Creeping Mold

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Mirrodin (MRD) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

Creeping Mold Discussion

DuTogira on Modern Horizon

7 months ago

PlatinumOne "'modern counterspells cost 3 mana, or 2 mana with a downside' and 'wotc is anti-land destruction', I'd have to see sources before I believe those."

Bro... do you even play modern? Even the lands that blow up other lands either replace the destroyed land with a basic ( Ghost Quarter ) or have a cost of at least to activate. Tectonic Edge is an exception, but that qualifies more as "land management" than "land destruction" considering that you have to leave your opponent with at least 3 lands. Smallpox / Boom come in at , but they're symetrical, and Assassin's Trophy replaces the destroyed land with a basic (which sort of defeats the point), so again, not exactly in the spirit of "wotc supports carte-blanche land destruction for 2 mana". Fulminator Mage lets you destroy non-basics for and Cryoclasm / Blood Moon / Choke are all hate cards against certain kinds of lands, but again your opponent gets around it by playing not the kind of land you're hating on, so it's not "true" land destruction. True land destruction (of the "Destroy target land. That's it." variety) TYPICALLY comes in at with cards like Craterize , Creeping Mold , and Avalanche Riders , but Molten Rain and Rain of Tears do exist at . Even with that, modern doesn't have any COMPETITIVE lists built around pure land destruction, which should tell you something about the support (or lack thereof) that WotC has been giving land destruction as a strategy compared with other strategies since 8th edition.

As for counter-spells, the first counter magics you can play which can target ANYTHING (meaning aren't faced with some restriction such as Spell Pierce , Spell Snare , or Stubborn Denial which all fit the slot) are Mana Leak , Remand , Delay , Logic Knot and their ilk in the slot. The ONLY exception to this is Mana Tithe , but that's in white and sees next to no modern play, even in U/W control.
The first point blank "counter target spell and it goes to the yard" spells come in at with cards like Cancel , Dissolve , Dissipate , and their ilk.

If you would still like a source, here is mtgtop8's modern breakdown, which you will notice features no land destruction, and exactly 0 decks which use any "unconditional counter spells" which cost or less. The reason is that Land Destruction isn't competitively viable, and no carte blanche counters exists for less than ! If they did, the modern community would have found them by now, but instead, we find that WotC doesn't support these concepts and has been very careful not to print any cards that violate these patterns!

Welcome to modern by the way.

Inkmoth on Yeva! Give me Ludicrous Speed!

7 months ago

Whoa, this is sick! :D I dig it!

Would you consider adding in Nature's Claim in place of Creeping Mold ? It's instant speed and 3 mana less. I'd also consider finding room for Eternal Witness , since in a deck like this it's basically a Snapcaster Mage . Last but not least, what is Elvish Clancaller 's purpose? I may have missed something.

All around awesome!

Boza on Why Does Vivien Reid Exist?

11 months ago

ZendikariWol, why not? And now that you mention mold, why is that aspect of nature not represented in a green planeswalker? Instead of gender-bending Garruk, we can have a new monogreen planeswalker that deals with Creeping Mold and the inevitability of nature and its more destructive/deconstructive elements overtaking the unnatural.

Or one that was a sentient animal, plant or fungi.

What is the philosophy of green? Straight from the horse's (or Maro's) mouth:

"Green wants acceptance.

The other colors are all focused on how they'd change the world to make it better. Green is the one color that doesn't want to change the world, because green is convinced that the world already got everything right. The natural order is a thing of beauty and has all the answers to life's problems. The key is learning to sit back and recognize what is right in front of you."

So, we can interpret that as you being a cog in a grand machine and learning what you are supposed to do is the ultimate path to knowledge. When something lashes out against the status quo, green is the color to uphold it.

Another monogreen idea in that sense would be a planeswalker that is able to fuse with the elements around it.

There are many, many other possibilities for a monogreen walker that are not "Garruk, but as a black woman".

Just read this article:

Green philosphy

and by the end of it, you will have come up with at least 5 different mono-green walkers than what we got.

HeartOfGold on

11 months ago

Traditionally, Land Destruction is more control based. This looks like red aggro with land hate thrown in. Meh. That being said I would make this more of a control deck, Field of Ruin needs to be added in for sure. That can blow out dual lands, Ixalan lands, and Memorials. Memorial to War needs to be slotted in as well. This will slow things down but isn't too painful if you only put in a couple. From there you would have to add in more colors. Green for Creeping Mold, black for Spreading Rot, and white for Fall of the Thran. Lots of options for control and win cons just depends what way you want to go. I've been running a R/B control deck that does well due to all the burn and CC that's out there. It would be interesting to go Mardu and use all of the white control cards. Lots of life gain there to make Star of Extinction a more viable win con.

TypicalTimmy on Land destruction: taboo or legit ...

1 year ago

The problem with LD (Land Destruction) decks is that a they are slow. painfully slow.

I run one in Modern. Rakdos () LD.

You limit yourself to , which is a powerful color combination, but the issue here is you can win so much faster using those colors.

The majority of LD spells in red cost 4. This means you aren't doing anything until T4.

Rakdos has a serious lack of ramp. Sure, there ARE cards that are "technically ramp", but traditionally you are wanting to increase your available mana consistently every turn, not bring out Rakdos Keyrune on T3 and have MAYBE 5 mana on T4, assuming you hit all land drops each turn.

Keep in mind that even if you ARE hitting lands 4 turns in a row, in Rakdos that's not optimal. You want swift, cheap spells. Lightning Bolt and Fatal Push and Terminate. Not land after land after land.

Bleh.

Having said that, there are great ramp cards available. Infernal Plunge, Generator Servant, Koth of the Hammer, Crypt Ghast, Liliana of the Dark Realms, Iron Myr, Leaden Myr, Plague Myr, Palladium Myr... But again, you detract from your LD spells. The further you push back your goal, the further ahead your opponent gets.

Uuuugh... On a phone. Fml

NOW we get to the problems. In Modern, games are fast. Really fast. Pushing out a game 5 - 7 turns is not ideal when you can design to win on T1. Casually you're golden. FNM is a toss up. Competitively? Good luck.

This is why Blood Moon, and in some decks Alpine Moon are so important. They CONTROL the lands, not remove them. If you want to optimize LD, look for cards that destroy lands as a secondary effect, such as Ghost Quarters, Field of Ruin, and Encroaching Wastes. -- The problem here now is you fill your deck with colorless lands, and you destroy your land base while giving your opponent basic lands of their choice (mostly).

Ugh, this was a poor decision to type it all out on my phone...

Okay. So let's ask a question: Why Rakdos?

There's a surprisingly good amount of land destruction spells in Modern and in Red (34 in Sorcery) and the cheapest are Cryoclasm, Molten Rain, Stone Rain, and Peak Eruption. Note that with Cryo and Peak, you don't need to target basics. You can target lands such as Hallowed Fountain and Irrigated Farmland, or combine Peak Eruption with Blood Moon.

In black, there's really just Rain of Tears, if you're trying to keep it all under CMC < 4.

You'll also want to recycle spells. Good way to do this is Charmbreaker Devils, but at 5 CMC there are better spells. I like to run him because he let's me get back LD spells every turn. If they don't have 1-Drop removals like Path to Exile, they are F-'ed. I run minimal removal and lots of LD, so even if I don't topdeck into one I can always get one back for free.

Now it is true that green has LD as well. Acidic Slime, Creeping Mold, Reap and Sow, Spreading Algae, but again they are either slow and require ramp or are very specific in nature.

The more colors you add, the more fixing you need, and the less specialized your deck is.

That's why we don't run green. Stick to res as your main color with black support.

I'd focus on red LD sorcerys, and black instant creature removal for cheap, such as Fatal Push and Terminate.

Overwhelm with cheap 1/1s like Goblins, and pick cards with huge bang for your buck. Kiln Fiend and Monastery Mentor are perfect. Goblin Guide hurts you here as he is doing what you don't want - Getting them more lands.

Goblin Offensive and Krenko's Command are good. Two 1/1s for 2 CMC? Decent.

Overwhelm and go wide. It's cheaper and saves you Mana for LD.

If you want and can work it in, Reverberate and Increasing Vengeance copy spells so you can hit twice in one turn.

I'm not going to build a deck for you, but I hope I helped a lot.

It's a legit strategy, but needs to be precisely honed and even than may be too slow.

Control / removal is better than LD, but LD does work. Modern prides itself on non-basic lands.

That's where you attack.

As for EDH? Against 3 other opponents, you'll be so vastly overwhelmed it's not even worth it.

Midwest on Oh no, it's elves!!!

1 year ago

Why are you playing Vivid Grove and Joiner Adept in your Mono-Green deck? Elvish Piper doesn't seem to do much in a deck that has so much ramp and no expensive creatures.

Some recommendations that jump out at me are

Cut Joiner Adept, Elvish Piper, Wirewood Elf, Creeping Mold, Chorus of Might, Vivid Grove

Add Priest of Titania, Copperhorn Scout, Arbor Elf, Beast Within, Beastmaster Ascension, Mosswort Bridge

Blobby_Bobby on Bugs in the Kitchen and Mold in the Sink

1 year ago

Oketra the True would definitely always be on and beating, but unfortunately she just isn't on-theme. Mechanically she would be great, but I can't easily reconcile having a cat-guardian-of-the-people sitting around, not when I need to make room for Creeping Mold, Bontu the Glorified, Smallpox etc. Mechanically I would probably look more towards Illusionist's Bracers, Kodama's Reach or Alpha Authority to increase the lethality or cover weaknesses. But Oketra, like all double strikers, would definitely benefit greatly from getting some +1/+1 counters.

zephramtripp on Card creation challenge

1 year ago

Cryokarst

Sorcery

Destroy target land. If that land was not a snow land, you gain 1 life.


Thermokarst, baby! See also: Acidic Slime, Creeping Mold, etc. Green has loads of land destruction, and more gets printed/reprinted in every few sets.

Make the blue land destruction spell or a White non-Armageddon LD spell.

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