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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Cyclops Gladiator
Creature — Cyclops Warrior
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
NTakamura on Cyclops Gladiator and Khârn
2 years ago
So if I use Cyclops Gladiator ability to target Khârn the Betrayer would kharn still deal his power to the cyclops since he is changing control? Or does khârn changing control after resolving the cyclops?
livingrock on
Tun'Kai's Horde
7 years ago
Needs Paragon of Fierce Defiance . I think you left it out because it gives other creatures haste and you found it redundant, but with him out your warriors are +3/+3. Flamerush Rider . Cyclops Gladiator is more or less a /6 that fights every turn in this deck.
Falkenrath Marauders is a good stand-in for Ruttley and Taunton's hot-guy characters.
griffstick on
Iroas, Menace to society
7 years ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Singular buffs: Kusari-Gama , Sword of the Animist , Argentum Armor , Sword of Feast and Famine .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Lifelink: Angelic Skirmisher , Victory's Herald , Odric, Lunarch Marshal , True Conviction , Basilisk Collar .
Other Stuff: Captain Lannery Storm , Odric, Lunarch Marshal , Rest in Peace , Soltari Visionary , Stonehewer Giant , Basilisk Collar , Chance for Glory , Argentum Armor
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Double Damage & Extra Attack Phases: Gratuitous Violence , Aurelia, the Warleader , Combat Celebrant , Aggravated Assault .
Iroas, God of Victory 's 1st and 2nd abilities, aka Menace ability and suto Dolmen Gate will guide you to victory.
- Cyclops Gladiator , attack and kill
- Tyrant's Familiar , attack and kill,
- Basilisk Collar , kill 2 creatures,
- Infiltration Lens , if they block draw 4 cards,
- Kusari-Gama , this will trigger twice, and
- Sword of Feast and Famine , hard to block
Attack and buff your creatures with: Agrus Kos, Wojek Veteran , Hero of Bladehold , Hero of Oxid Ridge , Nobilis of War , and many more.
Attack with these and get other stuff: Victory's Herald , Hero of Bladehold , and Hanweir Garrison .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
- Fault Line + Iroas, God of Victory
- Starstorm + Iroas, God of Victory
- Pyrohemia + Iroas, God of Victory
- Arcbond + Iroas, God of Victory plus getting blocked
- Kusari-Gama + any creature, plus getting blocked
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeves
greyninja on
Fight Me IRL
8 years ago
Absolutely! My pleasure
If you're having two creatures fight, and you Momentous Fall yours; theirs lives? Fight is a neat mechanic, but I'd go with just the few low cmc ones. Chandra's Ignition is a good way to wipe out some creatures. As is Balefire Dragon and it's lil homie Cyclops Gladiator
Maybe consider streamlining the deck with more creatures to make sure you're out gunning opponents. Borborygmos is asking for "go wide" strategy, where Xenagos, God of Revels focuses on one creature at a time n "go tall". Btw if you can play something like Might of Oaks on your commander with xenagod out it's gg lol. Heroic Intervention might save you in a pinch
Oakenform, Brawler's Plate, Hedron Matrix, etc are kinda slow. Rancor is fun, it's not a 2-for-1 like other auras
The infect idea is neat too. I like seeing that in all dif colors. Cheers
isaelis on
Lovisa Coldeyes
9 years ago
Here is a list of budget cards I think you should consider:
Here are some cards that has a little more value:
Sword of Feast and Famine <- this and Aggravated Assault equals infinite combo if you can swing without being blocked
Valakut, the Molten Pinnacle <- if you run this land consider Vesuva and Thespian's Stage
This seems like it would be pushed more to a beat down aggro deck, so perhaps more mana ramps like Ruby Medallion, Fire Diamond, Brighthearth Banneret <- if you are going the warrior tribal route
Another thing I noticed you are lacking is card draw, here is some suggestions:
greyninja on Staples for the Xenagod?
9 years ago
I ran Xenagos, God of Revels for a long time until I swapped to Omnath, Locus of Rage
Atarka, World Render hits for 24 w xenagod. Craterhoof Behemoth ends games. Hydra Omnivore is solid.
Cyclops Gladiator and Mordant Dragon are great for damage and creature removal. Balefire Dragon is a sweeper. Chandra's Ignition flat out ends games with someone like Malignus. Another game winner is Triumph of the Hordes
Extra combat phases are scary too. Relentless Assault, Savage Beating, Seize the Day, etc
I also ran infinite combat phases
Aggravated Assault + Savage Ventmaw
Aggravated Assault + Sword of Feast and Famine + Creature
Aggravated Assault + Bear Umbra + Creature
Aggravated Assault + Nature's Will + Creature
Hellkite Charger + Sword of Feast and Famine
Hellkite Charger + Bear Umbra
Hellkite Charger + Nature's Will
Don't forget to add in a ton of ramp get to get it rippin' and roarin'! Have fun!
Neotrup on Comabt dynamics
9 years ago
First strike is a combat ability that only applies in combat. When two creatures fight each other they deal the damage simultaneously, so the only things that can help are indestructible or damage prevention effects like protection. Deathtouch and Lifelink will also be applied, as they function for any type of damage, not just combat.
Also, creatures are only destroyed due to damage when state based actions are checked. For example Cyclops Gladiator deals its damage before the other creature (unlike fighting), but even if it deals lethal damage, the other creature will still get it's attack in. However, an advantage to this ability over fighting is that if it has wither or infect it will actually decrease the other creatures power before it hits back.
Errast on
9 years ago
Sorry to comment again so soon, but there's a few cards I forgot to list above.
Cyclops Gladiator is another Tyrant's Familiar, in case you feel your removal is lacking.
Urabrask the Hidden is a creature that gives all your other creatures haste., fantastic if you need hast, and don't want to run Fires of Yavimaya.
Stonehoof Chieftain is a big beater that can't be beat by most removal, or any combat damage. Bit on the pricey side mana-wise, but he'll do you good when he finally reaches the battlefield.
Fling is fun if you just need to end out a game and you can't get past their blockers. Or if you need emergency removal.
Avatar of Slaughter needs no description. You know why you'd want him in this deck.
Elderscale Wurm is both a good utility creature, and a decent beater. Give it a go if you want something weird.
Panglacial Wurm is a joke. At least it's got a good punch line ba dum tiss
Finally, Steel Hellkite is fantastic at clearing out enemy tokens/high threat targets as long as you have the mana for it's ability.
Sorry for the long posts, but there are a lot of really strong creatures for a deck like this, and I'm hoping you seriously consider including some (if not most) of them.
