Magma Opus

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Magma Opus

Instant

This deals 4 damage divided among any number of targets (creature, player, planeswalker or battle). Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.

, Discard its card: Create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

legendofa on Thoughts about magic the gathering …

9 months ago

These are all interesting thoughts and concerns, so please don't take any of my thoughts as saying you're objectively wrong or anything. But I do want to make some points of my own.

  1. The plane of Eldraine's the Arthurian/Matter of Britain/Grimm's Fairy Tales place right now. Throne of Eldraine was a pretty even mix, and Wilds of Eldraine was heavy on the fairy tales side, to the point where each color pair had an associated well-known fairy tale. I'd like to see an Arthurian-inspired Courts of Eldraine set. On a broader note, the design team has been open to making sets based on certain public domain properties, for pretty much the reasons you mention.

  2. I've been having a lot of this kind of discussion recently, and I'm learning that I'm pretty permissive with what themes and styles I'm okay with. The way I see it, TMNT + Spider-Man New York is thematically one urbanization and industrialization away from Bloomburrow, with maybe an Omenpath for the humans, goblins, and random weirdness. If I went to Theros, made a tight roll of copper wire, and dropped a chunk of magnetite or lodestone through it, would it make an electric current? Or would I have to make an offering to Keranos for it to work? How about mashing up charcoal, sulfur, and saltpeter, putting it in a tube with a lead ball, and lighting it on fire? Fantasy shouldn't preclude technology, in my not at all humble opinion. Also, again turning to the designers, there's a strict boundary between Universes Beyond and in-house story. Jace and Chandra won't be meeting Cloud and Aerith. And I completely agree with this--one of my hard lines is that UB stays its own thing and doesn't interact with in-house. If that happens, I'm done with the story.

  3. How do you feel about cards like Black Knight, or Fog, or Exile, or Festival? These are all simple, nonmagical, yet still evocative names from the early days. If every card is as parsimonious as you suggest, then that almost puts a hard cap on the number of unique and interesting effects that can be made. Complexity creep is definitely a concern, but each new ability or effect that gets made, or each ability or effect that gets interpreted in a new way, will bring additional rules along with it. If the keyword creature ability list was locked into something like flying, haste, trample, first strike, deathtouch, and vigilance, and each creature at most two abilities, you can get just 21 cards out of this list. After that each creature gets at most one of these plus a unique ability, and then you're locked into adjusting the P/T stats. Depending on what you're willing to do with unique abilities, you're going to stretch to get even a thousand creatures. That's about Alpha to Visions. Yeah, there's stuff like Questing Beast, Frenzied Baloth, and Magma Opus, but those come out like once every few years. And some people get excited by big splashy piles of words or weird rules edge cases and try to figure out how to maximize them. I'm still proud of finding (and putting off getting judge confirmation for) a way to use Obeka, Brute Chronologist to lock and take over the game. Weird rules interactions are fun places to explore for a lot of people, including me.

And to add my own thought, it really does break my immersion of a huge, potentially infinite multiverse full of potential and discovery, when it turns out everything is some version of swords and castles and looks like Middle Kingdom Egypt or Age of Exploration Mesoamerica or Jidaigeki Japan or some real-world history. Alara is my favorite plane because it avoids that so hard. Sure, there's some western European + Arabian influence in Bant, and some Mesoamerica in Naya, but Grixis and Esper are pure original fantasy with no real-world counterpart, or at least really worked to hide their sources.

Andramalech on New Falls

1 year ago

psionictemplar thanks for the feedback, but I have questions that maybe you could help me with:

  • Ardent Plea does lack a white-generating land for hard casting, yes, and personally it's got just enough presence that would justify Solitude. I understand why you point this out as a fundamental issue but I should at no point be hard-casting Ardent Plea.

  • I created my deck like this metaphor: as a child, I liked sitting at the top of the stairs and scooting my butt down each step. And at each step, the scooting carried momentum from the previous scooting, eventually leading me to just be sliding down the stairs. This deck functions similarly, where each step and each turn fundamentally tries to carry away the next turn or spell cast into the next, and so on and so forth.

  • I think I understand what the Creative Outburst and Magma Opus are meant to provide back to the deck, however.. it's trading two Mana and discarding itself for favor of only getting one mana back- if I'm not mistaken, to me that reads as mana-fixing and I think I do a good job of that with Temur Devotee and surprisingly well paired with Arena of Glory.

  • I appreciate the commentary and it reveals that Cascade concepts aren't really breaking away from tier 2 anytime soon. I would really appreciate any further insight you could provide since Cascade type decks are not my strongest builds. Storm and Cascade are not easy mechanics to use or work with, so I'll take all the discussion I can get regarding how to do it better or fine tune.

Thanks again for the commentary and I look forward to discussing this further!

psionictemplar on New Falls

1 year ago

Generally speaking, the strength of the cascade decks came with always hitting rhinos/other desired spell whenever you cascaded. I don't see that here, not to mention Ardent Plea which you cannot cast at all! Maybe throw a W mana source in there somewhere to make sure that doesn't become a problem. Perhaps you can solve both problems at the same time by removing some of the cheap stuff and replacing it with Creative Outburst or Magma Opus which won't get in the cascasde path but also fix mana/ramp as needed.

legendofa on Kess Combos

2 years ago

How about a Cruel Control sort of approach? Instead of spellslinging and pinging, focus more on card draw (learning new spells) and control/disruption (the piles of utility spells that let the D&D wizard make everything a little easier) until you finish with some big dramatic effect like Cruel Ultimatum or Magma Opus (high-level spells). Without seeing the sorcerer deck, it seems like it's using a lot of small spells for offensive pressure. This would make it more distinct as spellslinger control vs. spellslinger aggro.

I had a similar idea a while back, going for a cube instead of separate Commander decks. My wizard set was support and control, with Narset Transcendent and Merieke Ri Berit as the centerpieces (not wizards, but they had the right flavor and ability). Is that something you would consider?

AcidicArisato on Pew Pew

3 years ago

Creative Outburst and Magma Opus are also good adds both early and late game.

K4nkato on Thalia vs “Without Paying Mana …

3 years ago

My opponent controls Thalia, Guardian of Thraben. I resolve Torrential Gearhulk targeting Magma Opus in my graveyard. Do I have to pay 1 mana for Opus because of Thalia or can I ignore the tax because the spell is free?

SufferFromEDHD on Instantaneous Regret

3 years ago

Magma Opus was made for Hinata.

SufferFromEDHD on magnus magni

3 years ago

Magma Opus big spell that also makes tokens.

Sokenzan, Crucible of Defiance land tokens.

Mirrorpool clone token and spellslinger copying.

Unwind/Rewind counter and land ramp. Serious value.

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