Oni of Wild Places

Oni of Wild Places

Creature — Demon Spirit

Haste

At the beginning of your upkeep, return a red creature you control to its owner's hand.

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Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
MTG: Commander (CMD) Uncommon
Saviors of Kamigawa (SOK) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Oni of Wild Places Discussion

Ashen0ne on All That Remain

2 months ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

xSKINCOLLECTORx on Kaalia of the Vast

5 months ago

Oni of Wild Places is a cool card that will let you put red stuff back in your hand. to recur etbs of to get that lethal swing with master of cruelties

xSKINCOLLECTORx on Kaalia of the vASSt

5 months ago

Oni of Wild Places puts Master of Cruelties back in your hand lol

TypicalTimmy on Embodiment of Color: Choose new ...

7 months ago

We all know (Or, are about to know) that each color has an ideal creature type at its helm. These are supposed to be mythical creatures that represent and embody the aspects of their color to the highest degree. Some, in fact, are even physical manifestations of that color - Angels are essentially compressed white mana given life.

However, as Magic's history grows, many of the creatures of these colors find homes outside of them. Dragons, thanks to Tarkir, have an enormous splash in all five colors. Meanwhile, Hydra actually started off as red creatures . Furthermore, Black has barely any creatures in other colors - and only two that are non-black; Oni of Wild Places and Shimatsu the Bloodcloaked .

So we have, for those who don't know:

  • White = Angel
  • Blue = Sphinx
  • Black = Demon
  • Red = Dragon
  • Green = Hydra

So my question is this: If you could choose creatures to be at the forefront of these colors, which ones would you choose and why? For me, they are:

  • = Knight: Knights represent devout order, stoic ideologies, and unflinching honor. They will come to your need, despite the consequences and potential loss of their own life.

  • = Wizard: Representing decades of research and knowledge, they are unwavered in their pursuit of obtaining great power and understanding how the very fabric of reality works.

  • = Vampire: Black is about gaining advantage over everyone else at all costs. The line that divides black and red is INTENT. Red will recklessly destroy an entire civilization out of pure anarchy and freedom, while black will do the same out of need. Vampires kill to feed, and their hunger is insatiable. This means they will never stop feeding, and thus never stop killing. This makes their motives far more personal, and black is all about putting yourself first.

  • = Goblin: Rebellious, ravenous, reckless. These little buggers will burn an entire city to the ground merely because they want to make smores. They even instill chaos within their own ranks just for fun.

  • = Beast: Powerful, titanic forces that decimate the landscape where ever they go. They see no defense as too great and no threat as too large; If you are in their way, you will be moved.

I almost want to select Elves for green, but to me the unbridled ferocity and size of Beasts is far more green. I feel that highlighting community and mana production is a nice thing, but that it only touches on one aspect of what makes green so great. Elves cover many bases, but what they don't cover is green's need to go wild and be unrelenting. Green wants to be as natural as possible, and to me letting a Craterhoof Behemoth loose on a rampage is far more indicative of its core philosophy then adding a million mana.

Do any of your have your own ideas? :)

McToters on

1 year ago

You will definitely want to consider the new red god from War of the Spark... Ilharg, the Raze-Boar . Huge friend with ETBs. He doesn’t really gel with Feldon but if he happens to be in the graveyard Feldon can get him back and you can then unload goodies from your hand. There’s also Oni of Wild Places for more recursion.

+1

Xenephrim on Kaalia of the Vast EDH

1 year ago

Not trying to sound rude, but the deck seems really unfocused outside of just getting big, free creatures.

Oni of Wild Places + Rakdos the Defiler : When Oni of Wild Places is in play, bring Rakdos the Defiler into play tapped and attacking with Kaalia's ability. Since you didn't declare Rakdos as an attacking creature, you ignore the first half of his ability. Deal damage, opponent sacs half their non-demon permanents. At the beginning of your next upkeep, use Oni's ability to put Rakdos back into your hand to repeat the process.

Kaalia was one of my first EDH commanders and I loved her, but she draws way too much attention at the table. So I've started going with commanders who don't have such a huge presence. One guy I know runs a bunch of land destruction/discard with her to make sure that opponents have a really hard time responding to Kaalia and her hoard.

If I can offer some advice for things to take out...

Tariel, Reckoner of Souls - Not a bad card by any means, but in Kaalia unless you plan on randomly resurrecting your opponents' creatures, this probably won't do much.

Utvara Hellkite - Not a bad card on it's own, but it just really shines in a dragon tribal deck imo. Again, a card I can't imagine you getting a whole lot of mileage out of.

Dragon Tempest - Again, another card really focused for dragon tribal.

mtgmidget on Your Donations Fund Satan's 9th Yacht

1 year ago

I personally don't feel the new Rakdos is competitive. If anyone can prove me wrong, cool. Either way, he is a lot of fun. What I did with mine is create a "Russian Roullete" themed deck. It's very casual, cheesy board wipes, and some of my own minions are not immune to Rakdos Roullete. He's a lot of fun. Here are some useful picks you might want to consider.

Conjurer's Closet , Skull Collector , Decoction Module , Erratic Portal , Oni of Wild Places ,

Basically, blink Rakdos. :) If you find any others, please let me know. Here is the link to my version.

Let's play Rakdos Roullette~

No graveyard recursion whatsoever, just a bunch of demons, some other useful critters. Some devils, imps. Somewhat refined draw, and a stupid amount of ramp. I saw the cost of Rakdos, and demons, and decided they needed to become affordable ASAP. Built for fun. It gets those demons out though, so you don't necessarily have to cut demons, in fact, because of Liliana's Contract being so cheap right now, I'd take advantage of that if you already haven't. Also, Revel in Riches ..... Running my version, you are basically playing Rakdos Roullette, again and again hehe. Mirror March looks interesting. I am considering Krark's Thumb for mine.

Be careful playing Painful Quandary! If you don't have a ton of discard to support that card, you can get targeted really fast. I run it in my Gonti's suicide hotline deck.

My Rakdos is either hilariously effective against something, or ridiculously ineffective. But, as a lover of board wipes, he is a ton of fun. I may consider Mirror March for my version, so thank you for sharing. Look through my creatures though! There are some fantastic demons that make the ramp worth it. I've got a pretty good ramp package too, so check that out as well.

I hope your version turns out well for you and what you're going for. Also, Bontu's Monument Herald's Horn Hazoret's Monument COST REDUCTION FOR DEMONS!

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