Classic enchantress deck. Stall the game and keep you safe with your pillow fort cards (Ghostly Prison,Propaganda and Sphere of Safety) while trying to accumulate value with your enchantresses ( Enchantress's Presence, Satyr Enchanter, Setessan Champion and Eidolon of Blossoms ). The deck also has a token theme with cards such as Parallel Lives, Sigil of the Empty Throne, Luminarch Ascension and Archon of Sun's Grace. To close out the game you have various options: overrun everything with tokens, or make everyone at the table hate you with combos like Plea for Guidance + Solemnity+ Decree of Silence or Enchanted Evening + Calming Verse or Cleansing Meditation or Aura Thief.

UPDATE 29/08/2018 The following cards have been replaced:

Heliod, God of the Sun --> Doubling Season As it has better synergies with the commander and the token strategy. The value of getting two Estrid Masks instead of one makes the deck even more resilient that it already is. Plus, as Panas pointed out, Heliod's ability does not synergize with any Enchantress, with the exception of Eidolon of Blossoms.

Spawning Grounds --> Rhystic Study Just an overall better card and an amazing card draw engine (I see it as a sort of "safety net" in case I don't draw my Enchantresses).

Archetype of Imagination --> Counterspell and Archetype of Endurance --> Disallow Simply because the archetypes were not good cards to begin with; with the addition of this counterspell package I aim to make this deck's combo finishes more consistent.

Heroic Intervention --> Narset Transcendent I'm still not so sure about this one, but this card simply oozes value: getting an extra card, getting an extra casting of out single-target-removal spells, and if the ultimate goes off is basically game over, what's not to like?

Rogue's Passage --> command tower I simply forgot to include the best land in the format XD

UPDATE 01/09/2018 The following cards have been replaced:

Selesnya Signet and Simic Signet --> Land Tax and Swan Song I've been playing this deck a lot lately and most of the time, these cards were a nuisance much more than anything else, so I'm switching them for more consistency in both assuring myself not to draw too many lands and protecting my stuff.

Winds of Rath --> Supreme Verdict in my metagame regeneration effects are not that common, but counterspells certainly are, so, this is a strictly better card.

UPDATE 06/12/2018 The following cards have been replaced:

Brushland --> Temple Garden with the release of Guilds of Ravnica i've had the opportunity to make a small upgrade to my mana base, probably the other 2 painlands will be replaced as Ravnica allegiance comes out.

Aura Thief --> Heliod, God of the Sun I re-included Heliod mainly for 2 reasons: 1) Aura thief's triggered ability is too difficult to trigger, and is a dead card in hand more often than not. 2) with both Doubling Season and Parallel Lives, Heliod suddenly becomes an amazing mana sink and win condition if left unchecked for too long, the fact that it is indestructible, is just added value.

Tuvasa the Sunlit --> Sylvan Library I recently got hold of a copy of this amazing enchantment and I colud not resist including it here. Tuvasa, while being a pseudo-enchantress, was in the deck mainly for that reason, and the fact that it would grow to absurd levels of Power/toughness did not matter in the slightest. With the Library I aim to make the deck more consistent thanks to its card selection and occasional extra card draw

Narset Transcendent --> Privileged Position Thank you guild Packs! i decided to switch this two cards simply because, due to the pillowfort-y nature of the deck, playing a card that has the potential of locking other opponents out of the game, would paint a huge target on your back, and since this is not what the deck aims to do, I opted for a safer route.

UPDATE 13/02/2019 Cultivate --> Wild Growth I think that it works better with Estrid and the Enchantress package

Spring Cleaning --> Cleansing Meditation Obvious switch, since having threshold in this deck is way more likely than winning a clash (especially since in my meta there are a lot of big mana decks)

Worship --> Phyrexian Unlife Since the deck was not relying on Worship very much, I chose another enchantment with almost the same purpose, and that also has some synergy with Solemnity

Auramancer --> Academy Rector Due to the scarcity of tutors but not of recursion, I wanted to include Rector to add even more consistency to the deck

Quarantine Field --> Grasp of Fate Grasp is overall a better card, and removes the same amount of permanents as an 8-mana Quarantine Field, but just for a cmc of 3, giving me the opportunity to cast multiple spells per turn.

Forge of Heroes --> High Market Since I'm including Academy Rector, I need a way to trigger him reliably, so I removed the most underwhelming land in the deck to include one that allows me to trigger Rector and Aura Thief

Beast Within --> Parallax Wave Due to the interaction between it and Opalescence-style effects, is a one sided board clear, that works perfectly with the rest of the deck, plus we already have lots of ways to remove non-creature permanents

Phyrexian Rebirth --> Tuvasa the Sunlit we already have plenty of creature removal/pillowfort cards, so i decided to re-include Tuvasa in the Deck.

Kruphix's Insight --> Aura Thief Speaking of re-inclusions, Aura Thief is back! now with the inclusion of High Market, triggering him is easier than ever, and using it with Enchanted Evening will result in a lot of lost friendships.

Eternal Witness --> Opalescence Just to have more redundancy with Starfield of Nyx

Sandwurm Convergence --> Replenish is a 50-dollar card, so it has to be good

UPDATE 03/10/2019 Market Festival --> Smothering Tithe I've been playing a while with this card, and it helps push forward your game play way much better than Market Festival does, and it also leaves your opponent in an uncomfortable position, deciding wether to pay the 2 and not give you a treasure, therefore slowering their game plan, or giving you mana that you can use to combo off even more quickly

UPDATE 28/01/2020 Ajani's Chosen --> Archon of Sun's Grace just a straight upgrade, better stats, evasion, the tokens have evasion, added synergy with Heliod, God of the Sun

Verduran Enchantress --> Setessan Champion it's an easier-to-cast enchantress that can also turn into a huge threat, and just like Archon of Sun's Grace, it synergises with Heliod, God of the Sun

Plains --> Hall of Heliod's Generosity a very nice card i simply missed from Modern Horizons, it just gives us extra resiliency against spot removal, and it pairs up nicely with Rhystic Study

UPDATE 30/01/2020 card:seal of clensing --> Destiny Spinner another nice addition from Theros: Beyond death, that makes even harder for our opponents to interact with our enchantments

Herald of the Pantheon --> Calix, Destiny's Hand i'm still not sure about this one, but i wanted to give Calix a try :I

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94% Casual

Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

51 - 0 Rares

14 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Angel 4/4 W, Bird 2/2 U, Enchantment Cleric 2/1 W, Mask, Pegasus 2/2 W, Treasure
Folders Heliod
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