Mercadia's Downfall

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mercadia's Downfall

Instant

Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls.

Optimator on Krenko token madness

5 months ago

AN underrated combat trick to consider running is Mercadia's Downfall

Crow_Umbra on Isshin, Two Heavens as One [Politic]

1 year ago

Oooo a Goad Isshin list. Glad to see some twists in addition to go-wide Isshin lists.

There's plenty of cool tech out there for Isshin. I have a few things for you to consider for your theme:

There's def more forced combat & Monarch stuff out there if you're interested. Monarch & Initiative ( White Plume Adventurer) could also be a fun way to introduce politics & get people to swing at each other.

My playgroup has a house rule where every game has Monarch in it by end of turn 3 by default. It's made our games much more dynamic & interactive, also adds a big political element to negotiating swings to get Monarch.

jakethewhale007 on 30 Land "Mad Dog" Markov

3 years ago

If you like the single-use pump effects, Mercadia's Downfall seems better than some of the current choices you are running.

Suns_Champion on Crazy Cat Lady | Jeska + Falthis EDH

3 years ago

griffstick thanks!! It's not among my top 5 favorites yet, but maybe after playing it some it will be!

Think of Heightened Reflexes as a Reflexes but at instant speed. I really value first-strike because it makes Falthis the best blocker around and a protected attacker if need be. Downhill Charge and Mercadia's Downfall are nice but there's no guarantee I can get them to +5, which is the magic number. I have Sadistic Glee. Mirage Mirror is such a cool card and I'll probably throw it in, yeah.

No worries on the triple post! I'm glad you like the deck and have suggestions! Thank you!

Daedalus19876 Thanks! Do it!

Ashen0ne on All That Remain

3 years ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

Joe_Ken_ on

3 years ago

Legion's Initiative is a good enchantment since it can be a small buff to your board, but it can also get your creatures out of board wipes including the more dangerous ones like Cyclonic rift and Toxic deluge.

Depending on your meta and the decks you go up against Mercadia's Downfall is an interesting instant speed way to take someone out by surprise especially with the double strike your dragons can get.

I would argue with using Ugin, the Ineffable could be a decent planes walker to have in the deck since his plus ability is pseudo card draw, his minus is single target removal, and his static ability will make all of your artifacts cost 2 less.

Dictate of the Twin Gods is something that can also come out as a surprise during anyone's combat phase, using it to cause one of your opponents to take someone out by accident or tossing it during your own combat step to secure a kill.

Bxbx on Group Goad Unblockable Tribal

4 years ago

Hi, the deck is nice!

I once built a deck around goading and combat tricks before Marisi, Breaker of the Coil was printed and now I'm stoked to convert that old deck to Marisi. Have you considered including combat tricks like Berserk , Blood Frenzy or Mercadia's Downfall ? Those cards work very vell with goading. But maybe they would be better in a voltron style version of this deck where they also could make Marisi deal 21 commander damage in a single turn.

Anyways, great deck!

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