Destroy all Islands.
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
2 weeks ago
1x Legion's End
This was the sideboard of a semi-recent 5-0 goblin list. Maybe it will be useful to you.
3 weeks ago
Jett2112 hmm, I'm not sure which would be best... I love dictate's flash but the one sided effect of emancipation is brutal. I have not played with latter yet so I'm not sure if the steeper cost is worth it.
Since you are going against these hyper competitive decks, you could also consider adding cheap to cast, powerful land-punishment effects like Price of Progress, Price of Glory,Ruination, and Boil. If you went down this route, you could rework your lands to be more basic so you can make these cards just your opponents and seriously disrupt any combo wins. Just an idea though. It still might be too slow against your meta...
1 month ago
Reznorboy, Past in Flames seems awesome in theory, but is a bit too costly for this deck. To pay 4 mana and then the mana cost of whatever spells I want to flashback, most of the time I'd be able to recur one spell, maybe two, and forget about casting it for its own flashback cost. Desperate Ritual and spells like that are certainly something I'm considering, if I can find the right one or two. Mana Seism is really the only one I'm using at the moment. Also, hell yes build that Tasigur deck!
Peoyogon, I'm already running Boom / Bust and Impending Disaster, as well as Tectonic Break and quick spells like Raze and Tremble. Jokulhaups and some of the others you listed are too high mana cost. If I have that much mana to spend, I've either been messing up, or I've been doing amazing. If the latter, I have a lot more lands to lose than the opponents, and if the former it's probably too late to be helpful. And Decree of Annihilation is a hard no because I have a lot of interaction with my graveyard, and would be screwing myself if I exiled it. However, Boil and Ruination are certainly possible maybes.
1 month ago
Have you considered putting in any mass land destruction? Jokulhaups, Decree of Annihilation, Boom / Bust, Impending Disaster, and Obliterate are great options if you want everything to wipe away and cards like Boil, Ruination, and Wildfire can be basically one sided land wipes in the right build.
1 month ago
Braid of Fire - Molten Disaster - Chain Reaction - Magmaquake - Viashino Heretic - Wildfire - Pyrohemia - Violent Eruption - Starstorm - Pyrokinesis - Street Spasm - Rolling Thunder - Boil - Arc Lightning - Steam Blast - Breath of Darigaaz - Slagstorm - Flame Jab - Pyroclasm - Flamebreak - Volcanic Fallout
2 months ago
Nice list. I would run Boom / Bust, Catastrophe, Boil or something like Magus of the Moon instead of Ruination tho. Maybe your playgroup runs a lot of nonbasics, but you also have a lot of nonbasics so.
2 months ago
I agree with multimedia: Two-mana mana-rocks are really important in EDH, as long as you're not in green. My first instinct here is to add more of them, and upgrade the three-drop rocks to two-drops. Three-drops like Commander's Sphere and Chromatic Lantern aren't as good, since they don't allow you to cast your general turn three. Consider some adding some of the following: Talisman of Conviction, Talisman of Hierarchy, Fellwar Stone, Talisman of Indulgence, Arcane Signet, Everflowing Chalice, Mind Stone...
I like Crackling Doom, since to be good 2+-for-ones are necessary in EDH (since you have 3 opponents). Fire Covenant and Kolaghan's Command are also fairly powerful, the former more than the latter. Wear / Tear is also a RW staple.
There're some lands I think you missed. Savai Triome is almost strictly better than Nomad Outpost and could probably replace one of your basics. Mana Confluence, City of Brass, Reflecting Pool, Forbidden Orchard and Exotic Orchard are also funny, though the first few are kinda expensive. If you have $10 and want to get spicy, Shizo, Death's Storehouse can replace a basic Swamp and will give your general more evasion. I also think you can cut one to three lands if you put in more artifact-based ramp, since this'll make your deck faster. Slow-fetches like Rocky Tar Pit, Mountain Valley and friends are also on the table, since they can get Smoldering Marsh and Savai Triome (if you run it).
Alternatively, you could consider the "moon" plan. Blood Moon and Magus of the Moon can be back-breaking against a lot of decks, and if you design your deck right you can still run them in a three-color deck. Running snow-covered lands and Arcum's Astrolabe can help, and your signets/potential talismans are all good ways to smooth out your colors. Ruination is similar. If you want to go hard (I like pushing my decks to be as good as possible), consider Armageddon and Ravages of War: those can end a game if your general is out, since you can prevent a response.
Depending on your meta, you may want to consider cards like Cursed Totem. If you're playing against a green player (who is playing dorks, which they 2,000% should), this will shut down Elvish Mystic etc. and slow them down like crazy. It also shuts down Jace, Vryn's Prodigy Flip shenanigans and other abilities.
Deflecting Swat seems like a good way to protect your general from spot-removal.
Last card I can suggest is Cataclysm. It's good for wiping the board once you've landed your general, and making people lose their lands serves as protection for her. Also note that it totally wipes planeswalkers.
2 months ago
Foremost, I would first like to commend you for the solid effort attempt at optimizing this deck, you got some very interesting win conditions that I personally enjoy.
Now, with that said, I would like to point certain means by which I believe we can improve this deck even further:
1)The deck has few responses, if I may recommend the following: -Mana Tithe -Rebuff the Wicked -Pyroblast -Silence = this one is a "must" imo. -Angel's Grace -Red Elemental Blast -Ranger-Captain of Eos = also a tutor.
2)We can add more control, because the high cmc of the commanders makes you slow, since such is the case, why not slowing our opponents instead? -Authority of the Consuls -Blind Obedience -Deafening Silence -Terminate
6) key cards that can search thru all your deck your win condition: just be sure to have at least one piece of the combo in hand already and enough life to pay... -Plunge into Darkness -Tainted Pact -Demonic Consultation -ad nauseum this are insanely powerful cards...
9) now that this new additions have vastly reduced the overall CMC of the deck, you can now have the luxury of cutting lands proportionate to reduction of cmc average :) depending how much cheaper your deck is, the less lands u can put in it... you could go all the way down to 34 lands, now am concerned with the quality of land base, so let me suggest a handful to you: -Forbidden Orchard -all 3 shock lands -all 3 pain lands -City of Brass -Luxury Suite -Ancient Tomb -Tarnished Citadel -Phyrexian Tower -Graven Cairns -Castle Ardenvale
10) add Kiki-Jiki, Mirror Breaker he can create infinite copies with bell ringer and he can also create an infinite combo with silvar and fiend hunter...
-you need silvar and fiend hunter (with any card banished by his eff it doesn't matter here)...
-then summon kiki jiki, create copy of fiend hunter...
-new copy of fiend hunter banishes kiki giki...
-sacrifice the copy fiend hunter to silvar...
-kiki giki return untapped...
-create a new copy of fiend hunter...
-banish kiki giki again...
-rinse and repeat...