Nightsky Mimic

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nightsky Mimic

Creature — Shapeshifter

Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.

PauperPundit on Night City

1 year ago

Hey there!

I'm a newbie so I apologize in advance if it's a silly question...

Do you think this deck could benefit from splashing Blue? Nightsky Mimic could be replaced with Esper Stormblade for a more consistently powered up creature, and you could add Consider or Brainstorm or even Deep Analysis for card draw. And something like a Spell Pierce can be more proactive than an Unmake.

Then again, maybe I just am not so good at building decks lol

SuckassBolas on Flapping creatures intensify

1 year ago

Hey lad, thanks for checking out my build)

Answering your question, I don't think that Nightsky Mimic got much worse in this version of the deck. The maindeck still contains 25 gold cards (66% of all spells), which means that every second card (when taking drawing lands in consideration) in the deck should trigger mimic. Night's Whisper on average should draw into at least one multicolored spell this way. Sure, Whisper doesn't directly support the deck's gameplan, but it helps it not run out of gas should the game go long, which in my opinion came a bit short in the original list.

HOWEVER I in wo way am an expert on pauper decks, so your opinion/doubt is completely valid. I'm just explaining my deck "strategy".

Apollo_Paladin on Sick Pauper Divinity Rush

1 year ago

AmoeboidChangeling Yeah, I mean as it stands right now, I'm pretty reliably triggering any Nightsky Mimics in play pretty much every single turn, since I have options for exile and hand hate that both qualify in addition to playing any number of creatures.

Those Mimics have been extremely reliable for winning games quickly, so I guess I just don't see all the need for more control at all. This build tends to be so speedy, at least in the games I've run with it, that I'm not needing to play more than 2 or maybe 3 control spells per game anyway.

For me the argument for cheaper control over Unmake boils down to how to spend that last mana. By the time a threat is in play that needs control for it, I've likely played out any 1-mana spells that I have, so something like Cast Down, the only reliable use for that extra mana is to pay Extort on it.

By contrast, casting Unmake not only achieves a better effect (Exile reigns supreme), but it also turns any Mimics in play into threatening attackers to use on the board state I've just exiled something off of. This seems far better to me, as activating even 1 Mimic off a Black/White spell is roughly equivalent to 2 or 3 Extorts (depending on how you value them).

Not trying to act like I'm a Pauper Pro (I'm certainly not), but I know my way around Legacy and synergy discussions. I guess unless I'm missing something about mainstream Pauper format, I'm just not seeing it.

Apollo_Paladin on Flapping creatures intensify

1 year ago

Cool stylings here bud, glad you liked my build.

One thing I'd point out (or at least ask about here) is whether or not adding in extra Night's Whispers, the Gift of Fangs, and Dark Rituals has cut significantly into how often your Nightsky Mimics are triggering.

Unmake was in my original build specifically for this, as at least in the games I've played, he has been one of the most reliable damage dealers. With the construction you have here, all I see are the creatures and 7 auras.

Now, if I'm way off base here and a wider playgroup for Pauper reveals that your method is more reliable, but that's been my main hangup considering some of the suggestions I've received on my build -- no real consideration for how often Nightsky is firing. Apart from whatever lucky black/white creatures get slapped with Edge of the Divinity, there isn't really any other "big damage" (relative) in this deck construction.

Apollo_Paladin on Sick Pauper Divinity Rush

1 year ago

It's probably also worth noting that I specifically included Unmakes here since a lot of other people I play pauper with (still a small group) run Dredge and/or Reanimation style builds, so exile was my only real reliable option in practice while playing.

I'd also point out that too many other control spells will diminish my dual black/white count here for triggering Nightsky Mimic. It'd take a pretty hard argument to pull me off using those despite them being 1 extra mana over most Pauper control suggestions. (Willing to hear it out if there is one though!)

Apollo_Paladin on A sweet ass B/W deck

3 years ago

I, for one, would update this deck's Format to Legacy. I don't see a single Vintage-only card in this build, and I think it's safe to say it wouldn't stand a chance against a genuinely competitive Vintage build (really, Vintage isn't really played outside of special events/playgroups anymore).

Anytime I click on a Vintage build, I expect to see a lot of the Restricted list Vintage-Legal cards like Black Lotus , Sol Ring , Strip Mine , etc.

That said, I like the theme, it reminds me of a winning Pauper build I did for Friday Night Magics back when they were still a big thing (pre-Covid). It's so strong (using the exact same Nip Gwyllion / Edge of the Divinity combo) that it's actually stood up against some non-Pauper builds even; you can give it a look if you want: Sick Pauper Divinity Rush.

One key thing I'd look at in my build is Nightsky Mimic & Mourning Thrull , who along the same lines as Nip Gwyllion, combo amazingly with Edge of the Divinity.

TheVectornaut on A sweet ass B/W deck

3 years ago

Hero of Precinct One and Tome of the Guildpact are some decent cards that care about multicolored without being so themselves. Orzhov picks could be Pillar of the Paruns , Beckon Apparition , Blood Baron of Vizkopa , Nightsky Mimic , Kaya's Guile , Ayli, Eternal Pilgrim , Karlov of the Ghost Council , Resolute Rider , Seraph of the Scales , or Vizkopa Guildmage . I tried to pick card suggestions that fit in with either the multicolored or the lifegain plans. Popular inclusions in more tempo or aggro focused Mimic/Divinity builds include Castigate , Orzhov Charm , Mourning Thrull , Cartel Aristocrat , Sin Collector , and Gift of Orzhova . Combine the two and you might get some value out of a shell of Ajani's Pridemate , Heliod, Sun-Crowned , Light of Promise , Wall of Limbs , and Archangel of Thune .

Anyway, now that I've probably named every black and white card ever printed, do let me know if you have questions. Good luck!

tumamaenmondongo on B/W Pauper Soul Sisters Lifegain

3 years ago

Needs more Nightsky Mimic IMHO. And if you get a couple of those, probably you'd like to change a couple Journey to Nowhere or Syphon Life for Pillory of the Sleepless, and Gift of Orzhova to top you curve. Also you're not playing any source of card advantage, maybe you can take a couple 2 cmc critters out for Night's Whisper, or at least a couple cycling lands, like Barren Moor.

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