Creature — Human Soldier
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red soldier creature token with haste.
Printings View all
|Ultimate Masters (UMA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Akroan Crusader Discussion
1 month ago
Unfortunately, mechanics like heroic don't actually trigger from Zada's ability because you only copy the spell, not cast it. This means Akroan Crusader won't be able to trigger. The same thing goes for Mirrorwing Dragon, unless you just want it to serve as a second copy of Zada ... Also, depending on the speed at which you want the deck to operate, you might consider adding a little more ramp like Mind Stone or Arcane Signet (though the second might be outside your budget range).
1 month ago
Hey, you're welcome.
Giving your opponent's 10 life when Aria ETB sucks, but because with Feather your able to cast so many instants a turn the 10 life isn't much overall. Aria's verse counters scale that's what makes the 10 life less of a problem and makes it so good with Feather.
Tajic is better with more of a token go wide strategy because then you can get mentor benefit with your creatures and you can take more advantage of his damage protection with your own spells that do damage to all creatures. You have a token subtheme here with Warboss and Pyromancer. If you like Tajic could expand on tokens with heroic: Akroan Crusader and Vanguard of Brimaz. An expanded token theme makes Zada, Hedron Grinder good because any pump spell that targets Zada also targets Feather and each token you control.
Tajic protects your creatures from noncombat damage meaning spells such as Chandra's Ignition which is good Feather because you first target a creature. If you target Tajic then he doesn't die from Ignition and all your other creatures including Feather also don't die, but potentially all your opponents creatures do as well as doing damage to each opponent. Ignition can be bonkers with Zada, Tajic and tokens because then each token is a copy of Ignition. Blasphemous Act and Chain Reaction are two other powerful damage spells that can be one sided creature board wipes with Tajic and tokens.
3 months ago
I like this idea, but I feel it could be a little wilder, in BUDGET 3 COLOUR (yay!)
If you are playing taplands, Terramorphic Expanse/Evolving Wilds gives budget access to all colours, while tri-lands give access to 3 colours. Naya Panorama combined with Jungle Shrine and basics is about as reliable as your current base.
If you are having trouble with tempo, colourless 1 and 2 drops are good alongside panorama and land searching- if you already run draw spells to look for your combo, making up card disadvantage from Renegade Map isn't backbreaking.
Green gives access to budget fixing and ramp, letting you power out the mace/boss while swapping out the feather/clarion package.
Goblin tokens to go with prospector might help, with Kuldotha Rebirth taking advantage of artifact mana fixing- letting you go wide as a back up plan, letting you fight through the kind of removal these combo decks often have trouble with.
Breath of Fury is a spectacular alternative combo. It also lets you lean into a feather/heroic gameplan with cards like Akroan Crusader/Foundry Street Denizen. Alternatively, a more midrangey list with Brimaz, King of Oreskos or the rabblemasters. Haazda Marshal/Precinct Captain offers a low cost target.
Thorn Lieutenant should be fairly cheap rn.
Proliferate cards are budget and have strong interactions with the deck, doubling mace counters or +1+1s, so a backup plan featuring them and some random 'put a +1+1 counter' creatures will stack up pretty well.
Good luck and happy brewing.
3 months ago
There are a bunch of cool low cmc humans/soldiers that make for fun games. Older synergies like Preeminent Captain/Ballyrush Banneret/Cenn's Tactician/Veteran's Armaments exist, cards like Akroan Crusader/Hero of the Nyxborn enable token/buff strategies with target spells, Ancestral Blade Strength of Arms and Auriok Steelshaper enable equipment synergy, Boros Keyrune is cute tribal ramp, recent Standard has a bunch of soldier tokens kicking around, from Forbidden Friendship to Garrison Cat to Haazda Marshal, older formats have cards that have fallen out of favour like Goblin Trenches while newer sets have cards that didn't see play like Memorial to Glory, there are infinite combos out there with Patrol Signaler, Timely Reinforcements/Even the Odds/Martial Coup is a thing.
Humans/soldiers is amazing because it is incredibly flexible in casual play. You can play a singleton deck, still have a deck that feels great to play, while the people facing you don't know whether you built a Haazda Marshal/Breath of Fury combo list ,a Haze of Rage go wide, Cauldron Haze midrange or Gather the Townsfolk brinksmanship/control.
Don't worry too hard about what exactly goes into the list, just worry about the curve being about right and filling it with fun cards. Things like Palace Sentinels/Throne Warden can be amazing fun despite being unsuitable for competitive play.
4 months ago
Hey Alvatariano. Wow it's been a while since I've seen a 60 card deck haha. I'm assuming the list is cards you already own, in which case it looks like a decent start. You have a lot going on here though and I think the deck would flow better if you focus on one particular strategy.
For example, you could do a dedicated aura strategy: Thran Golem, Brilliant Halo, Tragic Poet, Dawn Evangel, Tethmos High Priest, Squee's Embrace, Mesa Enchantress, Chained to the Rocks, Prophetic Flamespeaker, Hero of Iroas, Akroan Crusader, Phalanx Leader.
Or spellslinger style: Blaze Commando, Rile, Feather, the Redeemed, Reckless Rage, Zada, Hedron Grinder, Launch the Fleet, Guttersnipe, Twinflame, Ephemeral Shields, Fists of Flame, Charmbreaker Devils.
I buy single cards on tcgplayer.com since they're usually cheapest there. I've found you get more bang for your buck when buying singles rather than booster packs (even though packs are fun to open haha). For example you could get all of the cards mentioned above for about $7.
5 months ago
I've seen a lot of decks built around Feather, the Redeemed and I've been playing Boros in EDH for a long time, so hopefully I can give some helpful advice.
The first thing I noticed- you only have 6 ways to ramp in your deck. Feather decks tend to be very mana-hungry, wanting to always have mana to cast your spells and also have enough open to protect Feather. I find for a Feather deck mana-rocks that cost two mana are ideal. They let you cast a mana-rock turn two, play Feather turn three with one mana held up for a protection spell. You already have some signets, which is good. Other good ones are Talisman of Conviction, Marble Diamond, Star Compass, Coldsteel Heart, etc.
Another thing I noticed is that you're playing both Mirrorwing Dragon and Zada, Hedron Grinder but only have one creature that can generate tokens (that being Monastery Mentor) and no way to tutor said creature. If you're going to be running those bigger creatures that multiply your effects across all your creatures, you're going to want to run more token makers. Some decent ones include Young Pyromancer, Akroan Crusader, and Vanguard of Brimaz.
Finally, I advise upping your land count to 38. Like I said, Feather is a mana-hungry deck, so you want to consistently make your land drop every turn of the game. Having 38 lands as opposed to 36 helps with that.
Also though, how has Underworld Breach been performing in your deck? At first glance it doesn't look like the best card for a Feather deck since you're not exactly filling up your graveyard, but I can definitely be wrong.
5 months ago
Definitely Myth Realized, but other than that, I'll be honest, its a hard choice. You've put together a fun deck here, and if I had to drop one, it would MAYBE be Akroan Crusader. Maybe lol. Keep up the awesome work though!