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Channeling the Storms of Hell

Commander / EDH* Flashback Magecraft Storm

Prezi2


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This deck has an unusual amount of charms in it. Charms are cards that get you one of something in exchange for 3 mana with the idea being that the colors of mana you pay for the charms with each channel some "themed" aspect of that charm.
The main goal of this deck is to play Ramos, Dragon Engine by turn 3 or 4. You can do this with jeweled lotus, grim monolith, sol ring and 3 or 4 dual lands. Ideally, by the time you play Ramos, you'll have enough lands and rocks in play in order to cast a charm and a spell by turn 5 or 6. If you don't have enough lands on the field, Farseek and growth spiral can help with that, as well as rocks.

This deck is probably a more traditional storm deck compared to other storm decks. Ideally, Thousand-Year Storm is played as early as possible so that you can start building up a storm count. Once you have tapped out, use Ramos' ability to generate more mana and hopefully, more card draw.

This deck is a 5 color storm deck. It is built around a semi fast mana base to get Ramos, Dragon Engine out onto the field as fast as possible and then buffing up the counters on Ramos with charms to either get enough damage to one hit a player or to float 10 mana of 2 color each.

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Casual

100% Competitive

Revision 5 See all

(2 years ago)

+1 Mana Crypt main
+1 Mana Vault main
-1 Mind Stone main
-1 Thran Dynamo main
Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

55 - 0 Rares

20 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.82
Tokens Bird 2/2 U, Treasure
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