Paragon of Fierce Defiance

Paragon of Fierce Defiance

Creature — Human Warrior

Other red creatures you control get +1/+1.

{R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)

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Set Rarity
Magic 2015 (M15) Uncommon

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Legality

Format Legality
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Casual Legal
Pioneer Legal
Modern Legal
Legacy Legal
Block Constructed Legal
Canadian Highlander Legal
Unformat Legal
2019-10-04 Legal
Commander / EDH Legal
Oathbreaker Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Limited Legal

Latest Decks as Commander

Paragon of Fierce Defiance Discussion

TypicalTimmy on WotC Removes Images of Racist …

3 months ago

I've been thinking about it, and I feel that I owe the community here an apology.

I let my anger get the best of me, again. I've made it no secret about my anger management issues on here, but that is not an excuse.

The fact is, I should not have used this site, nor the contents of the game, as a conduit for my rage.

Part of anger management therapy is admitting when I am in the wrong, and that is what I am doing here.

My personal beliefs are still firm. I do agree that several cards listed are in fact racist, and like much of American media 20+ years ago came from a bad place. However, I still firmly believe several cards listed are not in fact racist and that WOTC is merely pushing a PR agenda in order to "get ahead" of potential fallout.

We saw this with Spacegodzilla, and we are seeing it again now. I strictly mentioned the card Crusade in my prior post, so I'd like to expand on it more with a less emotionally driven mind.

Yes, the Crusades in historical context were horrific. We aren't here to argue this. My argument is that WOTC is taking a backwards-racist method toward this card.

If the idea of mentioning crusades is a problem, other cards that mention that word or phrase would be banned, such as Cathars' Crusade. They are not, however.

This tells me that it is not the depiction of the card that is a problem. If it were, all cards eluding toward the idea of a Crusade would be banned.

They are not banning an idea, they are banning a single card.

We need to draw a line between the definition of a Crusade and what it means and the actual physical event in history that lead to the mass genocide of tens of thousands.

If they have a problem with the actual physical event in history, they'd ban all cards referencing it. The fact of the matter is, they have not.

Therefore, we need to look SPECIFICALLY at the card they chose to ban and ask why.

  • "All white creatures get +1/+1."

Recall my point that "white" in this context does not mean the color of a creature's skin. It reflects the mana they are aligned with. For example, Cataclysmic Gearhulk would get +1/+1. It literally can't even have a "race" because it literally would not even be "alive". It's literally a machine. But, it has and therefore gets +1/+1.

Given the current BLM protests, the call to arms to ban and defund the police force due to "systemic racism" and the current administration - it is very clear to me that WOTC saw the "benefit toward whites" as a problem, thereby forgetting the entire mechanical design altogether.

So if a card can not give a single color of creature a boon, does this mean Bad Moon needs to also be banned? Of course not.

If we are speaking about "racial inequality" here, what about Crucible of Fire? After all, you are unjustly raising up Dragons - who are a race?

What about, as I mentioned before, Paragon of Fierce Defiance? Recall, "Red" was an old racial slur toward Native Americans. In a similar vein as to how "Yellow" is a slur toward Asians, in some contexts.

What we are looking at here are pieces of a puzzle, and each piece is important and must be asked of and evaluated individually in order to find the true stance.

What we have is:

  • The banning of a single card mentioning the Crusades
  • Which happens to be a card that grants +1/+1 to "white" creatures
  • During the time of BLM protests
  • During the time of supposed systemic racism in the police force

It's clear that the card was not chosen for its "inherent hate", but as a marketing ploy to serve an agenda in order to protect themselves from backlash during, as I said, an economic and societal crisis.

Okay, so let's move onto Invoke Prejudice.

Yes, this is absolutely a racist card. The artwork clearly depicts the KKK, and the tone of the card clearly is about superiority over others. I 100% agree that this card should be banned, and am glad that it is.

Now onto Cleanse.

Okay. Destroying "black" creatures is bad. Recall, "Black", in the context of MTG, does not mean "African American". It means having in its casting cost or part of an activated ability. So Cleanse would kill Drana, Kalastria Bloodchief. Does she look "African" to you? What about Teysa, Envoy of Ghosts? How about Crosis, the Purger? No? Funny, isn't it? It doesn't mean the color of their skin - it means the color of their mana.

Nobody is going to argue that Cleanse kills Agrus Kos, Wojek Veteran, because as far as mechanics are concerned, Argus isn't "Black", he's .

So let me follow up with another question: If Cleanse is banned because it targets a "specific color", why isn't Virtue's Ruin on this list?

...do you see where I'm going with this?

Stone-Throwing Devils. I legitimately have no idea how this can even be considered racist at all. Why, because it's another "black creature" who is "throwing rocks"? No, I don't buy this. Throughout Human history, many cultures throw rocks.

Bare in mind this card depicts creatures throwing stones as an aggressive and offensive means, not as a victim being stoned to death. If this card were something such as a sorcery where a group of people were beating someone to death by stoning them, I'd understand it more. But, again, that's not what this card is showing or representing. This card is not racist in any way.

Pradesh Gypsies: Yes, as I stated before, "Gypsy" is a slur. It's being taken back by the community, but it's still a slur. I 100% agree that this card is in poor taste for its name. No issues here.

Jihad: Uh, yes. Obviously. I can't believe a card was named this. 100% agree.

Imprison: I can see where someone MIGHT consider this to be a racist card, but again this is not about representing or attacking an ethnic group. This is a card that is aligned with , and flavorfully depicts it appropriately. The only reason this card is "considered racist" is because the artwork shows a dark-skinned man. If this card showed anyone else, it would have never made this list. The card wasn't racist until WOTC cried wolf and made a big fuss about it.

As I said before, and as I'll say again - WOTC doesn't care about you. We see this through their ever-growing price points, their cash-grab garbage products, their knee-jerk Secret Lair products dropped without warning and with limited windows... we see this with their inability to condemn cheating in their tournaments, their vice-grip banning of players and YouTubers who don't grovel to their every whim, and now this.

These cards existed for years. Decades. At any point someone could have said something. At any point someone could have brought it up. At any point someone could have made the call.

But they didn't. They didn't until now. Because, again, WOTC doesn't care about you.

They care about their bottom line. They saw companies being lambasted and see people, creators and companies being "cancelled" by the vocal minority far-wing Left and decided to step out in front of the train before it was "too late".

This is just a marketing ploy. A PR stunt.

It is a back-handed apology to protect their own wallets.

And that makes it insulting.

Some cards were rightfully banned and should have been banned long ago. They shouldn't have ever even seen the light of day.

The rest? It's them spitting in your face and asking you to thank them for it.

Ashen0ne on All That Remain

3 months ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

livingrock on Tun'Kai's Horde

1 year ago

Needs Paragon of Fierce Defiance . I think you left it out because it gives other creatures haste and you found it redundant, but with him out your warriors are +3/+3. Flamerush Rider . Cyclops Gladiator is more or less a /6 that fights every turn in this deck.

Falkenrath Marauders is a good stand-in for Ruttley and Taunton's hot-guy characters.

Hamletback Goliath .

StopShot on Alesha, Who Smiles at Extra Combat

1 year ago

Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.

Akroan Hoplite I would swap for Eidolon of Countless Battles as it's power and toughness are equal to the number of creatures you have, not just the attacking creatures.

Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.

Armored Transport is alright, but Everdawn Champion would be a good upgrade as you can also use the champion to block without it dying, and it doesn't die to artifact removal.

A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.

Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.

Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.

Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.

Devoted Retainer's Bushido can make it a 2/2, but Isamaru, Hound of Konda would be a strong inclusion as it's always a 2/2 which means it would deal more damage to your opponent when not blocked.

Dragon's Eye Sentry can be a sizeable 1 mana defender, but I think this deck would enjoy Snubhorn Sentry more as most of the time it will be a 3/3 for one mana that can also attack.

Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.

Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.

Pulse Tracker has a unique effect however you may want to switch it out for Vicious Conquistador as it is the same exact card, but with 1 more toughness, which will help it last longer in combat.

Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.

Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.

Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.

You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.

I hope you find these card suggestions useful to you.

epajula on Are there any creatures that …

3 years ago

The 3 paragons in those colors might help. Paragon of Gathering Mists, Paragon of Eternal Wilds, Paragon of Fierce Defiance. They aren't great, but I'm not sure what else to offer outside of what has already been mentioned.

Sargeras on

3 years ago

Interesting deck, so +1 from me, here's my 2 cents.

  1. There are some cards that are great in Commander that fit your theme! Among these are Whispersilk Cloak, Rogue's Passage, Cloak and Dagger, Swiftfoot Boots, Invisible Stalker, Shadowmage Infiltrator, Thalakos Deceiver, and Quietus Spike.

Coastal Piracy also comes to mind.

Paragon of Fierce Defiance should really be Fervor, because if you are going for a haste enabler, you might as well play the best one.

The next cards I'm going to suggest aren't exactly on theme, but I think they do enough in your deck that they should be included regardless, as they have such powerful synergy with what you play.

Among these cards are Levitation, Deceiver Exarch/Pestermite since you run Splinter Twin, Silent-Blade Oni, Dire Undercurrents, Counterspell, Negate, Crawlspace.

If you want any more suggestions feel free to let me know!

KongMing on Uncontested Alpha (Budget Werewolf EDH)

3 years ago

Nice deck, my wife has been trying to make a Werewolf deck for a while, so I'll tell her about this one.

Paragon of Fierce Defiance is definitely budget friendly, and can help to buff and give your Red creatures Haste. Being able to swing for 9 Commander damage on the turn you summon Ulrich for one extra mana seems good.

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