Wheel and Deal

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Wheel and Deal

Instant

Any number of target opponents each discards his or her hand and draws seven cards.

Draw a card.

Wheel and Deal Discussion

Aheb on Emissary of Salt

4 hours ago

I see you've made huge changes in your build to adapt your lgs meta, back to counterspells and disruption tools ? Bringing disruption I can understand Careful Consideration but doing some research I have found this Wheel and Deal isn't it a better version ? Or maybe both could be included if there's engouh room ?

And about God-Eternal Kefnet I don't see only as a way to cast copies of instant and sorcery but also a good and resiliant beater.

There's two cards I'm not sure to understand in your build Nissa, Vital Force and Golgari Charm , I mean they're good cards but which mods are really relevent here ?

dingusdingo on Excuse me while I Kess this guy

12 hours ago

Here are my thoughts, in no particular order

Your land base is just 1 card away from running Tainted Pact for use with Labman lines. You should ditch that 2x island and run it. Also run the new Jace as a back up.

Omniscience + Show and Tell should be cut. Replace with Dramatic Reversal + Isochron Scepter . Its a more compact win, doesn't have the opportunity to blow up in your face, combos with Top and Copy Artifact, and both pieces have higher quality than the pieces they are replacing.

You run a lot of large CMC junk cards that will either end as dead draws or don't win upon resolving. Consecrated Sphinx should be put into play with reanimation, but since you don't run you should cut. Bolas's Citadel is just a bad Ad Nauseum. The handful of wheel cards over 3 CMC should be cut. Why spend that time giving your opponents cards on a soft combo when you could be tutoring and winning with the very easy A + B of Labman + pact? Specifically, Time Spiral Wheel and Deal Reforge the Soul Whispering Madness . Replace those cards with more format staple counterspells and removal. Swan Song Dispel Flusterstorm Red Elemental Blast Abrade Shattering Spree .

Really not wild about Molten Psyche or Winds of Change either. You are losing card advantage on both (-1 to be precise). Notion Thief and Waste Not are both strong when used with a wheel, but it isn't worth devoting that many deck slots to combos that don't explicitly win. You would be better off running tutors instead, which will help you get whichever A or B part of the Notion Wheel combo you don't have in your hand.

You really don't need to run Mission Briefing if you are running Snapcaster AND yawgill AND past in flames.

You should highly consider Chain of Vapor as well as Hurkyl's Recall . Both allow you to gain mana and storm when combined with the mana positive rocks, which feeds into your Aetherflux Reservoir line. They also double as removal and can combo break opponents who are trying to win.

You should include Mana Vault , its much better than Basalt Monolith . Thought Vessel should also be cut, even Prismatic Lens is better. The no maximum hand size will literally never be relevant, because if you are drawing that many cards you should be able to win instead of passing the turn. If you do have to discard down to 7, just keep the 7 that allow you to win and protect the win. You should also run Chrome Mox because of the high card advantage you generate.

28 lands means you're in danger of getting staxed out, very easily. Any artifact hate with early taxes means you're caught and discarding cards for multiple turns. The land base you're running could also use a tune up. You should include the painlands Underground River etc. as they enter untapped and provide color diversity without extra requirements. The two-or-more-opponents lands I'm not a fan of, but playing in a pod means they'll be live. The two-or-fewer-lands lands I'm not a fan of, and firmly believe you should cut. Checklands are fine, but replaceable long term. You should also run more rainbowlands, specifically Forbidden Orchard Gemstone Caverns Tarnished Citadel . If you are running Tolaria West as a 0 drop tutor, don't count it as a land towards your total, if you're running it as an island, it comes out tapped so cut it.

You should get a creature sweeper. Earthquake is great and can double as a wincon if you're above opponents in life, also ignores Kess. Pyroclasm clears opposing mana dorks for very cheap.

Your cantrips are a bit goofy too. Thought Scour should be replaced with Sleight of Hand , which gives you more flexibility about the card you get as well as gets around draw restrictions such as Alms Collector or Spirit of the Labyrinth . Fact or Fiction is simply too much CMC. I'm personally not a fan of Scroll Rack but that's entirely your call.

Terminate should be Pongify or Rapid Hybridization . Its 1 cmc cheaper and less color intensive, and if you lose to a 3/3 token you were going to lose anyways. Notably, Kess can kill the token by blocking.

cpantaleoz on Paradox Scepter Thrasios

2 weeks ago

you can still notion thief in response to casting windfall, and have an extremely impactful effect on resolution. if that plan is a big selling feature to you piloting the deck, but time twister is just not a foreseeable option for you gielio there are some other super suboptimal options you could consider such as Dark Deal or Wheel and Deal , not that I would recommend doing so. Keep in mind that the slot in the absence of twister is replaced with memories journey so slotting in these suboptimal options means you would have to sacrifice something in another slot. Aside from all that even just jamming out thief as a hate piece is strong because it basically says to your opponents: "anything you play that causes you to draw an addition card is now mine" which can be frustrating if someone needs to brainstorm to find a land drop or something along those lines. Even if you don't see mass card draw in the form of wheel effects in your meta you will gain some value just by playing it. It will also send your opponents through a hurdle trying to play around it.

Flooremoji on Advertise your MODERN deck!

4 weeks ago

Master_Tame: Your deck looks interesting! I would consider adding some more lands, most controlling decks run around 26, and Overflowing Insight isn't getting any cheaper!

You don't have much combo hate in your main, I would cut some of the Lifegain cards to add some countermagic.

JTMS is still crazy, proably could use some, but not neccesary.

Telling Time would probably be better as Serum Visions or Opt , the 1 mana can really make a difference.

I would also check the gatherer to see if there are any older modern legal cards that are similar to Wheel and Deal , there were a lot of cards that looked pretty questionalble. Good Luck!



hungry000 on Floorkiller

2 months ago

Oh sorry I thought you said you wanted to see a modern legal version of the deck, not the specific card Wheel and Deal . My bad.

semsandberg on Drawing Your Last Breath

4 months ago

Hey Heliogabale,

what an awesome deck, its really impressive. I will try to build a budget version, of it. But I have small question for my own understanding. First, isn't Wheel and Deal banned in EDH? Does Viseling really works? For me it looks a bit slow. What are your experiences with this card? And what are your experiences with cards like Forced Fruition or Seizan, Perverter of Truth ? They looking really powerful but flow as well.

Thumbs up! Great Deck and I am really interested to hear about your experiences. Semsandberg

hkhssweiss on Nekusar The MInd Razer

4 months ago

Hmm you can use some more wheels like Reforge the Soul , Whispering Madness , Winds of Change , and Wheel and Deal .

Notion Thief and Curiosity can also draw you a loooot of cards, as well as Helm of the Ghastlord :P

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Wheel and Deal occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%