Titan's Strength

Titan's Strength

Instant

Target creature gets +3/+1 until end of turn. Scry 1 (Look at the top card of your library. You may put that card on the bottom of your library.)

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Titan's Strength Discussion

Hardhitta7 on Izzet Tempo

2 months ago

I agree Titan's Strength is better than Infuriate but Mutagenic Growth is better than both. I would also replace the shocks with Lava Dart . Both of those cards will allow you to get out an early Stormwing Entity . If you don’t wanna play the darts I would at least replace shock with Burst Lightning .

I think Embercleave is a bit out of place. You are usually only attacking with 1 or 2 creatures in these decks. If you absolutely want something like that I would suggest Temur Battle Rage .

sergiodelrio on Izzet Tempo

2 months ago

Nice, straight forward list +1

The only no-brainer upgrade for me would be Titan's Strength over Infuriate. The +1 toughness will not matter most of the time, while the Scry will significantly increase your card quality imho.

Faux_Faux on Veyran deck combo synergies

4 months ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

Icbrgr on Keranos, Storm's Will (v.2)

5 months ago

I tried building around Knowledge and Power before and personally just couldn't make it work... any game i won it was despite playing knowledge and power rather than because of it.... im really jaded about that card lol.

I think if you want scry to be the payoff mechanic of the deck then going more in an Izzet blitz route with Sigiled Skink and Flamespeaker Adept and Opt / Titan's Strength would be the way to go..... otherwise i'd say trade out Mystic Speculation and knowledge and power for just about anything else like a Crackling Drake or something similar.

NoopyNolife on Burn Prowess

7 months ago

Personally I think Titan's Strength is miles better than Brute Force.

Lezen on Izzet Prowess - Modern

1 year ago

I think you should go with Assault Strobe instead of Temur Battle Rage and of course you need Slip Through Space, those 2 it's always a win on 4th turn.

For creatures Sprite Dragon works much better than Stormchaser Mage and I would change Bedlam Reveler and Young Pyromancer for Beamsplitter Mage , Kiln Fiend or Soul-Scar Mage (I run those 3 and the Dragon), then I would suggest you to try Samut's Sprint and Titan's Strength, two of each.

You can check mine in my profile.

Destroyerbirb on Beamsplitter Blitz (UR Prowess)

1 year ago

NoopyNolife Very interesting build. I would just add 2x Blistercoil Weirds and definitely a playset of Soul-Scar Mages and take out the 2x Ghitu Lavarunner and the 2x Stormchaser Mages, and also take out one copy of both Titan's Strength and Mutagenic Growth.

+1 from me!

Altoman on Snow Bulls and the 7 Dwarves

1 year ago

I'm not sure Fling is that great in the deck. You work pretty hard to put those creatures on the field. I'm pretty sure you don't want to sac them. And on top of that, if you don't have enough creatures, it becomes a dead card in your hand.

Personnally I think I would focus more on the Dwarfs with stuff like Adventurous Impulse.

When I see Temur Battle Rage, it screams Kiln Fiend. I know, I know, it's not the goal of the deck....but it's so good. Remove the artifacts to put more stuff like Vines of Vastwood, Faithless Looting, Titan's Strength or Manamorphose. All that so you can slowly grow your army while always keeping the opponent on his toes for SURPRISE 10/10, Double strike, trample Kiln Fiend.

Finally about lands. I understand the 22 lands, but with nothing to help you gain mana faster, you need raw 5 or 6 lands to play your Big Boys. Lets be honest, 6 lands in 6 turns means you won't have alot of material to stay alive until D-Day for a 4/4. Blastoderm is way more menacing and cost less. Also you need some mana fix with Rugged Highlands or something like that.

All in all, I think your deck has alot of potential. It can be really good, but mostly really fun to play. :)

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