Tectonic Break

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tectonic Break

Sorcery

Each player sacrifices X lands.

McDeity on Korvold

1 year ago

Lower the curve. Plan on running no more than 10 cards that cost 4 or more mana (ideally fewer), and rely on casting multiple small spells a turn rather than one or two big ones. Probably also cut the Decree of Annihilation effects, though Wildfire, Tectonic Break, Devastating Dreams, and Epicenter are more interesting. Territorial Dispute would be an amusing inclusion.

Epicurus on I Have A.D.D.

2 years ago

I have found that mass land-hate is incredibly useful for Kaalia, since you don't need your own lands as much once she's on the board.

Etc.

Epicurus on The Land Eater

3 years ago

Very interesting.

I think that Tectonic Break has a place in here. And maybe also Lotus Cobra.

Epicurus on Lands are for Goblins

3 years ago

Land hate is awesome. Here's some suggestions you may or may not have considered...

Also, I've found that card advantage really helps in land destruction. With all of your equipment, you could try to include Sram, Senior Edificer, Danitha Capashen, Paragon and Puresteel Paladin. You could also get away with Howling Mine, for that matter, since your aim seems to be keeping your opponents from being able to cast anything they might draw from it.

And finally, you already have Vandalblast and Return to Dust, which are important because they eliminate opponents' mana rocks, but I think you could include more artifact hate. Demolish is good for that because it sticks with the theme.

These are suggestions only, not meant to redesign your deck. Happy gathering!

EdhOutlaws on

4 years ago

World Shaper Tectonic Break Swap for night's whisper & sign in blood(1 time use, commander is a draw engine already) If we get fetch lands get everyone you can fit in. Fetch lands, extra land cards, and crucible/ramanup effects provide an insane draw engine and can kill a table very easily with Retreat to Hagra or obnixilus(spelling) Fetch lands a dumb expensive right now. But Azusa, Lost but Seeking is cheap and Exploration is reasonable-ish for now. I chose to go all in on my lands and limited the dorks and rocks. It was awkward at first, normally I'm very dependent on my rocks and dorks. Then, you swap your "cultivate" and rampant growths for more basics. It's easy to set up a ramanup-exploration board state and just keep playing fetch lands from the graveyard, drawing, and getting korvold huge. I've killed tables with commander damage a ton. Sorry for the long post and terrible grammar. Build him how you want and have fun!

Epicurus on Klothys Hates Your Lands

4 years ago

Reznorboy, Past in Flames seems awesome in theory, but is a bit too costly for this deck. To pay 4 mana and then the mana cost of whatever spells I want to flashback, most of the time I'd be able to recur one spell, maybe two, and forget about casting it for its own flashback cost. Desperate Ritual and spells like that are certainly something I'm considering, if I can find the right one or two. Mana Seism is really the only one I'm using at the moment. Also, hell yes build that Tasigur deck!

Peoyogon, I'm already running Boom / Bust and Impending Disaster, as well as Tectonic Break and quick spells like Raze and Tremble. Jokulhaups and some of the others you listed are too high mana cost. If I have that much mana to spend, I've either been messing up, or I've been doing amazing. If the latter, I have a lot more lands to lose than the opponents, and if the former it's probably too late to be helpful. And Decree of Annihilation is a hard no because I have a lot of interaction with my graveyard, and would be screwing myself if I exiled it. However, Boil and Ruination are certainly possible maybes.

greyninja on What "land shortage"?

4 years ago

Glorious! The land destruction is a bit evil, but it works. I'd take out Tectonic Break for Creeping Corrosion since X spells whiff on cascade

+1 from me! Feel free to check out some of my lists for ideas. I have two temur decks; def my favorite 3c combination

Epicurus on Overpopulation

4 years ago

I. Love. Goblin decks.

And this is a good one.

I will always recommend Siege-Gang Commander and Goblin Grenade to all Goblin decks. So I'll do so here as well.

Next I would recommend Furious Assault. You're heavier on token production than creature spells, true, but the idea of any weenie deck is a-little-at-a-time, so since you're casting creatures pretty much every turn, it would help. Also synergies somewhat with Fires of Invention, and Torbran, Thane of Red Fell.

Lastly, you have a lot of mana ramp, but a somewhat low mana curve. I like the suggestion of Winter Orb mentioned earlier, but also I might include some amount of land destruction. Your opponents will need their land more than you do. Cheap spells like Raze and Tremble, permanents like Shivan Harvest, and bigger spells such as Tectonic Break, just to list a few examples. You might even be better served to use these in place of some of the mana ramp you're running, and could include Aether Vial to compensate.

Sorry for the novel. Looks pretty awesome already.

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