Creature — Human Soldier
Prevent all combat damage that would be dealt to Everdawn Champion.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Everdawn Champion Discussion
4 months ago
Everdawn Champion and Seraph of the Sword seem like perfect blockers. Other cards like Hundred-Handed One and Watcher in the Web . Also theres cards like High Ground and Brave the Sands help out big time as well. Someone mentioned Stuffy Doll I think that's a great one. Someone mentioned Guardian of the Gateless that card and all the cards that allow you to block multiple creatures go great with Godsend . Theres so many great blockers. Someone mentioned Ophiomancer , that's a fantastic suggestion.
4 months ago
Recently I've been interested in putting creatures in my EDH decks that are solely dedicated to playing defense, blocking big creatures in combat. On gatherer its easy to type up "Defender" to find a large selection of creatures that do just that, but not every highly defensive creature has that keyword and I wanted to make a post sharing creature cards with great defensive capabilities in any color. (Preferably with cheap CMC's.)
Some great defensive creatures I've found are:
Beloved Chaplain , Commander Eesha , Crypt Sliver , Darksteel Myr , Dawn Elemental , Deepwood Ghoul , Degavolver , Dragon's Eye Savants , Dream Fighter , Everdawn Champion , Giant Ox , Mischievous Poltergeist , Mistmeadow Skulk , Mother of Runes , Phantom Nantuko , Predator Ooze , Seraph of the Sword , Serendib Sorcerer , Serene Master , Sorceress Queen .
Does anyone know some others I could add to this list?
2 years ago
More recent cards: Priest of Forgotten Gods , Severed Strands , Rubinia Soulsinger , Niambi, Faithful Healer , Everdawn Champion , Pia Nalaar , Sly Requisitioner , Bloodbond Vampire , Windrider Patrol
3 years ago
Nice deck idea Maanya ! I like the deck but feel there could be some tweaks that the deck would benefit from! I don't play standard much but I have a few suggestions about some creatures you could possibly run. Sacred Cat if you don't draw your Healer's Hawk then this would also be good!
Adorned Pouncer double strike on turn 2? I think that's pretty useful, and having Ajani, Adversary of Tyrants would def make this pretty nasty. As well as being able to bring both these cards back if they were to die is a kicker!
Famished Paladin a dope beat stick early game and it has synergy with the different cards that allow you to gain life, effectively giving it vigilance.
Daring Skyjek another potentially nasty card considering you're swinging with multiple creatures a turn.
Everdawn Champion for 3 cmc you may effectively take on a blocker or have your opponent use a removal spell on this card every turn! Who wouldn't want a creature that doesn't die through combat, for 3 cmc I'd say this is a fair trade off.
3 years ago
Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.
Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.
A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.
Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.
Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.
Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.
Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.
Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.
Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.
Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.
Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.
You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.
I hope you find these card suggestions useful to you.
3 years ago
I would recommend, if you want to keep green, use it more for ramp than you are atm. I would also recomend replacing Slash of Talons with Lightning Bolt, Crested Herdcaller with Regisaur Alpha, Two Huatli's Snubhorn with Temple Altisaur's, Everdawn Champion with Atzocan Seer, balance the land a little more, maybe some Dual Shots and Ranging Raptors for ramp and enrage triggers, maybe one Ravenous Daggertooth instead of an Imperial Ceratops so you can get enrage lifegain earlier, it's also more of an earlier bait target for removal which will benefit you. Also Regrowth, Destructive Revelry for your sideboard. Otherwise removing green, adding in more red like Silverclad Ferocidons, Raptor Hatchling and Charging Monstrosaur and the white and red Ixalan Avatars, if you cut out the green you could also lean into more of the lifegain aspect with some give lifelink spells on your fliers then you can chump block small boys with either face or enrage dinos.
3 years ago
I don't really like Vizier of Deferment here, especially since you took out the Verdant Rebirth which kinda synergizes with it. Not necessarily replacements for Vizier of Deferment, but I think some of these cards might be good here: Gideon of the Trials, Gideon, Martial Paragon, Everdawn Champion, and Emissary of Sunrise.
3 years ago
I came upon the old hermit myself in the gatherer a little while ago. He is now being preceded by Everdawn Champion