Whenever a player plays a red spell, you may pay . If you do, you gain 1 life.
Printings View all
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Iron Star Discussion
6 months ago
The original “lucky charms” ( Ivory Cup , Iron Star , and so forth), as well as the Darksteel lucky charms ( Kraken's Eye , Wurm's Tooth , and so forth) triggered whenever any player cast a spell of the appropriate color, and both Paradise Plume and Golem's Heart followed that example, as well. However, the staves from Magic 2014 triggered only when their controller cast a spell of the appropriate color, and Diamond Mare from Magic 2019 followed that example, as well.
Now, with diamond knight from Magic 2020 following the later example, it is now clear to me that WotC does not wish for lucky charms to trigger when their controllers’ opponents cast spells, but I feel that that severely limits their power.
What does everyone else say about this? Why did WotC make this change, and does it annoy you?
3 years ago
Hey man, looks like you're just starting with commander, let me tell you it's the best format there is.
So, to begin, 30 lands won't do with your Avg. CMC. and more so with the lack on ramp on those colors. I'd go with 36-38. There are some ramp in white though, Tithe, Gift of Estates, Land Tax, but old cards can get hard to find around. Besides, lands get on your hand instead of the battlefield.
You could try Burnished Hart, an inexpensive very useful creature to fix the colors. Myriad Landscape will find you 2 lands. Terramorphic Expanse and Evolving Wilds won't ramp, but they'll fix you colors and cost next to nothing. Mana rocks: It isn't by chance that Sol Ring is included on every pre-constructed commander deck. I like Fellwar Stone, most of the time it will get you the color you need. And while we're talking about colors, Command Tower is needed here as well.
Here are some stuff that you may cut to make room for those 6-8 lands:
Iron Star and Ivory Cup should be cut: 1 Life isn't nearly enough, less so in Commander. Also you have to pay for get that 1 life, just way too clunky, slow and expensive. Same with Survival Cache, 2 life isn't going to make much difference.
Akroan Crusader: You have 1 instant and 2 auras that could target him in order to trigger Heroic, so this creature would be a vanilla in practically every single game. Why would you target him instead of your commander or any other creature?
Blaze Commando: Similar problem as above, the tokens it can create are too situational. You need a better way to produce tokens.
Evangelize could work against some decks, maybe voltron is the best opponent to target. Still, cost is way too high for it to make it worthy in my opinion.
Stitcher's Graft: I really don't see the point on this one, maybe if vigilance were a theme in the deck, which is not the case.
Other stuff you should consider:
Wraths and removal!: Day of Judgment, Wrath of God, Fumigate, Blasphemous Act, Mizzium Mortars in case your opponents fill the field faster than you. For spot removal, there's Swords to Plowshares, Path to Exile, Condemn, Return to Dust
Battalion: If you like flavorful decks, this Boros mechanic that Tajic has can be complemented with other Boros creatures, like Frontline Medic to protect your creatures, Firemane Avenger as pseudoremoval and the more useful one Legion Loyalist.
Hope this helps.
3 years ago
Firebones675 Thanks for the tips.
I might need to start looking for Leyline of Punishment. I am not sure how it would fit. It does a good job of preventing opponents from getting around my dmg, but it always prevents me from life manipulation and voids the Glacial Chasm.
3 years ago
Welcome to the format! Looks like a good deck so far, just have a couple quick thoughts. I think Iron Star seems out of place in your deck. Yes it gains life but I don't think it does enough/is efficient as it needs to be. If you want a cheap artifact to gain life i'd rather use Dragon's Claw or Staff of the Flame Magus but I don't think they are worth it here. A couple of cards that I think might have a home here are: Blasphemous Act, Anger, Malignus(especially with all the damage doublers), and Leyline of Punishment. Hope this helps!
Also one site I like to recommend is edhrec.com For any given commander it looks at decks and tells you what are the most commonly used cards. It helps to quickly see what other people are doing and look for ideas.