Vanguard of Brimaz
Creature — Cat Soldier
Heroic -- Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield.
Printings View all
|Born of the Gods (BNG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Vanguard of Brimaz Discussion
2 months ago
Hey, you're welcome.
Giving your opponent's 10 life when Aria ETB sucks, but because with Feather your able to cast so many instants a turn the 10 life isn't much overall. Aria's verse counters scale that's what makes the 10 life less of a problem and makes it so good with Feather.
Tajic is better with more of a token go wide strategy because then you can get mentor benefit with your creatures and you can take more advantage of his damage protection with your own spells that do damage to all creatures. You have a token subtheme here with Warboss and Pyromancer. If you like Tajic could expand on tokens with heroic: Akroan Crusader and Vanguard of Brimaz. An expanded token theme makes Zada, Hedron Grinder good because any pump spell that targets Zada also targets Feather and each token you control.
Tajic protects your creatures from noncombat damage meaning spells such as Chandra's Ignition which is good Feather because you first target a creature. If you target Tajic then he doesn't die from Ignition and all your other creatures including Feather also don't die, but potentially all your opponents creatures do as well as doing damage to each opponent. Ignition can be bonkers with Zada, Tajic and tokens because then each token is a copy of Ignition. Blasphemous Act and Chain Reaction are two other powerful damage spells that can be one sided creature board wipes with Tajic and tokens.
3 months ago
Hiya! Long time Boros player here.
Additionally, Feather is a very mana-hungry commander. Because of that, I recommend you up your land count to 38 lands. You need to consistently make your land drop every single turn with this deck, so you need to have a healthy land count.
Now besides those, I've just got a few tips when it comes to building a Feather deck. Many Feather decks run into the problem of wanting to do too much. You said you want your build to be the token build with Voltron as a back-up. I think that's great. I see you running cards like Iroas, God of Victory and Elesh Norn, Grand Cenobite that support the token theme that I don't see others run in Feather decks, so kudos to you for those. With that in mind, you might want to reconsider running the burn cards you currently have since they don't support tokens nor board-wipes.
Okay, let me get into important pieces of Feather decks. Feather is a powerful commander, but she has one serious flaw- if she's not on board, your deck falls apart very quickly. When she is out the cards in your deck as incredible, when she's not they're quite bad. Your deck relies almost entirely on synergy, so you need to make sure you protect Feather. With that in mind, figure out how many low-cost protection spells that target you need to consistently protect Feather. Basically, enough so that you always have a way to protect Feather when you play her.
Now, as far as ramp goes, I find you really want your ramp to be two-mana and be able to produce colored mana. This way, you can play Feather on turn 3 with one mana open to protect her.
You've got a solid list already, I think the suggestions and some thoughtful consideration on your part can make it even better.
6 months ago
I've seen a lot of decks built around Feather, the Redeemed and I've been playing Boros in EDH for a long time, so hopefully I can give some helpful advice.
The first thing I noticed- you only have 6 ways to ramp in your deck. Feather decks tend to be very mana-hungry, wanting to always have mana to cast your spells and also have enough open to protect Feather. I find for a Feather deck mana-rocks that cost two mana are ideal. They let you cast a mana-rock turn two, play Feather turn three with one mana held up for a protection spell. You already have some signets, which is good. Other good ones are Talisman of Conviction, Marble Diamond, Star Compass, Coldsteel Heart, etc.
Another thing I noticed is that you're playing both Mirrorwing Dragon and Zada, Hedron Grinder but only have one creature that can generate tokens (that being Monastery Mentor) and no way to tutor said creature. If you're going to be running those bigger creatures that multiply your effects across all your creatures, you're going to want to run more token makers. Some decent ones include Young Pyromancer, Akroan Crusader, and Vanguard of Brimaz.
Finally, I advise upping your land count to 38. Like I said, Feather is a mana-hungry deck, so you want to consistently make your land drop every turn of the game. Having 38 lands as opposed to 36 helps with that.
Also though, how has Underworld Breach been performing in your deck? At first glance it doesn't look like the best card for a Feather deck since you're not exactly filling up your graveyard, but I can definitely be wrong.
10 months ago
1 year ago
- Anax and Cymede
- Balduvian Rage listed
- Chandra's Ignition check
- Dualcaster Mage another
- Mirrorwing Dragon listed
- Monastery Mentor listed, $
- Phalanx Leader
- Sheltering Light listed
- Valorous Stance listed
- Vanguard of Brimaz listed
1 year ago
TwinStags Hey! Thanks for making the effort for posting! I have been contemplating the Aetherflux Reservoir . It definitely fits in the deck. I currently have it in my Izzet spellslinger deck, but I think it makes more sense to put it in here. I'll debate on purchasing a second one if I think I need it in both decks. I love the Aria of Flame rec! I've seen the card before and now I'm adding it to my Maybeboard until I get my hands on it. Thanks!
To be honest, I have only played around 5 games with this deck so I'm still int he very early stages of figuring out what gets targeted, what works/what doesn't work, etc. So for now I'm keeping Guttersnipe and Electrostatic Field unless people just target them like crazy.
I agree with you on Assemble the Legion . It was mainly a filler card for some token generation when I first built this deck since I didn't already own Young Pyromancer or Vanguard of Brimaz yet. So it can definitely come out now for something more sleek.
And last but not least, Solar Blaze lol. I have it in as a filler board wipe atm. Obviously not great and doesn't synergize with the deck. That will be one of the first cards out. I actually plan on taking a bunch out: Assemble the Legion , Solar Blaze , Surreal Memoir , Pyre Hound , probably Chandra, Fire Artisan , and Mana Cylix for more mana rocks, Aria of Flame, Land Tax and another board wipe.
1 year ago
Hi TwinStags! I thought I might come here and check out your deck list!
First impression: You have a lot of things going on, it will keep you busy every turn. In fact some of your ideas are good but fall short of executing with a bang.
I see you have Akroan Crusader , Phalanx Leader , and Vanguard of Brimaz . These cards point toward a token build but I do not see any pump spells like Titan's Strength , Mighty Leap , and Artful Maneuver .
You have Aurelia's Fury in here. Did you know you will need 6 mana on every opponents turn to lock them down? That's 18 mana per round. Unless you have Paradox Engine or a bunch of Treasure Tokens this idea will not be viable.
Short answer: Concentrate on tokens, add Assemble the Legion to the deck and a lot of pump spells and combat tricks and you'll have yourself a fast deck that pew pew with Sentinel Tower and Aetherflux Reservoir while pinging them with Guttersnipe , Firebrand Archer , and Electrostatic Field .
1 year ago
Renegade Tactics -> Draw but it's a sorcery and that really hampers it
Seize the Day -> Cute, but I probably don't win with single creature combat
Flickerwisp -> Too much blink, and not enough blink targets
Gilded Lotus -> A bit expensive and lots of my spells are 1 mana, not 3
Unwinding Clock -> only useful with a handful of mana rocks