Ritual of Soot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ritual of Soot

Sorcery

Destroy all creatures with converted mana cost/mana value 3 or less.

Bob_Spaghet on

1 year ago

strong textPretty much what the last comment said. There's no real point in playing Fate Unraveler, for example, when you could just play 4 copies of Underworld Dreams, especially since your four drop slot is pretty crowded. Tutors also aren't especially useful in 60 card formats where you can play four-ofs. I also feel like the deck is trying to do too many different things; if the goal is forced draw/punisher, the Vito/Sanguine Bond stuff feels superfluous, and the random Lilianas don't add to that theme either. Some cards I would highly recommend instead: Thoughtseize for disruption, Fatal Push/Go for the Throat for cheap removal, The Meathook Massacre/Ritual of Soot as sweepers, and Nykthos, Shrine to Nyx for more mana generation since your deck is pretty expensive.

desmondwrite on Isshin Assault v1

2 years ago

I like this deck, but you might want a different board wipe than Ritual of Soot which kills your Commander too. Consider something like Slaughter the Strong, Fell the Mighty, or Austere Command.

Cosmoesis on Curse me love

2 years ago

Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge

Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden

Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards

Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot

Mtg_Mega_Nerds on Languish Vs. Ritual of Soot

2 years ago

Hello all. I want to add Liliana, Waker of the Dead to my Grixis Superfriends deck. I have 6 boardwipes, and I think that is too much. I want to take out one to have 5 boardwipes and be able to include liliana. What should I take out, Languish and Ritual of Soot ?

TriusMalarky on None

3 years ago

You really really need to get it to the point where your opponent has none of one of those things. If they have 3 or less life, you're playing burn or they're playing Shadow. If they are out of cards, they're playing burn or you're playing 8-rack/pox. If they have no nonland permanents, then they're either control and this didn't resolve or they've already lost.

Best shell IMO is a grind engine in a pox/rack shell. Run cards like Wrench Mind and Smallpox to crush their hand and resources, and then resolve The Rack and Shrieking Affliction to pressure their life total. Then all you need is the occasional Ritual of Soot and you're pressuring all 3 angles at once.

Grubbernaut on Strong U/B control shells?

3 years ago

Unless it fits into your combo, I wouldn't go for Scepter; way too slow for the modern meta, in general. But yes, the 2-cmc counter slot is VERY important. If you're going for the 1-cmc hand removal, it's generally advisable to run 6 of them, intending to have one you can cast t1; however, some people go as low as 4, if they're also running counters. If I'm running them at all, I like the full 6, but you do you. Between the two, I'd generally go Languish or Ritual of Soot , but it really depends on the meta. For SB, Plague Engineer is a house, too.

jamochawoke on Strong U/B control shells?

3 years ago

Nice! These are some good ideas and I actually own a lot of these cards (no Snaps though, oi vey). Hmm having been on the other side of targeted hand removal I know it can be really devastating. I also know things like Remand can be horrifying to play against when used with Isochron Scepter . I once got completely locked out by a guy running that combo in mono-blue and almost quit the game after. I hadn't thought about the black sweepers at all though! I have some copies of Damnation in some other decks and they are way too expensive now so maybe running some Languish or Ritual of Soot wouldn't be such a bad idea after all?

Hmmm given me a lot to think about!

Grubbernaut on Strong U/B control shells?

3 years ago

Kinda depends; one of the struggles of modern u/b is having to decide between discard, counterspells, or both. It's also easy to drift into a kinda-sorta tempo shell. Some general cards to consider... Thoughtseize , Inquisition of Kozilek , Drown in the Loch , Mana Leak , Archmage's Charm , Remand , Delay , Fatal Push , Bloodchief's Thirst , Murderous Rider , Brazen Borrower , Spell Snare , Cryptic Command , Snapcaster Mage , Jace, Vryn's Prodigy  Flip, Behold the Multiverse , Rise / Fall (pet card of mine - might be worth a splash for it, Bolt, and K-command).

Of course, sweepers would be a good idea, too - depending on your own creatures. Damnation , Consume the Meek , Ritual of Soot , Languish , Witch's Vengeance , etc

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