Brand serves in the deck? Does your meta have a lot of permanent stealing going on or is it there for the cycle effect?

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