The gameplan for this deck is quite simple, control the board while you advance yours, the way you interact with your opponents is by removing their permanents all at once while yours dont get destroyed, that's why I use global removal. There are some utility cards like Captain Sisay which can tutor almost a third of the deck, including permanents and spells. After some interactions of commander's - went from Karona, False God to Morophon, the Boundless and now I'm testing Golos, Tireless Pilgrim - the latter seem's to be the best since you can advance your board without using cards from your hand and removing him is not the best play since theoretically you can bring him back every turn as long as you had a land in hand when you cast it.

Keep in mind that this deck is not meant to be competitive, in my playgroup we don't use combos so I have the time to play the slow game this deck demands. Some cool interactions between the cards are listed:

After The World Tree was released I, obviously, needed to add it to deck and it kinda became the main gameplan, so Hammer of Purphoros is swaped with Purphoros, Bronze-Blooded and Farseek with Crop Rotation . The Purphoros trade is quite obvious since we want our gods to have haste so they can swing imediatly, the Crop Rotation is so we can get the tree in the battlefield at instant speed, and activate it on our following turn.


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Top Ranked
Date added 1 year
Last updated 1 week

This deck is Commander / EDH legal.

Rarity (main - side)

30 - 0 Mythic Rares

38 - 0 Rares

6 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.32
Tokens 1/1 Insect, Treasure, 4/4 Zombie Warrior, Copy Clone, 1/1 Snake, 2/1 Cleric
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