Consign to Dust

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Consign to Dust

Instant

Strive — This spell costs more to cast for each target beyond the first.

Destroy any number of target artifacts and/or enchantments.

snackelwolf on Forest of Equilibrium

3 years ago

Greetings MapPsycho I've worked on this deck tonight. I'm unsure about keeping the Elephant Grass + Scuttlemutt combination of abilities to protect me from an attacker designated as black. It is fairly situational and those two slots take away from the land gain, large creature theme.

These are the cards I have added thus far:

Dryad Greenseeker Bonders' Enclave Nylea's Intervention Ulvenwald Tracker Thaumatic Compass  Flip Evolution Charm Nissa's Triumph Lay of the Land Primal Might and Spore Frog

The cards I removed tentatively are: Buried Ruin, Blighted Woodland, Consign to Dust, Scattershot Archer, Crystal Chimes and Crashing Drawbridge. this last card I was reluctant to take out -- granting haste is such a fun surprise and option with big monsters entering the battlefield. Regardless, The cards I still am curious to add are: Yavimaya Elder, Traverse the Ulvenwald and Ram Through but I am uncertain what to remove. Should perhaps the above mentioned combo depart from the picture?

Thanks in advance if you have any time to evaluate.

Tyrant-Thanatos on Storm Scale: Theros and Theros: …

3 years ago

I agree with MaRo about strive too. Boring, expensive ability that requires a lot of set up to get the most of it.

But that's only because they chose to design the cards that way. The ability itself does not inherently create these problems. Consign to Dust didn't have to cost to cast and an additional per extra target. I'd hesitate to reduce the primary casting cost to avoid a strictly-better Naturalize (though those already exist now so whatever I guess), but per extra target!? FFS that could have easily been and the card would be fine imo. Maybe if you're trying to be conservative about it. But is just absurd. And this is a consistent issue with these cards, and it's not a problem with the ability itself, it's a problem with the design philosophy that was in play when they designed them. I mean Nature's Panoply come on

Honestly the 5 strive cards IMO we are missing are Strive Mind Control, Polymorph, Flicker, recurr from GY and targetted sacrifice

Creature destruction? Damage? -X/-X? Protection? "recur from GY" can be done various ways on various targets. Artifacts, creatures, instant/sorcery, to hand, to battlefield, etc. The only Strive Bounce spell only targeted Enchantments ffs.

Cards like Double Negative, Swift Silence, and Summary Dismissal have been printed, so I see no reason a goofy Strive Counterspell couldn't have been made.

Either way, they're definitely in a position where bringing this back is unlikely. You're not going to excite people with the return of a mechanic that floundered the way this one did, regardless of if it was an issue with the core concept of the mechanic or the design and implementation of it.

Tyrant-Thanatos on Storm Scale: Theros and Theros: …

3 years ago

Agree with most of the ratings. Disagree with some of the rationales. Strive in particular, which was largely disliked (imo) because the cards were awful. The mechanic would have been fine if they had just designed the cards with reasonable costs instead of dramatically overestimating the value of additional targets. I mean it's basically Replicate, but they balanced it as if it was Buyback. If you look at something like Shattering Spree, which isn't even fantastic tbh, and compare it to Consign to Dust or Kiora's Dismissal like dude, of course nobody liked these wtf.

Then he goes on to say

Strive only goes on instants and sorceries, and it had to be an effect that targeted and made sense targeting more than one thing. We were able to design 20 cards for Journey into Nyx, but I'm skeptical there's 20 more without repeating a lot of effects.

.... You can't think of more than 20 multi-targeted effects in this game? and we're trusting you to design for it? bruh

abbatromebone on Temur midrange ramp

3 years ago
  • Sakura-Tribe Scout probably isnt amazing her based on your land count.
  • Soul's Fire seems like a win more card that we dont need. Plasm Capture is kinda hard to cast and its hard to have 4 open mana all the time consider cutting it. Growth Spiral we arent running a lot of lands, we have been utilizing creature ramp as a way to get up there. Porbably better cards.
  • Chord of Calling is amazing its also getting a reprint so the price might drop.
  • Broken Bond and Consign to Dust are ok. Theres better removal they are more spendy. If your running into artifacts or enchantments its not the worst card.
  • You have 3 blue mana sources so we either need to cut blue out completely or re think your mana base. There is also like 3 or 4 red cards in the deck in total so the same sort of logic applies.
  • The arbor elf utpoia sprawl combo is pretty good, but if you go that route your gonna want 4x of each just to make sure you hit it.
  • IF we go mono green we lose two colors, but gain the perfect mana base which helps with consistency. After we make decisions on what colors we are in then we can short out the mana base, and fine tune parts of the deck within the budget.

CrimsonWings3689 on Halvar, Divine Voltron

4 years ago

Depends on how often you have 4+ mana just chilling out. I've long since cut Return to Dust in favor of Crush Contraband because the odds of me not having 2 viable targets for the 4cmc is super rare. The downgrade to sorcery speed for RtD for the full effect has proven brutal. Sometimes you need to get rid of something on a turn other than yours, and paying 4 mana for a single target is one of the worst feelings in the game, because of the time restriction.

I don't envision the 2nd mode for Heliod's Intervention to be played often, but it should serve as a better option than RtD if you're not running against a ton of artifact recursion. It's also flexible as a removal spell for 3cmc or more than than 2 targets with 3cmc+. Solid option all around. Should be noted as well that it's hilariously better than what green gets in Consign to Dust

multimedia on Budget Mirri,Weatherlight Duelist

4 years ago

Hey, Eladamri's Call is one of the best creature tutors in Commander and it's budget. It could replace Gaea's Touch . Command Tower is one of the best lands for multicolored decks. It could replace Selesnya Guildgate or comparable price Sungrass Prairie . King of the Pride is a Cat lord and it could replace Cleansing Ray .

Beast Within is a versatile instant removal spell. It could replace Consign to Dust . Metallic Mimic could be cut to clear $7+ to help the manabase. Sunpetal Grove , Ash Barrens , Naya Panorama , Fortified Village , Scattered Groves , Rogue's Passage . Mimic isn't worth $7 unless you're comboing with it which you're not doing here. Good luck with your deck.

dalinius97 on Windgrace v2

5 years ago

So personally my issue when I was looking at the precon is that part of the deck focuses on getting lands into play fast, for that aspect of "lands matter" and the other portion focuses on discarding and trying to get lands into the graveyard. From what I can see, you are focusing on getting lands into play as much as possible and to have a few ways to get lands from grave to the field. Heavy landfall based. Shattering Spree in my opinion is way better than Consign to Dust. So cards that put lands into the grave or are focused about putting cards into the grave is actually going against 90% of your deck, Worm Harvest is a great card but the only thing that puts lands into your graveyard is your commander and your commander himself is going against 90% of your deck. Sure you have so many ways that discarding a land every turn, you should still have a land to drop every turn because of the amount of sorceries you have that give you lands. Therefore the Worm the majority of the time will be pretty meh, other times will be great, and then occasionally be a dead card. Back to Nature is also better than Consign to Dust. Simply taking out Worm Harvest for the Back to Nature would be better. You also lack draw. Your whole plan is to get your commander out so you can have a constant stream of cards, but if you ever get targeted, or your commander gets killed over and over. You will run out of cards and you will have nothing. Also why aren't you running the other omnath?

Randomsome1 on Here Be Dragons

6 years ago

RubyStrings Thank you for all these suggestions! Oracle of Mul Daya is definitely better, but my budget is running low and I want to try and keep the deck as tribal as possible.

I will look at taking out Crucible of Fire for Quicksilver Amulet and Broodmate Dragon for Scalelord Reckoner. they shouldn't affect too much except adding some more white, which I think my current mana base can handle. Would Consign to Dust and/or Primeval Light suffice for enchantment/artifact hate? I know one is slow, but I would love you thoughts on these.

Currently, I see Indestructible as a big possible threat, mostly Blightsteel Colossus so Utter End and Anguished Unmaking are great suggestions!

I feel like Steel Hellkite Siege Dragon Forgestoker Dragon Ryusei, the Falling Star Scourge of Valkas Deathbringer Regent Silumgar, the Drifting Death and Dragon Tempest give me a lot of pseudo wipes. I was looking to Merciless Eviction at some point because Indestructable is always a problem.

With all the ramp I have, Dragonstorm has been a game ender with Dragon Tempest and/or Ramos, Dragon Engine. I usually grab Scourge of Valkas, Broodmate Dragon, and whoever else I need for the situation. Usually it storms 3 times.

I would love a Bloodstained Mire, Wooded Foothills and Verdant Catacombs. Right now I'm running Rocky Tar Pit, Mountain Valley, and Bad River for budget reasons. I also want to put it a Cavern of Souls for Ancient Ziggurat

Into the Wilds really ramps! That is awesome, thank you for telling me!

You definitely seem more experienced then me so I hope keep bouncing ideas back and forth. This is SUPER helpful!

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