Consign to Dust

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Journey into Nyx (JOU) Uncommon

Combos Browse all

Consign to Dust

Instant

Strive — This spell costs more to cast for each target beyond the first.

Destroy any number of target artifacts and/or enchantments.

Consign to Dust Discussion

dalinius97 on Windgrace v2

11 months ago

So personally my issue when I was looking at the precon is that part of the deck focuses on getting lands into play fast, for that aspect of "lands matter" and the other portion focuses on discarding and trying to get lands into the graveyard. From what I can see, you are focusing on getting lands into play as much as possible and to have a few ways to get lands from grave to the field. Heavy landfall based. Shattering Spree in my opinion is way better than Consign to Dust. So cards that put lands into the grave or are focused about putting cards into the grave is actually going against 90% of your deck, Worm Harvest is a great card but the only thing that puts lands into your graveyard is your commander and your commander himself is going against 90% of your deck. Sure you have so many ways that discarding a land every turn, you should still have a land to drop every turn because of the amount of sorceries you have that give you lands. Therefore the Worm the majority of the time will be pretty meh, other times will be great, and then occasionally be a dead card. Back to Nature is also better than Consign to Dust. Simply taking out Worm Harvest for the Back to Nature would be better. You also lack draw. Your whole plan is to get your commander out so you can have a constant stream of cards, but if you ever get targeted, or your commander gets killed over and over. You will run out of cards and you will have nothing. Also why aren't you running the other omnath?

Randomsome1 on Here Be Dragons

1 year ago

RubyStrings Thank you for all these suggestions! Oracle of Mul Daya is definitely better, but my budget is running low and I want to try and keep the deck as tribal as possible.

I will look at taking out Crucible of Fire for Quicksilver Amulet and Broodmate Dragon for Scalelord Reckoner. they shouldn't affect too much except adding some more white, which I think my current mana base can handle. Would Consign to Dust and/or Primeval Light suffice for enchantment/artifact hate? I know one is slow, but I would love you thoughts on these.

Currently, I see Indestructible as a big possible threat, mostly Blightsteel Colossus so Utter End and Anguished Unmaking are great suggestions!

I feel like Steel Hellkite Siege Dragon Forgestoker Dragon Ryusei, the Falling Star Scourge of Valkas Deathbringer Regent Silumgar, the Drifting Death and Dragon Tempest give me a lot of pseudo wipes. I was looking to Merciless Eviction at some point because Indestructable is always a problem.

With all the ramp I have, Dragonstorm has been a game ender with Dragon Tempest and/or Ramos, Dragon Engine. I usually grab Scourge of Valkas, Broodmate Dragon, and whoever else I need for the situation. Usually it storms 3 times.

I would love a Bloodstained Mire, Wooded Foothills and Verdant Catacombs. Right now I'm running Rocky Tar Pit, Mountain Valley, and Bad River for budget reasons. I also want to put it a Cavern of Souls for Ancient Ziggurat

Into the Wilds really ramps! That is awesome, thank you for telling me!

You definitely seem more experienced then me so I hope keep bouncing ideas back and forth. This is SUPER helpful!

TiagoMourao on Mono-Green Control?

2 years ago

Great deck! The idea is really interesting and looks really fun to play! :)

Here are a few suggestions:

  • I really think you need to go all in on the Ancient Stirrings playset, as finding your Liquidmetal coatings effects are crucial to your strategy.
  • Avoid Fate (yes, its modern legal xD) is an interesting option for the sideboard, when people bring in all the artifact hate, and you can also dodge a few Bolts hehe.
  • Consign to Dust is an insteresting late game option!
  • Viridian Corrupter actually forces you to destroy an artifact, and that can fireback when you just want a creature... Maybe Reclamation Sage is less unforgiven in that regard? Or maybe just Glissa Sunseeker for the repeatable effect (works perfectly on lands)!
  • I think you dont have enought creatures, but Nullmage Shepherd is a very cool card here!
  • Psychogenic Probe does a good job punishing fetch lands and other uncool searching stuff :)

Cheers!

DaringApprentice on Isao, Budget Bushi(<15$)

2 years ago

If you want more suggestions, here are some more:

Since you don't have too many Arcane cards in general, I'd recommend taking out all of them and replacing them with cards that work better in general.

To replace Strength of Cedars, you could use Blanchwood Armor.

To replace Kodama's Might, you could use Giant Growth or Sylvan Might.

To replace Wear Away, there are a lot of options, but some include Fade into Antiquity, Return to the Earth, Deglamer/Unravel the Aether, Reclamation Sage, Consign to Dust, and Seal of Primordium.

Also, since you aren't running too many Auras, you could replace Gatherer of Graces with Yavimaya Enchantress, whose ability counts all enchantments, not just those that you control.

UnleashedHavok on Hope You Didn't Want That

2 years ago

Hey Beio53! I'm glad you like my build, and thanks for the suggestions, they are great! I agree with you on Consign to Dust, the mana cost is intimidating and I will definitely let you know how the deck operates with it. I think two of my favorite suggestions you gave were Scab-Clan Berserker and Alpha Authority. For now, with my budget for the deck, I think that those are two must have's. I'm also thinking about Forgotten Ancient and Curse of Predation, I'm just not sure what to take out. As for your suggestion of Sword and Dominus, I like them, but until upgrades to the deck they will sit out. I have several decks in the works right now, and my goal is to actually purchase them, play them and see what upgrades I want to do over the next several months.

Beio53 on Hope You Didn't Want That

2 years ago

Been looking forward to seeing your Yasova Dragonclaw build! First of all your noncreature removal/punishment is absolutely solid, but there are always options to improve.Consign to Dust has always been a bit intimidating for me due to the upfront cost but to conserve cards I suppose it's the best option, let me know how it works for you. If you're looking to scare opponents from noncreature spells, Scab-Clan Berserker is an absolute must. It's a smaller tick than ruric that but being able to put her out quickly sets the game in your favor. Acquire also can be used to take your opponent's best artifacts like Akroma's Memorial or even just something to help you like a mana rock. I've never regretted adding it to my deck.Your mana seems to be pretty solid with your search spells and Frontier Siege is a nice touch since you're a bit green heavy, but I truly believe Sword of the Animist is an edh staple and it makes for a way to boost your commander a bit for taking things so maybe it could replace Tenza, Godo's Maul since you don't have a lot of red and the basic boost is the same anyway.As for taking, you've got great control/copy capacity in your creatures, especially for neutralizing commanders: copy, take, then sac original because of legendary rule, courtesy of Stunt Double at instant speed. Depending on your interest, I think Dominus of Fealty could be incredibly useful and possibly an alternative to Conquering Manticore. It's a 5 cost of either blue OR red mana, and it can take any permanent every turn and use it. That's sustained control and still a 4/4 flyer if you're looking to deal some combat damage.I like your cluster of small defenders that give card draw. That with prime speaker, Temur Ascendancy and Zendikar Resurgent make for great card advantage.As for yasova herself, it depends on your opponent but I think a bit more growth could do you some good. Armory of Iroas works well but Curse of Predation will grow every attacking creature at less total cost but I suppose multiplayer battles against a big target might make it a double edged sword. Forgotten Ancient also makes for growth of any creatures every turn and a small deterrent to opponent casting. Magebane Armor is useful for yasova boost and burn protection but maybe a bit niche? Alpha Authority or Champion's Helm could be a better option but the helm is a few bucks. These options are all useful for Willbreaker as well since you want to protect her with your life and hexproof is always something to pack extra of. Love the ideas and spells though, Roil Elemental and Aethersnatch in particular are just perfectly suited to the deck in my opinion.

Halphinian on Tazri and Friends

3 years ago

I have a few suggestions:

-1 Grovetender Druids

+1 Resolute Blademaster

I really want to like Grovetender Druids, but because of the cost of its ability, I can't. Also, you can easily end games with Resolute Blademaster.

-1 Halimar Tidecaller

+1 Deadeye Navigator

If you have Deadeye Navigator soulbound to Harabaz Druid and control Chasm Guide, you can generate an infinite amount of mana symbol u mana and have an infinite amount of ETB triggers. It can also be very useful soulbound to General Tazri, allowing you to search for an ally for a measly mana symbol 1mana symbol u. (If the Navigator is too expensive, you can use Nephalia Smuggler, but to lesser effect). Since you don't really have anything to make land creatures, Halimar Tidecaller is really just kind of useless here in my opinion.

-1 Drana's Emissary

+1 Hagra Diabolist

Hagra Diabolist may not let you gain life, but you can easily end games with it.

-1 Prophetic Prism

+1 Prismatic Lens

I know that it is a very minor suggestion, but I think that the Lens is better because it has the same second ability and adds mana for free with its first

-1 Mycosynth Wellspring

+1 Chromatic Lantern

It may be worth a little more, but Chromatic Lantern will fix any color-related mana problems with ease

-1 Mind Control

+1 Conspiracy

Mind Control is a very useful card, but I think that Conspiracy allows you to do a lot more with the Ally tribal theme, letting you tutor for Deadeye Navigator with Tazri and even being part of the infamous Turntimber Ranger combo. If that is worth too much, you can use Xenograft instead, but to lesser effect.

-1 Akoum Flameseeker

+1 Murasa Pyromancer

Though it may cost more mana, creature removal is always nice

This part is up to you, and that is other forms of removal that do not involve ETB effects, such as Return to Dust, Ironwright's Cleansing, Devout Chaplain, Revoke Existence, Ruinous Path, Hero's Downfall, Murder, Doom Blade, Smelt, Demolish, Fiery Confluence, Consign to Dust, Creeping Mold, Deconstruct, Fade into Antiquity, etc. I have a Brago, King Eternal (who would go nicely in this deck as well) commander deck, and I have played against opponents who play things like Torpor Orb and Hushwing Gryff, and it is living hell when your deck relies on ETB effects and that comes into play. I do not know what people in your group usually play, but if I were your opponent and heard that you were making an ally deck, I would definitely include at least Torpor Orb, so I would be sure to include some form of removal to deal with these threats.

I hope that I helped, and good luck!

and +1 from mee

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Consign to Dust occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%