Wheel and Deal

Wheel and Deal

Instant

Any number of target opponents each discards his or her hand and draws seven cards.

Draw a card.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (3) shedders , Rumblespooks , Veneficus

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wheel and Deal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Wheel and Deal Discussion

NV_1980 on Mind The Draw

1 week ago

Hi,

Nekusar without creatures can work, though we would not recommend it because many creatures out there will enhance the power of his abilities a great, great deal. Then there's the many creatures that will punish your opponents for discarding that you will also not be able to use.

However, if you are truly set on keeping this deck creature-less, we would recommend the following cards to force your opponents to draw more cards:

To prevent the loss of your cards when you discard yourself, you could add Library of Leng ; it's wonderful. Speaking of discarding, we would also definitely recommend cards that cause some major pains for opponents in cases that they have to discard. Some ideas:

Last but not least, some more anti-creature ideas:

Some cards we would definitely cut in favour of the cards mentioned above would be:

  • Bolas's Citadel ; not so good in this deck as it includes too few life-gain opportunities to compensate. Also expensive to cast.
  • As Foretold ; free stuff is great, but your deck contains plenty of ramp so we doubt you really need this.
  • Future Sight ; becomes a bit redundant in a deck with this many draw opportunities.
  • Leyline of Anticipation ; we do not see a good reason for this to be in here; the additions we have suggested will be most likely be more valuable to your strategy in the long run.
  • Mind Over Matter ; really not worth it in a creature-less deck.
  • Omniscience ; same reason for why we would cut As Foretold . Moreover, this card is so expensive to cast.

Have fun with the brew.

Regards, Mrs. and Mr. NV_1980

Vimozahr on The Locust God

1 month ago

Hey Chandra25, I will try give you suggestions for this Deck.

First, i prefer Shared Animosity over Coat of Arms . CoA can push your Opponents if there play Tribal-Decks.

Swiftfoot Boots addition protection for your commander.

I think Wheel and Deal is to much Card Advantage for your Opponents if Narset, Parter of Veils is not online. I see, you play much more Cards that had more Advantage for each other. Risky, bit, ok if you can handle it.

Howling Mine is a realy nice Card, i think about include in my Locust Deck.

Torbran, Thane of Red Fell also a good Card, but RRR in CMC feels bad for me.

If you want check up my Locust Deck, here it is. Leave an comment/suggestion if you want.

[Commander/EDH] The Locust God and the Izzet-Gang

regarts Vimozahr

king-saproling on Karn's Used Car Lot

2 months ago

Ha this is clever. No Bazaar Trader ? You might like these too: Harmless Offering , Bludgeon Brawl , Spy Kit (would be funny with Cornered Market), Wheel and Deal , Spell Swindle

GhostChieftain on Lazav, The Serial Miller

4 months ago

I am not sure if you actually want to make this competitive or if you were just mentioning that the competitive gauge is silly. I am just going to yeet in assuming the former.

First thing I would do is scrap everything 4 cmc or greater that doesn't almost immediately win me the game. I would cut your creature count by about half if not more. Lastly for cuts, I would put at the very most 33 lands in here and replace the ones you take out with some rocks.

As a mill deck, you will want to shut off your opponent's access to their graveyards. Planar Void is my fav for lazav, but Grafdigger's Cage , Nihil Spellbomb , Relic of Progenitus , and Silent Gravestone all really do the trick.

Your counterspell package should probably drop all of the ones greater than 2 cmc and add in Swan Song , Delay , Flusterstorm , Pact of Negation , Mana Drain , Mana Leak , Mental Misstep , Muddle the Mixture , Tale's End , Force of Will .

Tutors and draw are very quick ways to make an okay deck much better. For draw you can have Necropotence , Mystic Remora , Rhystic Study , Consecrated Sphinx , Brainstorm , Search for Azcanta  Flip, Wheel and Deal . The wheel effects are particularly nice because they bring down your opponent's deck size as well. For tutors ya get Demonic Tutor , Vampiric Tutor , Imperial Seal , Mystical Tutor , Fabricate , Intuition , Merchant Scroll , Whir of Invention .

I would add in artifacts and enchantments that slow your opponents to a point that they can't do much and your counterspells can really devastate them. Cursed Totem , Winter Orb , Static Orb , Trinisphere , Back to Basics , Pithing Needle , Sorcerous Spyglass , Torpor Orb , Nether Void

Lastly I would probably run a lab man consultation package as an extra win con Laboratory Maniac , Jace, Wielder of Mysteries , Demonic Consultation , Tainted Pact .

I hope even if you don't go quite in this direction that this gives you a glimpse into a spikier mindset and can give you some ideas for this and future decks. Cheers!

GhostChieftain on Lazav,Dimir Mastermind

4 months ago

I am not sure if you actually want to make this competitive or if you were just mentioning that the competitive gauge is silly. I am just going to yeet in assuming the former.

First thing I would do is scrap everything 5 cmc or greater that doesn't almost immediately win me the game. I would cut your creature count by about half if not more. Lastly for cuts, I would put at the very most 33 lands in here (i.e. cut 7 and add in mana rocks like Dimir Signet , Fellwar Stone , and Talisman of Dominance )

As a mill deck, you will want to shut off your opponent's access to their graveyards. Planar Void is my fav for lazav, but Grafdigger's Cage , Nihil Spellbomb , Relic of Progenitus , and Silent Gravestone all really do the trick.

Your counterspell package should probably drop all of the ones greater than 2 cmc and add in Swan Song , Delay , Flusterstorm , Pact of Negation , Mana Drain , Mana Leak , Mental Misstep , Muddle the Mixture , Tale's End , Force of Will .

Tutors and draw are very quick ways to make an okay deck much better. For draw you can have necropotence, Mystic Remora , Rhystic Study , Consecrated Sphinx , Brainstorm , Search for Azcanta  Flip, Dark Deal , Wheel and Deal , Whispering Madness , and Windfall . The wheel effects are particularly nice because they bring down your opponent's deck size as well. For tutors ya get Demonic Tutor , Vampiric Tutor , Imperial Seal , Mystical Tutor , Fabricate , Intuition , Merchant Scroll , Whir of Invention .

I would add in artifacts and enchantments that slow your opponents to a point that they can't do much and your counterspells can really devastate them. Null Rod , Cursed Totem , Winter Orb , Static Orb , Trinisphere , Back to Basics , Pithing Needle , Sorcerous Spyglass , Torpor Orb , Nether Void

Lastly I would probably run a lab man consultation package as an extra win con Laboratory Maniac , Jace, Wielder of Mysteries , Demonic Consultation , Tainted Pact .

I hope even if you don't go quite in this direction that this gives you a glimpse into a spikier mindset and can give you some ideas for this and future decks. Cheers!

CRUELShadow14 on Holy Swarm

5 months ago

I appreciate the feedback!

As I noted, this was made solely from cards I already owned not already in decks I run. So some things, like Coat of Arms over Shared Animosity are things I already consider swapped in my head.

  1. I was actually working on the deck a bit anyways this morning and swapped Wheel and Deal for Windfall and Skyscribing and Pull from Tomorrow .

  2. Outnumber was just a solid one mana spot removal that would probably reliably kill a threat that I couldn't counterspell. I was nervous going in with most of my removal being counters, since I have only just recently been running more.

  3. Mana base does need fixing for sure, but I'm less concerned with speed for my meta. My decks already run faster than my group (enough that they've been complaining about it), mainly cuz I have a preference towards lower CMC with a bottom heavy curve so I can cast multiple things on a turn, or leave mana up for counterspells safely.

  4. In terms of shutting down opponents and stealing creatures, I'm not a big fan of them. It's definitely no fun to not be able to do anything and I would rather balance casual competitiveness with fun for everyone else. Stealing creatures is more palatable for me, so I may look into that. I like the idea, thematically, due to the set The Locust God is from.

  5. Arcanis the Omnipotent is, in fact, terrible. I've played a few games now having drawn it and never once played it. I was unsure if I'd be able to make enough Insect tokens to have adequate block fodder and wanted creatures that synergized well. I didn't have a ton of options, as it turned out.

  6. I was definitely considering adding a few X-cost win cons in case I'm blocked out by a Crawlspace or Sphere of Safety effect.

Anyways I really appreciate your feedback, I was considering Blasphemous Act but I think Earthquake might be better, despite the increase in actual mana cost.

Feel free to add other stuff, if what I said gave you any ideas!!

Rahvin_dom on Draconic Overlord

7 months ago

Got a chance to play at the LGS last night, and it was glorious.

I landed an early No Mercy , which effectively prevented my opponents from attacking me. The Nekusar player correctly informed the rest of the table that this was unwise, but they failed to listen. I was able to largely bide my time and build up mana, with Tezzeret, Artifice Master providing some card draw. I held up Cyclonic Rift and waited for the opportune moment.

That moment arrived after the Atraxa player had killed my other two opponents and was swinging in at me for a 1-shot Commander damage kill. I Rifted at the end of combat. He was already tapped out. At the end of his turn, I cast Wheel and Deal . He was sad. The God-Pharaoh was pleased.

On my turn, I landed Bolas's Citadel . I cast Vampiric Tutor from my hand to put Omniscience on the top, then cast it for 10 life off Citadel. Kess, Dissident Mage . Consecrated Sphinx . Draw 2 from Tezzeret. Whispering Madness on top, cast for 4 life. I filled my hand, and was able to use Isochron Scepter and Dramatic Reversal to kill my opponent with an arbitrarily large Torment of Hailfire for the awesome flavor win.

It was a very good night.

QKey on Emissary of Salt

7 months ago

I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)

@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.

Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...

There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta  Flip (getting out of the lock), Parallax Wave , etc...

I think i have never used the third mode :)

Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.

Load more