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Hmm... I mean, you're certainly not wrong about the telegraphing. While I don't think it is a huge weakness (I play almost exclusively at my LGS with a large group and with enough decks that most people won't ever learn one another's decks), it certainly is something that could be improved. I'm curious, what would you remove for some of these options? Just leaving mana open to respond is something the deck can't often afford to do while trying to rush out creatures, and creature only removal is going to be redundant most of the time, so what would you pull out?
December 3, 2018 5:10 p.m.
Thanks for the input WhichKing, but I think you've missed some important features of the deck.
First of all, the deck isn't hurting for targeted removal. Banishing Light, Oblivion Ring, and Conclave Tribunal are all already in the deck for this purpose as super flexible removal options, as well as already running Return to Dust and the more synergistic Collective Effort.
Second, the deck also runs a few repeatable removal cards like Catapult Master, Intrepid Hero, and Spear of Heliod. While having a higher cost to cast and being a bit slower, in a four player game these will help you keep value by removing multiple threats with a single card, plus they also help the deck in other ways.
Finally, As discussed at length above, Odric, Master Tactician is being heavily utilized in this deck as a form of creature removal, hence the inclusion of many first strike and deathtouch enablers. We don't want to run a ton of single target creature removal, because we should be able to remove most creatures for free.
I did consider Crush Contraband for a while (obviously it's harder for the deck to deal with non-creature permanents), but thus far I feel that the flexibility of Return to Dust is just better value most of the time. The rest just don't give enough value or provide anything deck can't already do more efficiently.
December 2, 2018 7:34 a.m.
Commander / EDH*
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Commander / EDH
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