Reclaiming Vines

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Reclaiming Vines

Sorcery

Destroy target artifact, enchantment or land.

TheoryCrafter on Scorched Jund

2 months ago

Thank you for your input, Sliverguy420. Some of what you posted about Cleansing Wildfire is how I described it in the Ramp & Draw section of my deck description. It's the primary reason why it's in there. However it can reduce the Opponent's mana if the opponent has no basic lands in their deck. Though I acknowledge that is as likely to happen about around as often as gaining life from Thermokarst.

Once I have two green producing lands, two red producing lands and a black producing land on the battlefield, there's other benefits to having Cleansing Wildfire the deck. Lands with activated abilities can be neutralized. Combined with Reclaiming Vines and Vandalize, it stops artifact lands from contributing to cards with Affinity for Artifacts. And, most importantly, it forces opponents to pull lands from their library to be targets of the next land destruction spell. Thus, like Vandalize, and to a much greater extent Destroy the Evidence, it feeds the graveyard.

However you do have a point about the mana curve and I will take lowering it in consideration each time I make changes.

Thank you again for your input, for reading me out, and May You Draw Well!

legendofa on Would City of Solitude Be …

3 years ago

TL;DR: It would not be mono-green.

It might have been a green effect in the past, but it's not anymore. The aforementioned Dosan the Falling Leaf is already more than fifteen years old. Manglehorn and Root Maze affect artifacts, and the latter also affects lands. Root Maze also was originally printed in Tempest and hasn't seen any reprint in almost fifteen years.

Mono- control, at this point, seems to be largely limited to:

Every card that forces discard in Pioneer is also , and two of those three are split/aftermath. Every counterspell in Pioneer also includes . Even specifically stuff like Plow Under is long gone.

Cards like Dragonlord Dromoka and Marisi, Breaker of the Coil say that maybe there's space for casting restrictions, but the confuses the issue. I believe that if City of Solitude were printed today, it would require somewhere in its casting cost, and any would provide an additional effect.

Knivesthebrutal on Lord Windgrace CEDH Land Hate

3 years ago

Liquimetal Coating an opponents land (preferably a basic); then then you Splinter them ALL from your opponent's deck.

Argothian Wurm and Shivan Wumpus are also fun bodies to get out early and force opponents to make those hard choices, as does Deus of Calamity - it's actually decent creature removal. Opponents, in theory, shouldn't have the gas to have big blockers out, so they have to chump block or lose more lands.

Destructive Flow is nice stax card

Bramblecrush and Reclaiming Vines are ok spot removal of non-creatures (including lands)

Reap and Sow , Mwonvuli Acid-Moss are ok land-destruction themed land fetch

Daryl, Hunter of Walkers and Pyrohemia or Pestilence make decent critter control/card advantage (obviously works wonders against zombie decks), though that is getting away from the theme of the deck...

bwanabeast5 on wurm land destruction

6 years ago

Get rid of the 2 Greater Sandwurm. AND IF YOUR SISTER REALLY REALLY WANTS Golgari Rotwurm THEN YOU SHOULD REALLY INTRODUCE HER TO Symbiotic Wurm. Also run more swamps, since its not Modern then you really should care about deck size too much. And take out (or you can just add the cards in) 1 Reap and Sow and 1 Reclaiming Vines. One more thing since i suggested the more swamps, have you considered Icequake?

Earthsfire on Pauper Ponza

7 years ago

I like what you have going here. I would suggest Bramblecrush instead of Reclaiming Vines though because it hits more targets.

Darth_Savage on Mono Green Control/Prison

7 years ago

Hi mistahARK

Cool deck, however Bramblecrush is just a straight upgrade from Reclaiming Vines. Noncreature permanents include Artifacts, Enchantments, Lands and Planeswalkers. I'm not sure why Michael's deck which inspired you didn't run it, then again it ran Roaring Primadox rather than Stampeding Wildebeests, in a mono green deck...

Also I don't think Lifecrafter's Bestiary is all that effective, to be honest in that slot I'd rather run Nissa, Voice of Zendikar or use Voyaging Satyr to give a little more ramp...

Still have a +1, this looks fun (not-fun).

htfilm on R/G Land Destruction

7 years ago

You know that you can remove black from your deck's pie chart in the 'edit' menu.

Aside from that, I really like this deck. It seems strong. If you are going for a full mana-denial plan, I would suggest replacing some of the land-based land destruction with Tectonic Edges and the Reclaiming Vines with 4 Mwonvuli Acid-Moss. You could also try Primeval Titan, which works well with your ramp plan and gets your land-based land destruction.

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