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Back to classic gameplay: no-frills, lands destruction!
That's why this deck performs pretty well:

1) Destroy the land right away!
8 mana accelerators in the first deck to aim to destroy your opponent's lands as early as the second turn.
2) Keep it up...
Focus on destroy lands to prevent your opponent from playing annoying spells. Here are the supporters to the 23 spells: Strip Mine + recursion as Crucible of Worlds and Ramunap Excavator, and the wonderful Blood Moon.
3) Let's go ramp and have some fun
For example, in addition to the classic Elves, spells like Three Visits, there are these cute cards: Cemetery Prowler, Goblin Anarchomancer, Badgermole Cub. But also our commander Klothys, God of Destiny
4)Not just lands
Among the ramp cards, there's a nice Liquimetal Torque because I have at least 8 spells that destroy artifacts, in case I need to get rid of annoying permanents. Including cards that let me choose what to target: Fissure, Aftershock
5)Some truly top finishers!
Waking the Trolls to summon an army of 4/4 trolls; Minsc & Boo, Timeless Heroes to fight with a doped hamster every round; Shivan Wumpus and Shivan Wumpus to put big fighter in early game; Roiling Terrain for evasive damage.

Try it and give me suggestions
thank you

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98% Casual

Competitive