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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Territorial Scythecat
Creature — Cat
Trample (This creature can deal excess combat damage to the player, planeswalker or battle this is attacking if lethal combat damage would be dealt to all blocking creatures.)
Landfall — Whenever a land enters under your control, put a +1/+1 counter on this.
Gman6664 on
Tatyova, Land Cruiser
7 months ago
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Lands: Take Simic Guildgate and Woodland Stream out. Any land that enters tapped without benefit is below par. Yavimaya Coast you can leave in for a budget add. Its personally not a card I like but this commander does offset its self-ping well.
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Remove: Hermit Druid and Elvish Reclaimer dont synergize well since you dont focus on graveyard recursion. This isnt a Muldrotha, the Gravetide deck. Though I do see a few more additions to this graveyard sub-theme now...but I feel its moreso to make work Icetill Explorer. Personally, I'd stay away from graveyard stuff since this is Simic and not Sultai. But you could still make it work, though my personal rec is to stay away from that subtheme all together. (An easy) Cut Urban Evolution, I'd want to do more than draw three cards and play an additional land for 5 mana. Tatyova, Benthic Druid has this built in and should be triggering often that you wouldnt need that card.
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Praise: Mossborn Hydra, Territorial Scythecat, Seedship Agrarian are welcome additions that stack when you play lands, and are even better when MULTIPLE lands a turn are played. Roil Elemental is one of my pet cards and by god is it fun to hit the table and mess with people.
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Consider: Panharmonicon if you are going to consider ETB creatures for a number of your land drops (think of how Ashaya, Soul of the Wild will pop off!). Add Retreat to Kazandu to amplify when your lands enter on any other creature (switch with Retreat to Coralhelm.
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Confusion: I'm curious about your Hydras' and 'X' cost creatures and their effectiveness. Not what I would have thought to do with a bunch of mana, but it does set you up where an opponent can counter your big spell and your turn is dead in the water. I'm otherwise not seeing big bombs in your deck. Yes, Vorinclex, Voice of Hunger is formidable, and Avenger of Zendikar is a staple in this kind of deck. But how do we make these creatures all unblockable? How do we beef them all up with +1/+1 counters? Or how do we protect and regenerate our creatures from board wipes?
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Thoughts: You clearly like playing Blue, some counterspells are present and you like to mess with your opponents plays. Theres something to look into here with that mentality. Not sure what it is as I havent found myself on that particular 'counter' path in MTG yet. But worth exploring to make this deck more your own and less how I've built mine.
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Conclusion: Overall, its a vast improvement from what it was and is certainly faster. I'd focus on getting to either a good combo or having a fordmiable board state. My deck focuses on tempo and bouncing opponents lands back to their hands and giving me advantage that way. You have found a playstyle that works for you and you should keep exploring it.
Defied-27 on
Hans Gruber likes this deck (Budget)
4 years ago
Drellino thanks for the suggestions! I was actually running Courser of Kruphix, but didn't feel like it improved the speed of the deck, however you can run it for sure. However I absolutely agree, that there are too many 3-drops in this deck, so I thought about Fearless Fledgling instead of Territorial Scythecat. Concerning Felidar Retreat, I'll try it as finisher. It brings down the manacurve of the deck down a bit, so that's a big plus.
sholomo on
Crucible Gruul Landfall Variant (ARENA)
4 years ago
Please try swapping out one Territorial Scythecat for a Cosima, God of the Voyage Flip they are removal proof while exiled and refill your entire hand after a few turn in exile after the opponent wipes our your board. some tricks I like to use are leaving an Evolving Wilds unpopped so I can bring it in at the end of the opponent's turn for hand refill and big swing. I promise you won't regret it!!
player61050 on
Poor Man’s Landfall
4 years ago
A card that I have had good fun with is Skyclave Pick-Axe. Since it comes with the free first time equip, it basically doubles the gains for the landfall triggers on all of your creatures for the one green mana. Throw it on the mammoth, get a double trigger with one of the sac lands, now it's 11/11, or 19/19 after a bit of the 'ol Roiling Regrowth lol. Honestly though, I don't know what I would cut here. I don't really play standard and am generally not familiar with the meta (not that it wouldn't matter if I was because it changes every month, hence my aversion to standard). My pioneer version of this deck pretty much ditches the interaction and goes all in on getting as much land on the field as I can, as quickly as I can, with the hopes of overwhelming my opponent before they can play anything that needs answering (because I won't have any answers...). Might make an interesting sideboard choice if it looks like you won't need as much removal in a particular match up or something maybe.
I'm glad I stumbled upon your deck. I had also passed on the Territorial Scythecat for the same reasons you did, but now I'm thinking that trample might actually be a pretty handy little ability to have and I doubt I would have given it another thought if not for reading the comments on this. I'll have to play around with that actually. Great deck here!
Balaam__ on
Poor Man’s Landfall
4 years ago
Thanks KBK7101. I initially overlooked Territorial Scythecat because its base stats are pretty weak for the cost, but Trample may be more worthwhile as you say. I’ll add it to the maybeboard for now.
KBK7101 on
Poor Man’s Landfall
4 years ago
Would Territorial Scythecat be worth swapping in? Having trample could help a great deal against decks that have lots of creatures.
Great job on the deck either way! Super low budget decks always surprise me with how well they can run.
Defied-27 on
Hans Gruber likes this deck (Budget)
4 years ago
Jackfrost23 Thanks so much for your input! I love the suggestion of Zuran Orb now that Titania, Protector of Argoth is a viable option. The only reason I won't include Crucible of Worlds and Urza's Saga is because I'm trying to work on a budget, but they are great additions never the less. I think the most debatable slot is Territorial Scythecat and Rampaging Baloths. I just like these cards and I'm finding myself not beeing able to kill my darlings :D
zapyourtumor on
5 years ago
Alrighty.
General Notes: I see a whole lotta fatties and some ramp but not too much interaction. I'd definitely cut some of those high cmc cards and replace them with more low to the ground creatures. Also, imo splashing white would be a lot more useful than splashing black because you can use Steppe Lynx and maybe Path to Exile along with white's sexy sideboard suite, and Ol' Obby is not worth the splash. I haven't tested Nissa of Shadowed Boughs , but if she turns out to be op as fuck, then I would suggest adding some black removal at least like Push and Trophy .
In modern, ramp like Cultivate and Kodama's Reach are gonna be way too slow. I'd definitely cut them. If you want ramp of this kind, then maybe Search for Tomorrow . Also I don't really see why Crackle with Power is there, although I guess you could cast it for a decent amount with the ramp and Lotus Cobra . Another "ramp" spell I think is worth trying is Atarka's Command . It can ramp, bolt the opponent, pump all your creatures, clap your opponent's lifegain, etc. Also can't forget our boy Lightning Bolt .
For creatures, I'd at least cut Ob to 1 copy, if not altogether. Same with Omnath, Locus of Rage , unless you want to lean more into the elemental tribal. Territorial Scythecat does not seem worth it. I like Ancient Greenwarden , but it costs 6, and it doesn't actually do anything by itself either, it depends on other landfall creatures, so I'd also cut that to 0-1.
To replace some of these cuts, I suggest more aggressive creatures such as Steppe Lynx as previously mentioned along with Brushfire Elemental . Wayward Guide-Beast is really interesting as well.
For lands, fetch lands would obviously increase the deck's power significantly, but I assume you aren't using them because of budget constraints.
Don't really have anything else to add rn but if I think of smth I'll be sure to tell you.
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