Eager Cadet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 2000 (S00) Common
Starter 1999 (S99) Common

Combos Browse all

Eager Cadet

Creature — Human Soldier

Eager Cadet Discussion

DemonDragonJ on Blocking a Creature with Double ...

8 months ago

If a creature with double strike attacks (such as a Hearthfire Hobgoblin ) and a creature with lower power and toughness blocks it (such as an Eager Cadet ) and is destroyed by the first creature's first strike damage, will the attacking creature deal any damage to the defending player after it has dealt its first strike damage?

SynergyBuild on Ancestral Animar

11 months ago

Nah man, just sit there twiddling your thumbs, or go all in, dropping 1/1 after 1/1, knocking players out with the essence of Eager Cadet with all of the speed of maybe 5 Hornet Stings per turn if you cqn get past blockers.

Tyrant-Thanatos on Can 5 creatures be tapped ...

1 year ago

Yes. As long as at least one white creature is used, you can cast Venerated Loxodon using entirely creatures. Said White creature doesn't even need to be mono-white. Progenitus would work just the same as an Eager Cadet would.

SynergyBuild on Why Every Commander is Competitive

1 year ago

Yes, the true terms for the control I specified are "Permission" and "Stax", the reason I separate them is because the point of this isn't to delve into the technical theory behind gameplay, instead I want to be able to build a base for any player trying to make a cEDH deck. I can build up a deck with extreme ease if I know three things:

  • The Colors of the deck (The Commander)

  • The Base to use (The Archetype)

  • The Win Condition (The Combo)

I can build up any commander deck using those 3 things in mind, and I built up plenty of examples for them. I went over cEDH staples because I wanted to show the type of cards you should be interested in, though there are tons more than I said.

You mention countermagic in combo decks, but I suggested that if you look at "So, How do I Build Combo?", so I don't think I ever disagreed there. I also wen't over beatdown in stax, it was in the "Pick a Win Condition!" strategy where I mention blood pod being a beatdown strategy. This isn't to say they don't run Karmic Guide/Kiki-Jiki, Mirror Breaker/Felidar Guardian/Birthing Pod combo as a finisher separate to beatdown.

You say you run Eidolon of Blossoms in your Saffi Eriksdotter, which I assume means you can sac Saffi, then the Eidolon to draw a card, but then wouldn't you rather Elvish Visionary? Harmonize is actually a card I greatly suggest against for most people. Green decks are mostly creature-based strategies, and would rather a tutor like Summoner's Pact, Chord of Calling, Green Sun's Zenith, Worldly Tutor, Birthing Pod, or Sylvan Tutor or they would rather a better draw spell like Lead the Stampede. Harmonize rarely is useful in cEDH, it is simply too clunky.

Again, in this list I have made no claims of any card not being cEDH worthy or anything, there is a use for most cards in mtg, not all, Eager Cadet will have to sit this one out, but Eidolon of Blossoms could be in an enchantress deck, and I guess a dredge deck could use the Harmonize to great ability, I never claim a card can't work.

Okay, this next one is the hardest... Edric, Spymaster of Trest and aggro. Yes, it is a deck that wins by dealing combat damage, yes it is a creature based deck that wins... "fast." No, it isn't aggro. Here is my argument, the deck is an extra turns deck, that has a draw engine based on dealing combat damage. This means that it isn't an aggro deck for two reasons, The goal of the normal Edric, Spymaster of Trest deck isn't to win as fast as possible by setting your opponents' life totals to 0, it is a deck based around being able to draw enough cards in a turn to chain effectively infinite turns together, which wins through use of combat damage as a finisher.

I would claim it is a combo deck, no, it doesn't set up a combo like Time Vault + Voltaic Key + Storm Crow to win a game, but it does effectively the same thing, in the same way a storm deck isn't technically a combo deck, nothing it does goes infinite or does something that was an unintended side effect of two or more cards in conjunction, a storm deck simply uses a lot of cards that synergize well, yet they are considered combo because they play the game with a mindset based on winning as fast as possible (while being protected from interaction) without the use of normal creature swings or general burn.

If you were wondering, I will come back to this primer and revamp it, give me a week though, because I have been working on making a primer for all of EDH... and that will take time.

proterran98 on phasing

2 years ago
  1. Squire is enchanted with Cloak of Invisibility and it phases out. I then use Simic Guildmage second ability to move cloak of invisibility to another creature. Does squire phase in next upkeep or stay phased out?

  2. So If I enchant Eager Cadet with Vanishing and phase it out and then move vanishing to another creature, does eager cadet phase in at the next upkeep?

  3. do equipped equipments fall off phased out creatures?

JerichoDarkstar on Simic guildmage

2 years ago

Hey proterran98.

(1) Yes, you can move Frozen to Hill Giant before it is destroyed and still have its effect destroy Squire. Here's how you make it happen.

(2) If Glory Seeker blocks Squire enchanted with Frozen, you may choose to activate Guildmage's second ability before combat damage and move Frozen. However, if damage is dealt, then it is too late and you can't do this.

(3) I'm not entirely sure on this one, so Epochalyptik please correct me if I'm wrong.

  • Flux's trigger is put on the stack during the beginning of the upkeep.
  • At this point, you may choose to respond to the trigger and move it with Guildmage's second effect.
  • Assuming no one has any other responses, Guildmage resolves first and moves Flux to Hill Giant.
  • Flux's trigger resolves independent of its source, and your opponent may either pay Squire's mana cost or sacrifice it because it was the object of the ability when it first triggered.
  • Because Flux has already triggered once, it will not trigger again this upkeep on its new target, Hill Giant.

(4) At this point, I think you might be catching on to the pattern.


Hope that helps!

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