Boil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Boil

Instant

Destroy all Islands.

DreadKhan on What do you want more …

1 month ago

My problem with sideboards is mostly that you can put in some pretty obnoxious colour hate that you'd avoid mainboard, stuff like Deathgrip, Boil, and Omen of Fire are not fun to play against by most people's estimation, but at least when you run into it the player has to 'earn' those good matches by risking worse ones. I'm fine with people running Boil, but not if they're switching it in when they see I'm on mono-Blue and then pull it when I play my mono-Green deck (and add Acid Rain).

Another complaint I've heard is that there are maybe too many cards that steal opponent's cards to allow sideboards, because once you allow sideboards people will start running Wish effects, especially in brackets 3 and 4. That will force anyone who's on a theft deck to ALSO run a sideboard, and at that point we're not only at 110 cards (111 if you use a Companion lol), people need to run some diversity in their sideboard in case they steal an opponent's Wish effect and can only find a Sorcery or Artifact. Is this a huge issue? I don't think it's as big as the colour hate one, but it's still a factor, Wish effects become better tutor effects, and I don't think the game needs stuff like that (I don't think it's in the spirit of the game fwiw).

Also, final point, a sideboard is supposed to be accessed after at least 1 game has been played, if it's best of 7 you go through 3 games without access. Getting to board before the first game feels like insisting on going first in the nut kicking match, only to put on steel toe boots when they mark agrees.

Squee_Spirit_Guide on Totally Easy & Reliable Turn 1 Win

1 month ago

Thanks, SufferFromEDHD! Those are great suggestions! I can't believe I didn't think of Mox Diamond or City of Traitors. Maybe my brain thought they were too good for this deck :). Boil in the sideboard is a really good call too, I can definitely find a home for all of those. Thanks for the suggestions!

SufferFromEDHD on Totally Easy & Reliable Turn 1 Win

1 month ago

Summon Aboroth haha

Cool concept from the best blocks in MTG history. This here is a janky gem.

City of Traitors would be temporary early gas

Mox Diamond 1 or 2 would up the turn 1 odds

Boil was a common sideboard card back in the day

capwner on Kamarupa’s Challenge

1 year ago

wallisface Indeed that was the idea, so that they end up with islands to Boil and we don't!

Balaam__ on Kamarupa’s Challenge

1 year ago

Thanks for posting capwner. I did look at a Ponza-ish strategy but I wanted to build in Modern and a lot of the biggest payoffs and supporting cards weren’t legal. It would be pretty fun watching that little bead of sweat trickle down the other guy’s forehead after you play that first Boil though, ha

capwner on Kamarupa’s Challenge

1 year ago

If it were me I would be playing this with 4 Boil, and a whole lot of fetchlands to put my own flood counters on >:)

Balaam__ on Kamarupa’s Challenge

1 year ago

Glad you approve, kamarupa!

This was a lot of fun. Some of your suggestions I’ve already considered, but some I overlooked and I think they’d be great additions.

I passed on Contagion Clasp and Thrummingbird during the build—one is too slow and the other too weak/unreliable. I haven’t seen Ichormoon Gauntlet before now, but I didn’t want to incorporate too many costed cards (an earlier draft tried it, leaning heavily into countermagic, but just didn’t work well).

It’s funny you mention Bioshift—one of my favorite builds was a counter heavy deck with Simic Ascendancy as the Wincon where Bioshift is worth its weight in gold. It was the first thing I thought of here, but misremembered the card as being able to move any old counters instead of only +1/+1’s. I also looked at The Ozolith but you’re right, it’s junk here.

As for Yavimaya, Cradle of Growth…that one completely escaped my notice. Initially I got super excited, but on second thought it might not work. It itself being a land would mean if it ever got the Flood Counter then its other text would be redacted. If we could have two of them in play simultaneously then it would fix the problem, except…we can’t. It’s Legendary :/ There are ways around that of course, but that’s too much deck real estate devoted to something that we don’t really need anyway. Great idea though.

Lastly, I considered a Ponza-ish combo deck featuring Choke, Boil etc as primary pieces but took the low road of depravity and went with the mess you see here instead. It’s not a bad idea though, just ‘too good’ for my gutter deck building sensibilities.

DreadKhan on Mishra's attackers

3 years ago

Berserkers' Onslaught is pretty handy if you've got big attackers, double power and first strike is sweet for 5 mana. Rite of the Raging Storm can help by giving you a 5/1 every turn to swing with, while also giving everyone else one to swing at anyone but you, which helps create some chaos as long as people don't run big blockers, and even if most people do, just someone not having a blocker will make that 5/1 a slow, steady source of damage, and people must hold back a blocker for it or take the 5. I like Onslaught with Rite, and if I can get a Mask of Griselbrand and Exquisite Blood you can do a tremendous amount of work with a 5/1, including drawing 5 cards when it dies. Mask is good in general in my experience, evasion is helpful in Rakdos, as is Lifelink for various 'pay life' effects that you might want to run. Some of those include Phyrexian Purge and Fire Covenant, both very strong old cards in many metas, but they work best with some life gain. 2 more cards that cost life and tend to feel pretty good in EDH are Ashes to Ashes and Reckless Spite, hitting 2 bodies is pretty helpful, and black Exile isn't super-common.

Kyren Negotiations are an interesting option if you have lots of goblins but can't swing through a Propaganda. Make an Example is very good value, you choose what dies (not targeted), and each player loses at least their best creature, maybe more). Volcanic Offering is a really solid card that can deal with 4 things that are bothering you if someone else is feeling helpful, but it can never directly hurt you, this can shut down an archenemy with one spell. If you find yourself troubled by Blue decks, there are Boil, Boiling Seas, Omen of Fire, and Citadel of Pain that are pretty helpful vs Blue and 2 colour Blue decks.

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