Brute Force

Brute Force


Target creature gets +3/+3 until end of turn.

Latest Decks as Commander

Brute Force Discussion

teafresch on Balaam__

6 days ago

It should apply to whatever its pumped up power is. I have a similar deck that uses cards like..

Metroid_Hybrid on How do you create card-draw …

4 months ago

I’ll echo what DrukenReaps & griffstick said about the draw engines.

I’ll add that in particular also has a myriad of Brute Force Draw spells, such as Sign in Blood , Read the Bones , & Ambition's Cost ... just to name a few. Most of them are Pauper-legal too, if that means anything to you..

legendofa on MTG Style DnD campaign?

5 months ago

I had another thought for the skill checks. If a revealed card name thematically matches the skill or challenge, that gives an extra +1 to your check.

For example, if you try an Insight check and reveal Telepathy , you get +1 to your check.

I don't know if this should stack--if you reveal both Ram Through and Brute Force on a Strength check to smash a door, do you get +2?

This flavor bonus would also be pretty ad hoc, since Ram Through might not help you lift something heavy.

Nic44 on Feather Redeems Boros in EDH [Primer]

6 months ago

Great list! I personally think that your approach to Feather, the Redeemed is the correct one (that is, going wide and forgoing the often rotting in hand pump spells like Brute Force ). In that regard, have you ever happened to test Shrine of Loyal Legions ? I haven't had a chance to myself yet, but I happened to stumble upon this card one night rooting through my old Scars block box. It seems like it could be a spicy way to add some more tokens to the field.

Omniscience_is_life on Swiftspear Insanity

6 months ago


I thought I just had to run Abrade, I didn't love it but I'm unused to having a SB!

I'll cut Brute Strength for Crash Through , but I'm unsure about Brute Force . Pump spells have been working pretty well, but I'll put them under more careful scrutinization.

Dumping the Rituals seems fair, they don't work as well without the card draw that I removed from an early iteration.

Grapeshot hasn't been working very well but I'm accustomed to viewing Storm as a mechanic as broken, so I let my preconceived notions overtake my better judgement. Out with it!

Haze has been mediocre, probably fine to cut. That one I'll have to take a slightly longer look at, but should be fine to drop.

The Nexuses have been able to 1-shot K.O with doublestrike spells and pump effects, but since I'm cutting most of those they can be cut. Good call.

I definitely like Fury, but I might need to reconsider my super-secret tech on Twinflame . It's fun to copy a Swiftspear, but probably not good enough. I'll play around with it.

Thanks again for taking the time to help me out a bit!

wallisface on Swiftspear Insanity

6 months ago

Looking at your current list, I think you should drop:

Also, i'm not sure why you're running Inkmoth Nexus . This deck is not going to be able to win by infect damage, and its not something that you should be aiming for. With all of your spells requiring red mana, this land could hurt you more than help you (you'd be better off running Mountains instead of these).

I didn't mention Fury of the Horde and Twinflame , as you said you'd really want to include them, and I do think Fury of the Horde at least has a decent chance of being useful as a 1-of in the deck. I do think you're going to have a really hard time making full use of Twinflame , but it shouldn't hurt your deck too much as a 1-of.

Daedalus19876 on The Red Blitz

6 months ago

Have you considered Goblin Bushwhacker and Brute Force ? Seems better than Crash Through unless I'm missing something.

Faux_Faux on Veyran deck combo synergies

6 months ago

So, here goes:

Centurion just kinda sounds like a CEDH deck, imo lol.

With that being said, most CEDH decks prioritize speed, and that comes at a price; (literally) with plenty of cheap rocks to make sure you have mana/colors at your disposal, you can easily pump out huge damage, relatively cheaply, as far as the cantrips go.

Want easy games? Try this:

Turn 1: Land, 1 Mana Rock

Turn 2: Land, 2 Mana Rock (Maybe Veyran)

Turn 3: Brute Strength , Temur Battle Rage , Slip Through Space , Brute Force = Death.

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