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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal


Enchantment — Aura

Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.

jamochawoke on Path to Exile or Swords …

2 years ago

TypicalTimmy the best removals are actually the Arrest enchantments. Your examples give them an indestructible chump blocker and a land for ramp as well.

I'm talking about:

SrPhox on

2 years ago

Balaam__ my thinking was if I could use the Swarmyard to cast the green on Return to Nature, also to avoid any protection against black/white, but maybe I would put more two Disenchant on this, I am not sure. About Murder, my thought was to use this in addition of Demotion in cases of indesctrutible. What you think?

TheVectornaut on Menacing Detainment

3 years ago

As far as menace creatures go, I like Dreamstealer or Kheru Mind-Eater to deny the opponent of additional creatures. Red is also well known for menace since you gain access to Labyrinth Raptor, Sonorous Howlbonder, and the odd Sin Prodder. It also has a bomb in Master of Cruelties that benefits from a lack of blockers. Silent Arbiter can accomplish a similar goal to your auras when attacking if you don't mind embracing an exalted style, possibly via Sublime Archangel.

Another option could be to embrace the large number of auras with synergetic cards like Eidolon of Countless Battles, Kor Spiritdancer, and Sage's Reverie. Some other Arrest options I like are Pillory of the Sleepless, Prison Term, or the cheap Demotion.

Jaktipe on Alela Voltron

4 years ago

-1 Sky Tether

+1 Demotion

I think that as a pseudo-removal spell Demotion works better than Sky Tether in this deck.

Ziusdra on Card creation challenge

4 years ago

Hmmm perhaps its mana cost should've been . Its ability gets better and better with each commander tax though :)

Ready thine Pacifism and Lawmage's Binding and Demotion and Luminous Bonds and Curse of Chains and Sleep Paralysis ! We're going to make our enemies groan! (maybe if we're really mean we'll run some Abduction or Control Magic )

LadyZ on Religion is War

4 years ago

Some of the cards you're running aren't the best in commander. Some cards I'd look at cutting are Renewed Faith , Repel the Darkness , Gideon's Reproach , Vengeance , Tectonic Rift , Demotion , Demolish , Screaming Shield , and Fresh-Faced Recruit .

There are a variety of cards you could look at adding, depending on the exact focus of your deck. Some cards you will likely want regardless however are Boros Charm , Swords to Plowshares , Path to Exile , Smothering Tithe , Commander's Sphere , Solemn Simulacrum , Burnished Hart , Staff of Nin , and Marshal's Anthem

iphone_thanOs on Enchanting Lifelink

5 years ago

suggestions: Demotion , Urban Utopia , Conclave Tribunal , Assure / Assemble .

i think these would fit well with the theme, and help cover your deck's blind spots.

Demarge on

5 years ago

Conclave Tribunal is for the most part a much better removal option to Luminous Bonds as it's usually just as cheap if not cheaper while also hitting more targets, you could also go the other route with Demotion if your main goal is to just get past something.

Now for running Ritual of Soot in an aggressive creature based deck I'd suggest not doing, running more knights like Midnight Reaper or Aryel, Knight of Windgrace, or just bumping up those 3 of's would probably benefit you more. Find / Finality might be a more suiting board wipe card for the deck while the cheaper half being pretty good draw in a drawn out game, against mono red you might often just have a couple creatures in the graveyard anyway.

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