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This deck utilizes Feather's ability to cast cantrips and bounce them back to your hand. The deck focuses on casting cantrips to gain value and deal damage to opponents. The most common win strategy with this deck is casting cantrips and dealing damage to opponents through the cast.
Early game is ramp and NOT CASTING Feather without protection in hand. The key to successful ramp is colored ramp. Thought vessel is good, however most spells in this deck require colored mana to cast. ramp allows you to cast more cantrips, especially card draw instants that can be used on each opponents turn. However all of this is worth nothing if you cannot protect Feather. The best protection for feather is a cantrip protecting Feather from a specific colour. If you are able to give Feather pro insert colour and indestructible then Feather will be extremely hard to remove.
Build your board state with preferable a token generator and a cantrip burn permanent. The token generators allow you to build a strong board state full of tokens that are expendable. This allows you to quickly recover from a board wipe.

Token Generators

Cantrip Burn Permanents

This will allow you to generate a bunch of tokens from casting cantrips to protect yourself. As well you are able to begin chipping away at your opponents health and begin wearing them down.

This deck usually wins through having an explosive turn using a cantrip burn permanent or by swinging in with a lot of tokens and pumping them all through a copy ability.

Win Con #1 6x Tokens + Mirrorwing Dragon/Zada, Hedron Grinder + Infuriate (or equivalent)

Win Con #2 Aria of Flame + Guttersnipe (or equivalent) + 10 or 12 mana available

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99% Casual

Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

29 - 0 Rares

17 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 2.19
Tokens Cat Soldier 1/1 W, Clue, Elemental 1/1 R, Elephant 3-3 G, Goblin 1/1 R, Monk 1/1 W, Soldier 1/1 R, Treasure
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