Wheel and Deal
Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Wheel and Deal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Wheel and Deal Discussion
1 month ago
2 months ago
- mistborn314 I'm aware of the primer problem, but I'm short on time to fix it right now.
Dream Halls is basically a double edged sword (a high risk high reward play). When you cast it, be prepared to kill or die this turn. The way I usually play it is setting the board first (1 or 2 cards that deal damage on discard/draw) and having a wheel in hand to cast after the DH. I run a lot of wheels in this deck, most of the times I'm able to chain 3+ wheels and win the game, but if you want a more "safe" way to interact with DM, try adding more counters and cards like Grand Abolisher.
I used to run Kess, Dissident Mage but people always shut her down pretty fast. I've been thinking about Yawgmoth's Will for some time , but I don't have the money for it right now. Underworld Breach is a nice substitute, thogh.
I reaaaaaaaaaaaaaaaallllyy like Hive Mind, Omniscience + Show and Tell , Torment of Hailfire, Dramatic Reversal + Isochron Scepter (won some fun games with these cards), but it is quite understandable for someone to cut them off (I even recommend it in the primer, before the code start trolling me lol).
Thank you a lot for the info exchange and sorry it took me some time to reply! o/
2 months ago
@ Maizena, just a heads up, but still having trouble with the link to the primer.
On a different note, I am looking at building a wheel deck around Dream Halls, (WUBR, Tymna the Weaver and Kraum, Ludevic's Opus as the commanders). I am curious how you break parity once you wheel with Halls out since you basically refill your opponent's hands and turn all interaction into pseudo-Force of Will. I really want to build around Halls, but it seems foolhardy to go full archenemy and give your opponents god-hands. What's the line the of play here? How has Halls worked out for you? Is it worth it?
Overall, it seems like a really awesome deck. As a fellow wheel player, here are some cards worth considering:
Temple Bell and Geier Reach Sanitarium are sweet and simple repeatable effects that are pure gold in this deck. Additionally, Bell goes infinite with Mind Over Matter and Library of Leng--cards you already run. (Tap Bell to have the table draw, discard with Mind to the top of your library with Leng and untap Bell--rinse and repeat--deck the table but never yourself since your just redrawing the same card). Could be nice since it works independent of your commander in case he gets hated out of the game.
Duskmantle Guildmage is an insta-win with Mindcrank, can add redundancy for Bloodchief Ascension. Burning Inquiry is pretty good (better than Jace's Archivist IMO). Narset, Parter of Veils is a MUST--wheel and you are the only one with a hand. Plus, it's only $2 or something...
You run more shuffle wheels than I do, so take this with a grain of salt. I love Underworld Breach and Yawgmoth's Will to replay key cards--especially Breach, since you can cast Wheel of Fortune as many time as you can afford since it's not exiled. Mission Briefing, Snapcaster Mage, and Kess, Dissident Mage are pretty dandy utility single spell flashbackers. Bone Miser and Shadow of the Grave are hidden gems (don't appear on most lists). They go crazy with the discard wheels, Library of Leng, Mind Over Matter, and Dream Halls.
In closing, I haven't seen the deck play, but Hive Mind, Omniscience, Torment of Hailfire, Isochron Scepter/Dramatic Reversal, Mizzix's Mastery, and Wheel and Deal are fun, but they don't seem to fit the game plan of a Nekusar pain train. There seems to be plenty of wincons without jamming all of these amazing, but unrelated cards in there. They feel like "win-more" cards that deflects the focus of the deck. In the case of Wheel and Deal, it you don't net cards off of it but you give your opponents a full grip. You already run the best wheels aside from Timetwister, it seems like an extra "meh" wheel. Maybe cut some of these cards and go for low CMC interaction or cantrips. Just food for thought.
2 months ago
Hi Mrs and Mr. NV_1980
Thanks a lot for your suggestions! I'll firstly reply on the cuts, because those are always the hardest ;)
I have to agree with you on the Kess, Dissident Mage en the Shocker. Both cards are pretty cool but they now I've played this deck a couple of times I can't really say that their presence made a change in the game. Capsize neither, but I find it a too strong mechanism to cut it yet. Nicol Bolas, the Ravager Flip on the other hand I can't really cut. I mean, come on, it's Nicol Bolas. He's just awesome. He's worth that 1 card slot not fitting 100% to my strategy haha!
I like your thoughts about Teferi's Puzzle Box and Torbran, Thane of Red Fell! I've never even heard of that Dwarf! I'm having a little doubt if his isn't going to be a problem but he'd definitly be awesome on the field! I think I can change those 2 cards for the 2 cuts. I don't really want to go to that milling strategy as I have already have another mill deck and I'm convinced that a little mill doesn't work. It's either full pull mill or not at all, in my opinion. The Wheel and Deal I took out because it happend more often then not that I had a disadvantage of my opponents getting a new hand and I couldn't! I back then changed it for another wheel effect which I think I have enough now. Echo of Eons is another good suggestion. It misses out on the discard effect, but it has the flash back option so I'll reconsider that one. Torment of Hailfire is sick. I completely forgot about that card. I actually think I have it somewhere in my collectionfolder. I definitely have to find it!
The problem in the last couple of games is my manabase. I'm more often than not mana screwed or I can't seem to get the right colors fixed. I've already added 2 Mountains, Nightscape Familiar and a Goblin Electromancer (however this last one could maybe be cut because of the same reason you gave me with Kess, Dissident Mage)..... I play 38 lands (I don't count Maze of Ith in this) and 4 rampspells (3 signets and a Sol Ring). That should be enough, right?!
Anyway, a big thank you for your reply, your help and the eyeopener!
Kind regards, Mat
2 months ago
We would recommend adding Library of Leng, so that you're not forced to (truly) discard when you do not want to. Teferi's Puzzle Box seems to make a lot of sense in this deck. Torbran, Thane of Red Fell makes Nekusar's damage dealing ability a lot more terrifying. We would also definitely consider additions like Wheel and Deal, Echo of Eons, Torment of Hailfire, Mindcrank, Psychic Corrosion and Painful Quandary. Last but not least, consider adding some tutors; your deck contains a few combo's that are not bound to go off all that often unless you can search for the necessary cards.
Cards we would recommend to drop from the deck would be:
- Kess, Dissident Mage; your deck doesn't contain enough instants and sorceries to make her addition worth it.
- Nicol Bolas, the Ravager Flip; this card doesn't do all that much for your overall strategy, is freaking expensive to turn into a planeswalker and it will almost never ult because he's a prime target for removal.
- Shocker; the idea is nice, but this creature is zapped off the field too easily by the time he starts to get useful.
- Capsize; not a bad card but some of the suggestions we have given above are worth more, considering your game-plan.
Hope this helped. Wkr,
Mrs. and Mr. NV_1980
4 months ago
Nekusar without creatures can work, though we would not recommend it because many creatures out there will enhance the power of his abilities a great, great deal. Then there's the many creatures that will punish your opponents for discarding that you will also not be able to use.
However, if you are truly set on keeping this deck creature-less, we would recommend the following cards to force your opponents to draw more cards:
To prevent the loss of your cards when you discard yourself, you could add Library of Leng ; it's wonderful. Speaking of discarding, we would also definitely recommend cards that cause some major pains for opponents in cases that they have to discard. Some ideas:
Last but not least, some more anti-creature ideas:
Some cards we would definitely cut in favour of the cards mentioned above would be:
- Bolas's Citadel ; not so good in this deck as it includes too few life-gain opportunities to compensate. Also expensive to cast.
- As Foretold ; free stuff is great, but your deck contains plenty of ramp so we doubt you really need this.
- Future Sight ; becomes a bit redundant in a deck with this many draw opportunities.
- Leyline of Anticipation ; we do not see a good reason for this to be in here; the additions we have suggested will be most likely be more valuable to your strategy in the long run.
- Mind Over Matter ; really not worth it in a creature-less deck.
- Omniscience ; same reason for why we would cut As Foretold . Moreover, this card is so expensive to cast.
Have fun with the brew.
Regards, Mrs. and Mr. NV_1980
5 months ago
Hey Chandra25, I will try give you suggestions for this Deck.
Swiftfoot Boots addition protection for your commander.
I think Wheel and Deal is to much Card Advantage for your Opponents if Narset, Parter of Veils is not online. I see, you play much more Cards that had more Advantage for each other. Risky, bit, ok if you can handle it.
Howling Mine is a realy nice Card, i think about include in my Locust Deck.
Torbran, Thane of Red Fell also a good Card, but RRR in CMC feels bad for me.
If you want check up my Locust Deck, here it is. Leave an comment/suggestion if you want.