Vulpine Goliath


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Theros (THS) Common

Combos Browse all

Vulpine Goliath

Creature — Fox


Vulpine Goliath Discussion

dusktiger on Green Stompy

1 year ago

yeah, it's pretty clear i have little idea what i'm doing here, haha.

The ideas i had in my head while picking these cards, was to try and make sure what cards i had in the higher tiers had to either be really powerful, and/or have trample on them. And then in the lower end, i tried to put reach and deathtouch to deal with whatever my opponent threw at me.

'most' of the cards in this deck i have 4 copies of each, so i can change things around as advised. The spell cards though, are where i don't have as much. The two you mentioned, i know i don't have though. I might have something that's card draw instant, but i'll have to look through the cards again and see.

mainly, i want to build the deck around Ghalta, Primal Hunger, Gigantosaurus, and then probably Colossal Dreadmaw and/or Vulpine Goliath. out of those four, i have 7 dreadmaw's and 2 vulpines, but only 1 each of the other two. i'm thinking about possibly buying 1 or 2 each of ghalta and giganto though.

Eilel on Ramping with Eldrazi!

2 years ago

you could change Streetbreaker Wurm or Vulpine Goliath to Ancient Brontodon, for a larger power/toughness or to Brambleweft Behemoth or Colossal Dreadmaw.

Greater Sandwurm has great potential in this ramp deck as well, going unblocked by little guy and eats the big ones and ofcourse when you don't need it you can just cycle it away

_raeofsunlight on Mono green(Advice needed)

2 years ago

So there are a lot of different things that you can do to make this better, and the first is deciding on a theme. Decks tend to run better when all of the cards in them are to hit a certain goal. You have too many floating around (lifegain, counters, midrange, trample, mill, etc). Pick one or two that would work best together, and then choose your cards.

Then, you should cut some cards out. A good goal is to have under 20 -different- cards. I recommend trying to stick to around 15 or 16 though. Try having a full set of the most important features of your deck and stay at the 60 card minimum. It makes your deck far more consistent

With a deck like this that has so many cards that require 4+ mana, you'll want more than just land. I recommend adding something like Cryptolith Rite, Llanowar Elves or Sakura-Tribe Scout. Without adding ramp, you'll have to wait until turn seven or eight until you can have the seven mana to cast Sifter Wurm. You'll also want to avoid adding lands that are tapped unless necessary. The effects that they have are useful, but having them slows you down. Find a balance.

Personally, if this were my deck, I would add a splash of white deck so that I could base it around Concerted Effort. Not only would I have a strong mana pool from the green ramp, but I would also have the range of effects from the powerful green creatures. Doing something like this is an excuse to have a ton of different concepts throughout the deck. You just have to be smart about it.

I would honestly cut out Vulpine Goliath. Also, Vines of the Recluse and Highspire Infusion and find a card or two that helps all of your creatures, not just one.

Disciple_of_Doran on Will of The Forest

2 years ago

At a glance, I would strongly suggest that you try to change out some of your cards for the strictly superior versions. For example, why have Vulpine Goliath or Enormous Baloth when you could have two more Terra Stompers? It isn't as if you're making any mana that isn't green. Little changes like that would not only make the deck stronger overall, but it would also make the deck a lot easier for people to glance at, see the themes you are looking for, and help improve on those.

Also, if you plan on running Leaf Gilder, I would encourage you to trade it out for Arbor Elf, Elvish Mystic, or Llanowar Elves. After all, you have plenty of big creatures to attack with, so you want to mostly use these cards to make mana. All three of those cost less to play that Leaf Gilder, so you can play them earlier and get their mana sooner or play them on the same turn as another card more easily.

Pieguy396 on Big Green Monster

2 years ago

I agree; 27 lands is way too few in EDH. I generally run 37-39 plus a few pieces of ramp. I'd take out the following cards and replace them with lands:

If you like Mono- stompy, I highly recommend Omnath, Locus of Mana as your commander, as he both ramps you can grows ridiculously large with any unused mana you have.

Hope this helps! In addition, I recommend buying a preconstructed Commander deck for anywhere from $25-$50; they have some valuable cards and some pretty awesome commanders!

Crayfish on Opinions of my personal starter ...

3 years ago

I've always wanted to make some simple 40-card beginner decks to teach people how to play, and with the combination of me moving to a new school district and my girlfriend saying she is willing to learn, I have finally built them. I would like your opinions on them, and if they seem easy enough for a newer player to understand. (As a note, I tried to include a wide cast of keywords to emphasize the diversity of the game.)

Each deck has 17 lands and one rare, which the deck is themed around

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