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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Roiling Terrain
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
michaelqdoherty on The Projects: Budget Urban Development
2 years ago
I was originally toying with this type of deck but in red and using Gorilla Shaman and Goblin Tinkerer and Roiling Terrain. This is a cool take on it. Bayou Groff might be a good replacement for the Siege Wurm it'll come out before your landshaper and draw fire.
Gattison on U.S.S. Deathstar: NCC-1701-FU (Paunza)
3 years ago
taylorfisdboss: Hmm, yes, fair point. Part of my reasoning behind them is to make this degenerate paunza deck a bit more ... idk "fun?" It's harder to playtest in a vacuum, and since it's pretty douchy, I don't really wanna subject my playgroup to a bunch of playtests either.
Silverbluff Bridge is a good idea though, I'll get some and make that swap. It's always good to have backup plans.
You did make me reconsider my approach here though. I searched for cards that might have better synergy, but there are no pauper cards that care about your opponent's lands LTB or ETG. There is however Roiling Terrain and Destroy the Evidence which got me re-strategizing. If I add black and things like Duress and Balustrade Spy... and Dark Ritual... but then... Hm.
Epicurus on Lands are for Goblins
3 years ago
Land hate is awesome. Here's some suggestions you may or may not have considered...
Also, I've found that card advantage really helps in land destruction. With all of your equipment, you could try to include Sram, Senior Edificer, Danitha Capashen, Paragon and Puresteel Paladin. You could also get away with Howling Mine, for that matter, since your aim seems to be keeping your opponents from being able to cast anything they might draw from it.
And finally, you already have Vandalblast and Return to Dust, which are important because they eliminate opponents' mana rocks, but I think you could include more artifact hate. Demolish is good for that because it sticks with the theme.
These are suggestions only, not meant to redesign your deck. Happy gathering!
Gattison on Boom! Yo land gone
3 years ago
So, keep in mind I rarely play out and am not the best guy to ask about the meta. My expertise lies mainly in creativity (which most MtG players call jank, lol).
However, I do play a LOT of pauper regardless, so, I playtested in the tester for lil bit, and I feel draw is problem. I also kept wanting to cast Simian Spirit Guide as a creature. How does the deck play for you? What's your situation by turn 4-5 in most games? And then later on?
Depending on how you play the deck, I would consider putting both Cleansing Wildfire (instead of Stone Rain) and Geomancer's Gambit (instead of Roiling Terrain) in the deck. Both will cantrip themselves, and even though they both allow the opponent to replace the lands they lost, Cleansing Wildfire makes the land enter tapped, so it still slows the opponent down. Plus you should be able to just destroy those lands within a turn or two before they become a problem anyway.
You could also try one each of Forgotten Cave and Tranquil Thicket for even more draw.
I also feel like Raze should be in here. It's SO cheap that it should be considered at least. Maybe swap out Simian Spirit Guide for something like Sakura-Tribe Elder to support the extra demands on your land base?
Balaam__ on
4 years ago
There’s not much targeted land distraction here, surprisingly. Both black and red have access to a plethora of spells that specifically target lands; you may want to focus more on these in particular. Crack the Earth could be satisfied by any permanent, and is giving your opponent the choice. Consider cards like Rain of Tears, Befoul, Molten Rain, Roiling Terrain or Boom / Bust—-they give you the advantage of choosing which land to sunder.
deebiia on The Middle Finger Deck
4 years ago
I like the idea of Crucible of Worlds or Ramunap Excavator and Strip Mine or Wasteland. You could just run those and piss people off. That could be the "shell" of the deck and then you have some kind of payoff like Roiling Terrain to finish 'em off.
robertstempien15 on Water World
4 years ago
Thank you for the advice. I did not realize green had so much land destruction, I thought that was mostly a red thing. Roiling Terrain looks like a great win condition too.
I added the suggested cards, took out the mono-black cards and decided to make it red and green. I added Rampant Growth to help ramp my mana out and hopefully get my land destruction spells out faster.
I took all the creatures out to make room, most of them were meant to just be walls but im not sure if that was wise or not. The creatures were just ones I had lying around so I'm open to more effective walls if you think the deck needs them.