"Monsters will no longer find safety under the mists of Morkrut!" —Bruna, Light of Alabaster

Aura reanimator :

Bruna, Light of Alabaster : The commander of the deck, her mechanic define the deck, when she attack or block, she strap on her any number of aura's on the battlefield, your hand and/or in the graveyard. So the deck use cards who draw many cards, but have the drawback to discard some of them. By discarding aura, we don't loose card advantage. We also run as much as possible aura tutors.

In deep description of each cards

Eldrazi Conscription : Main aura to tutor, it win games. If Bruna reanimate this, its annihilator won't trigger, but the opponent will most likely be dead anyway.

Daybreak Coronet : Well, this one give a bunch of power along with lifelink and two less revelent abillities for Bruna.

Battle Mastery : One of the most important enchantment for Bruna, tutor this along with Eldrazi Conscription and its enought commander damage for the win.

Unquestioned Authority : Its a cantrip who give evasion.

Righteous Authority : Give pseudo invunerability, beware exile removal!

Ethereal Armor ;

All That Glitters : Grand a lot of power.

Sage's Reverie : Grant a lot of card if reanimated by Bruna and a nice power boost.

Indestructibility : You can put this on anything important till Bruna arrive.

Faith Unbroken : An Oblivion Ring on a aura, so it can be tutored or reanimated easly in this deck.

Spectra Ward : All color protection and it doesn't remove aura? That card was made for this deck (and perhaps for Uril, the Miststalker too).

Celestial Mantle : Along with Battle Mastery , it can make a bunch of life.

Alexi's Cloak : Its an unconditional counterspell for spell that target our creature. It also protect a creature with shroud. Beware, you can't target it either.

Auramancer's Guise : This can give a lot of power.

Octopus Umbra : The best totem armor aura spell for this deck. Virtually grant +3/+3 to Bruna and a tap effet.

Corrupted Conscience : Winning with infect is nice if you miss a few power to win with regular damage. It also permit to steal creature who is pretty good. This have so much flexibility.

Treachery :

Steel of the Godhead : This is an all-around good enchantment who give, along with a small boost, two revelent abillities Bruna don't have; lifelink and more importantly unblockable.

Righteous Authority : Can give quite a lot of power and then more fuel if needed.

Jace, Vryn's Prodigy  : A looter who can flashback a spell later.

Careful Study : The blue Faithless Looting , draw cards, discard auras.

Frantic Search : Same as above, but is basicly free.

Champion of Wits : Same has above, but on a body. And it can come back better later.

Compulsive Research : Well, same as above again but with more cards and potentially less discard.

Thirst for Meaning :

Bazaar Trademage : Bazaar of Baghdad on a quite sizable body.

Fact or Fiction : Yet, same as above but with some condition.

Rhystic Study : Well, this is gonna net us a lot of cards.

Windfall : The Blue Wheel of Fortune .

Intuition : Get three aura and you basicly tutored all of those as Bruna reanimate from the graveyard. Usually, i choose Eldrazi Conscription Spectra Ward and Corrupted Conscience or Battle Mastery . The last two both give lethal in the end, but you may have already got one of the aura said above. There are also scenarios where you need more haste enablers, in this case choose Lightning Greaves , Swiftfoot Boots and Hall of the Bandit Lord . If you need mass removal, i have five of these the control section of this description, pick some of them. Work with manarock, Sol Ring , Mana Vault , Mana Crypt and Grim Monolith give the most mana. Pretty good if you absolutely also want countermagic.

Idyllic Tutor :

Three Dreams : Tutor a bunch of auras, mainly, you'll choose Eldrazi Conscription , Spectra Ward and Battle Mastery or Corrupted Conscience .

Heliod's Pilgrim : Aura tutor with a body.

Sovereigns of Lost Alara : This one is also a tutor with a body, but it work diferently; it strap the tutored aura on an attacking creature, so its good for any creature, not just for Bruna ability.

Stoneforge Mystic : This one tutor either Lightning Greaves or Swiftfoot Boots .

Open the Armory : This one tutor auras or one of the boots, it depend of your current needs.

Trinket Mage : Can actually tutor many things, Mana Crypt , Mana Vault or Sol Ring . The artifact land Ancient Den and Seat of the Synod for colored mana or to not miss a land drop. And also Expedition Map , who isn't quite ramp, but you can then fetch a utility land like Hall of the Bandit Lord for haste enabler, Ancient Tomb for mana ramp or Strip Mine for land removal.

Mystical Tutor : Mostly tutor either cards who tutor, spot removal, mass removal, card draw or countermagic.

Traumatize and Mirror-Mad Phantasm : Not really tutors, but you should get plenty of aura to reanimate.

Sol Ring , Mana Vault , Thran Dynamo and Gilded Lotus : Cheap artifacts producing colorless who ramp a lot.

Arcane Signet , Azorius Signet and Talisman of Progress : Same as above but less broken. They do give colored mana who is nice.

Coalition Relic : Same as above, but give any one mana and can store a mana.

Land Tax : We don't have a lot of land ramp but we got a lot of mana rocks. So this this rocks.

Weathered Wayfarer : Its a Land Tax with a body but who give less land but any land. So its more an Expedition Map with condition.

Grand Arbiter Augustin IV : Don't truly ramp, but does discount cards. He also tax our opponents cards.

Path to Exile : A great spot removal who you can use on your own creature to ramp.

Winds of Rath : It destroy any creatures not enchanted, we run an enchantment deck so its less than likely that anything we own will be destroyed by this.

Cataclysm : Only one of each permanent will stand, choose Bruna and you will be also the only player alive.

Tragic Arrogance : Same as above but for one more mana, you get to chosse those permanents. But it can't destroy land.

Single Combat :

Slash the Ranks :

Divine Reckoning :

Grand Abolisher : With him, you can Play Bruna and crush face without interuption.

Bastion Protector : A walking Indestructibility who give power to Bruna. Bruna can be unkillable as soon as she enter the battlefield so she don't have to wait attack phase for that.

Counterspell : The one and only.

Negate :

Misdirection : A free counterspell.

Dovin's Veto :

Lightning Greaves : It grant haste and spot removal protection.

Swiftfoot Boots : Same as above, but cost a mana to equip and exchange shroud for hexproof.

Plains and Island : You can't not run at least a few of them, Blood Moon and Path to Exile do exist.

Tundra , Hallowed Fountain , Azorius Chancery , Sea of Clouds , Temple of Enlightenment , Prairie Stream , Port Town Adarkar Wastes and Skycloud Expanse : All of those lands give white and blue mana, some with condition and/or upside who are useful in a pinch.

Command Tower : Same as above but give any color.

Ancient Den and Seat of the Synod : Can be turored by Trinket Mage

Cephalid Coliseum : Give mana and can net cards. Discard aura, they won't stay in the graveyard for long.

Halimar Depths : Its basicly a library manipulation spell who become a land.

Hall of the Bandit Lord : Well, this one give haste to creature.

Ancient Tomb : Don’t care about the life loss.

Rogue's Passage : Well, its an emergency evasion if you didn't got evasion aura.

Winding Canyons : Cast Bruna on thier turn for ''haste''.

Strip Mine : It become cruel with Sun Titan . Kill those utility lands.

Reliquary Tower : It prevent you from discard once overdraw happend.

Suggestions

Updates Add

It's been a while since i played that deck (in years) and i revisited it, i liked that so i updated it a lot. Here the changes:

Hedron Archive - Mana Crypt: In a non annonced update i got an Ancient Tomb, i now got this to complete the broken mana rocks of Commander.

Replenish - Supreme Verdict: You will discover later in this list that i removed a mass destroy, this replace it. AAnyways, this Replenish was put in my Daxos the cursed years ago.

Narset Transcendant - Gift of Immortality: I wanted to up the auras count, expecially the protective aura.

Totem Hartbeast - Righteous Autority: This is in the same idea.

Solemn Simulacrum - Thirst for Knowledge: I get really screwed we i get a hand of auras, with more card draw/filter, we can put them in the graveyard for later use while still running a lot of them.

Muddle the Mixture - Ideas Unbound: I count in the above.

Austere Command - Chart a Course: Once again, i wanted more draw.

Knight of the White Orchid - Jace, Vryn Progidy: A looter who can flashback later, count in the card filter idea and keep the Narset effect, kinda.

Shielded by Faith - Indestructibility: The adtionnal mana cost doesn't matter, this have the upside to protect a thing before Bruna arrive.

Sun Titan - Trinket Mage: Added mainly because of Mana Crypt, but also for the following card.

Basalt Monolith - Expedition Map: Mainly to fetch the haste land, but the recent had of Ancient Tomb make it tasty.

3x Plains - 3x Island: New cards are mostly blue, and many auras (we never cast) are white.

Moorland Hunt - Island: I want less gray mana and even more blue mana.

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Revision 114 See all

(2 years ago)

-1 Cyclonic Rift main
+1 Divine Reckoning main
+1 Ethereal Armor main
-1 Rhystic Study main
Date added 9 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

45 - 0 Rares

18 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Champion of Wits 4/4 B, Emblem Jace, Vryn's Prodigy
Folders Ledoux Commander, Need to playtest, Cool!
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