Nest of Scarabs

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nest of Scarabs

Enchantment

Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.

Archon_Bel on Yawgmoth

2 weeks ago

Always nice to see another Yawgmoth user. I personally prefer Funeral Room / Awakening Hall due to the mass reanimate it can provide in the late game.

Regarding reanimation spells, I feel Victimize is a must have since it's amazing value in a deck like this. Chthonian Nightmare can also recur many of your creatures every turn.

I'm curious why you're not using any of the cheap reanimation enchantments like Animate Dead and Necromancy. I get your reasoning in using the instant revives for protection, but I like the option of being able to revive things on my own timing.

Spymaster's Vault gets you some great card selection potential with enough sacrifices.

Some favorite sac fodder providers I enjoy are Weaponcraft Enthusiast, Chittering Witch, and Sengir Autocrat. Like the Wriggling Grub, they provide the most bang for your buck.

Since you're running Vindictive Vampire, Phyresis might be a nice tech to include for her as a way of getting around either massive life totals or not having your undying combo out.

Lethal Scheme is another option for planeswalker removal, letting you squeeze a bit extra use out of your creatures and giving you extra card selection.

Not a suggestion, but I think it's fair to classify Nest of Scarabs as a boardwipe lol.

TypicalTimmy on Card creation challenge

11 months ago

Sakaizokan, Ravenous Colony

Legendary Creature - Insect Wall

Defender

When Sakaizokan enters the battlefield, create X 1/1 red insect creature tokens named Fire Ant. They have ": This creature deals 1 damage to any target."

Whenever you are attacked, Sakaizokan deals X damage divided as you choose among attacking creatures equal to the number of insects you control.

6/6


Dragonlair Spider, Hornet Queen, Hornet Nest, Ant Queen, Beacon of Creation, Carrion, Grist, the Hunger Tide, Amzu, Swarm's Hunger, Izoni, Thousand-Eyed, Living Hive, Broodhatch Nantuko, Nest of Scarabs, Xira, the Golden Sting

I mean are you kidding me? And this isn't even all of them, and not even all of the best ones in these colors. Not to mention all of the all of the black punishment effects, all of the red ETB damage effects or all of the green propagation effects.


Your challenge is to make another interesting Commander, and showcase several cards that would be in their deck starting precon deck.

Remember this is a precon deck, so cards should largely be between $1 and $3 each, with maybe two or three $10 max cards.

And if you look, yes I did adhere to my own rule with Beacon of Creation, Grist, the Hunger Tide and Amzu, Swarm's Hunger being the expensive ones in the list.

Gidgetimer on Tsarrikh, Scourge of Ifnir

1 year ago

Oh yeah, Hapatra defiantly goes in this deck.

It is obviously a combo card, the problem is that it fills that role a bit too well. With Haptra it is 5MV and both pieces are tutorable by creature tutors as well as black tutors. With Nest of Scarabs it is at least 6 MV and nest can only be found with the black tutors in a Jund deck, but that is still stronger than WotC normally likes for cards designed for combo potential. If Amonket had never happened and Flourishing Defenses were the only token generator on placing -1/-1 counters I could see this card's design space being explored. Then you are at 8 MV and one piece is only hit by black tutors in the color identity of the creature.

I like the flavor and the design, which is a rare thing from me. I am just sad that it interacts too well to ever be officially printed. At least without nerfing the last 2 abilities by making them only affect opponent's creatures or some such.

RoyaleWithCheese on

2 years ago

After some playtesting I made some changes to the deck trying to make it more dinamic and interactive. I also picked some cards that I wanted.

Tried to streamline the deck by removing some alternative combos. Removed Pawn of Ulamog, Pitiless Plunderer, Phyrexian Altar and Reassembling Skeleton. This one was too convoluted I think. Changed for Geralf's Messenger, to have another option that combos with Yawgmoth and Nest of Scarabs. Putrid Goblin can combo with Mikaeus and Altar of Dementia (wich by itself serves as a sac outlet and selfmill aswell). Also added one more tutor in Dark Petition to pick the pieces and more reanimate in Incarnation Technique. Still testing this reanimate card but seems that can be quite nice in the right moment, as I have a bunch of removal and some grave hate.

Ill take this deck to a tournament in my LGS next saturday and post the results here!

Any suggestions are welcome! Thanks!

Eareph on Xira of the Beautiful Dresses

2 years ago

Gleeock that's exactly right and it's what I do when the opponent doesn't have a weak creature I can shoot down for cheap. Most of the time once I have Doubling Season (or even it I don't) + Yawgmoth, Thran Physician + Nest of Scarabs I just place the -1/-1 counters on my own creatures and draw until I find an out.

I also always make sure to sting my own guys just so I will have some board presence after the inevitable wrath. XD

wallisface on Wither? Hardly know her!

2 years ago

Some thoughts:

  • your current list is only at 54 cards, you’ll need to get to 60.

  • 20 lands feels too low for what you’re doing here, i’d suggest 22-23.

  • Be aware that Blowfly Infestation and Nest of Scarabs can all-too-easily nonbo together to create an infinite combo you’re unable to stop, forcing the game to end in a draw. It’s very risky playing both of these cards.

  • i would really suggest adding green into this deck. It’s already hard-enough to build anything remotely viable centering around -1/-1 counters, without further restricting yourself for no real reason.

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