|Commander / EDH||Legal|
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Wheel and Deal
Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.
Wheel and Deal Discussion
1 month ago
Got a chance to play at the LGS last night, and it was glorious.
I landed an early No Mercy , which effectively prevented my opponents from attacking me. The Nekusar player correctly informed the rest of the table that this was unwise, but they failed to listen. I was able to largely bide my time and build up mana, with Tezzeret, Artifice Master providing some card draw. I held up Cyclonic Rift and waited for the opportune moment.
That moment arrived after the Atraxa player had killed my other two opponents and was swinging in at me for a 1-shot Commander damage kill. I Rifted at the end of combat. He was already tapped out. At the end of his turn, I cast Wheel and Deal . He was sad. The God-Pharaoh was pleased.
On my turn, I landed Bolas's Citadel . I cast Vampiric Tutor from my hand to put Omniscience on the top, then cast it for 10 life off Citadel. Kess, Dissident Mage . Consecrated Sphinx . Draw 2 from Tezzeret. Whispering Madness on top, cast for 4 life. I filled my hand, and was able to use Isochron Scepter and Dramatic Reversal to kill my opponent with an arbitrarily large Torment of Hailfire for the awesome flavor win.
It was a very good night.
1 month ago
I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)
@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.
Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...
There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta Flip (getting out of the lock), Parallax Wave , etc...
I think i have never used the third mode :)
Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.
1 month ago
I see you've made huge changes in your build to adapt your lgs meta, back to counterspells and disruption tools ? Bringing disruption I can understand Careful Consideration but doing some research I have found this Wheel and Deal isn't it a better version ? Or maybe both could be included if there's engouh room ?
And about God-Eternal Kefnet I don't see only as a way to cast copies of instant and sorcery but also a good and resiliant beater.
1 month ago
Here are my thoughts, in no particular order
Your land base is just 1 card away from running Tainted Pact for use with Labman lines. You should ditch that 2x island and run it. Also run the new Jace as a back up.
Omniscience + Show and Tell should be cut. Replace with Dramatic Reversal + Isochron Scepter . Its a more compact win, doesn't have the opportunity to blow up in your face, combos with Top and Copy Artifact, and both pieces have higher quality than the pieces they are replacing.
You run a lot of large CMC junk cards that will either end as dead draws or don't win upon resolving. Consecrated Sphinx should be put into play with reanimation, but since you don't run you should cut. Bolas's Citadel is just a bad Ad Nauseum. The handful of wheel cards over 3 CMC should be cut. Why spend that time giving your opponents cards on a soft combo when you could be tutoring and winning with the very easy A + B of Labman + pact? Specifically, Time Spiral Wheel and Deal Reforge the Soul Whispering Madness . Replace those cards with more format staple counterspells and removal. Swan Song Dispel Flusterstorm Red Elemental Blast Abrade Shattering Spree .
Really not wild about Molten Psyche or Winds of Change either. You are losing card advantage on both (-1 to be precise). Notion Thief and Waste Not are both strong when used with a wheel, but it isn't worth devoting that many deck slots to combos that don't explicitly win. You would be better off running tutors instead, which will help you get whichever A or B part of the Notion Wheel combo you don't have in your hand.
You really don't need to run Mission Briefing if you are running Snapcaster AND yawgill AND past in flames.
You should highly consider Chain of Vapor as well as Hurkyl's Recall . Both allow you to gain mana and storm when combined with the mana positive rocks, which feeds into your Aetherflux Reservoir line. They also double as removal and can combo break opponents who are trying to win.
You should include Mana Vault , its much better than Basalt Monolith . Thought Vessel should also be cut, even Prismatic Lens is better. The no maximum hand size will literally never be relevant, because if you are drawing that many cards you should be able to win instead of passing the turn. If you do have to discard down to 7, just keep the 7 that allow you to win and protect the win. You should also run Chrome Mox because of the high card advantage you generate.
28 lands means you're in danger of getting staxed out, very easily. Any artifact hate with early taxes means you're caught and discarding cards for multiple turns. The land base you're running could also use a tune up. You should include the painlands Underground River etc. as they enter untapped and provide color diversity without extra requirements. The two-or-more-opponents lands I'm not a fan of, but playing in a pod means they'll be live. The two-or-fewer-lands lands I'm not a fan of, and firmly believe you should cut. Checklands are fine, but replaceable long term. You should also run more rainbowlands, specifically Forbidden Orchard Gemstone Caverns Tarnished Citadel . If you are running Tolaria West as a 0 drop tutor, don't count it as a land towards your total, if you're running it as an island, it comes out tapped so cut it.
Your cantrips are a bit goofy too. Thought Scour should be replaced with Sleight of Hand , which gives you more flexibility about the card you get as well as gets around draw restrictions such as Alms Collector or Spirit of the Labyrinth . Fact or Fiction is simply too much CMC. I'm personally not a fan of Scroll Rack but that's entirely your call.
Terminate should be Pongify or Rapid Hybridization . Its 1 cmc cheaper and less color intensive, and if you lose to a 3/3 token you were going to lose anyways. Notably, Kess can kill the token by blocking.
2 months ago
you can still notion thief in response to casting windfall, and have an extremely impactful effect on resolution. if that plan is a big selling feature to you piloting the deck, but time twister is just not a foreseeable option for you gielio there are some other super suboptimal options you could consider such as Dark Deal or Wheel and Deal , not that I would recommend doing so. Keep in mind that the slot in the absence of twister is replaced with memories journey so slotting in these suboptimal options means you would have to sacrifice something in another slot. Aside from all that even just jamming out thief as a hate piece is strong because it basically says to your opponents: "anything you play that causes you to draw an addition card is now mine" which can be frustrating if someone needs to brainstorm to find a land drop or something along those lines. Even if you don't see mass card draw in the form of wheel effects in your meta you will gain some value just by playing it. It will also send your opponents through a hurdle trying to play around it.
2 months ago
You don't have much combo hate in your main, I would cut some of the Lifegain cards to add some countermagic.
JTMS is still crazy, proably could use some, but not neccesary.
I would also check the gatherer to see if there are any older modern legal cards that are similar to Wheel and Deal , there were a lot of cards that looked pretty questionalble. Good Luck!
4 months ago
Oh sorry I thought you said you wanted to see a modern legal version of the deck, not the specific card Wheel and Deal . My bad.
Wheel and Deal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%