Sporecap Spider


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Throne of Eldraine (ELD) Common
Conspiracy (CNS) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Sporecap Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

Browse Alters

Sporecap Spider Discussion

CaputStercoris on E.S.F

1 year ago

Instead of equipment, I would focus on Damage Prevention: FogLullRespiteTangleMoment's PeaceConstant MistsDruid's Deliverance...an Isochron Scepter would make any of these reusable

I would also seriously consider adding Spider Spawning and Sporecap Spider.

Also checkout red burn spells and black destruction spells for creature control.

Furthermore I would recommend mana ramp (i.e. Rampant Growth, Cultivate, Kodama's Reach, Myriad Landscape) instead of mana augmentation Extraplanar Lens et. al. You will not need as much mana, and they would effectively shrink your deck increasing the odds of drawing something you need.

Finally, for starters, aim for 1Commander, 40 Lands and 59 Others. Drop anything else that seems good but doesn't fit into your maybeboard, and we can adjust later.

If I come up with anything else, I'll let you know.

Tobutron on B/G Spider/Scorpion (Prototype)

2 years ago


Thanks very much! I really appreciate the advice. I quite like the changes and will probably go through with them however, there are a few things that I may ask about.

I quite like Dead Weight. Seems to be more practical than Stab Wound. I guess I was enticed by the life loss bit a little too much

Sedge Scorpion may very well be the answer to my early game issues (tbh, I actually forgot about the existence of Sedge Scorpion) but as for Penumbra Spider, who should I swap out? Most likely either Sporecap Spider or Kessig Recluse?

For Vessel of Nascency, I can see how it pair up well with Ishkanah and I'll most likely swap out Duress or something with to put them in. As for Nyx Weaver...not too keen on that one. While I like how it speeds up Ishkanah's delirious and all, I feel I might end up cucking myself in the long run especially if I don't have a lot of Ishkanahs to play with.

I would definitely love to add Arachnogenesis in place of Terrifying Presence! But when I saw it's price tag...best I can do is probably 2. 3 if I somehow stumble upon a sweet, cheap deal.

ChocolatePuma on Afraid of Spiders? Better run.

2 years ago

If you're worried about your early game, try adding an Assault Formation or two, as well as more 2 mana spiders . A 3 mana Sporecap Spider can become a 5/5, and the Juvenile Gloomwidow is particularly devastating with it's wither effect. Also mentioned in previous comments; while Swarmyards may be pricey, they're a game changer for this type of deck. Pretty solid overall though, I like your choices of removal.

Lame_Duck on Afraid of Spiders? Better run.

2 years ago

I think you would benefit from trying to lower your mana curve so you're not so stacked at the 3 mana slot; maybe replace the Putrefy and To the Slaughter with cheaper removal like Doom Blade, Go for the Throat or Smother, depending on what creatures you expect to face, and swap Sporecap Spider out for Canopy Spider.

irisfibers on Doran Siege Tower EDH

2 years ago

You should add more cards to keep your general on the field, cause the current strategy just falls apart when Doran leaves the field. Also theres a couple of equipments/spells that are amazing with the shaman... For example:

Eland Umbra, Alpha Authority, Aspect of Mongoose, Canopy Cover, Tower Defense (for the win), Lightning Greaves, Meekstone (really good control), Slagwurm Armor, Shape the Sands

Also a couple of creatures you could think about:

Sporecap Spider (or for that matter most spiders), Skinshifter, Lagonna-Band Trailblazer, Grizzled Leotau

TheVectornaut on Never enter the spider web

3 years ago

I've always wanted to try making a deck like this. Let's see if I can help. I'd start by recognizing that regular spiders aren't actually that powerful, so unless they are cheap and efficient or provide high impact and synergy, they should probably be cut for others that do. Sporecap Spider and Hitchclaw Recluse, for example don't have as much presence as Deadly Recluse or Sentinel Spider even if you take Assault Formation (a neat inclusion by the way) into account. I think the cards that will work best towards winning the game are those that maximize spider number like Spider Spawning and Ishkanah, Grafwidow, so I'd increase the numbers of those cards. To get maximum synergy out of both cards, you want to build around getting cards in the graveyard. One great inclusion is Nyx Weaver since it fills the grave and adds a spider to the board. Other potential options are Satyr Wayfinder to find the right lands, Splinterfright and Grim Flayer as beaters, and Treasured Find to get back whatever you need. There's plenty of other options in Golgari if you want to go that route. Some other cards that could probably be removed are Tower Defense since it is too dependent on Assault Formation to be good and Ring of Kalonia since it wouldn't be that strong even if all your creatures were green. If you need an artifact to activate delirium, you could try artifacts that work with tribal like Adaptive Automaton and Obelisk of Urd. Also working towards delirium, you might want some fetchlands, even if they're just Evolving Wilds to get land in the graveyard. I'd probably cut Oran-Rief, the Vastwood for them since it really isn't contributing that much here. A final thing I might consider would be dropping the Arachnus Spinner + Arachnus Web combo. With so many tokens and defensive creatures, mediocre creature removal doesn't seem as necessary. Adding ways to deal with artifacts, enchantments, and other threats would probably be a good call. At the very least, cards like Bramblecrush for example should be sideboarded just in case. I just wanted to say, really good call on Descendants' Path. That's inspiring me to try my hand at a spider deck again, only in legacy instead so I can mess with Arachnogenesis.

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