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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Quilled Wolf
Creature — Wolf
: Quilled Wolf gets +4/+4 until end of turn.
SilverWolfPup on Kiora, Behemoth Beckoner Oathbreaker
4 years ago
For consistent card draw in a green creature deck, I'd recommend Lifecrafter's Bestiary , Guardian Project and/or Beast Whisperer as relevant cards I know.
If you want something to do with lots of mana... Wolfbriar Elemental is a good one-off for that. For consistent mana-use something like a Quilled Wolf could work? I'm less sure about how to handle that aspect.
lornlynx on AWOOOO-Tribal
5 years ago
removed Quilled Wolf for Primal Vigor
removed Primal Rage for Sandwurm Convergence
removed Lone Wolf for Herald's Horn
removed Rampant Growth for Parallel Lives
Pieguy396 on
6 years ago
I agree; 27 lands is way too few in EDH. I generally run 37-39 plus a few pieces of ramp. I'd take out the following cards and replace them with lands:
- Archers of Qarsi
- Cloudcrown Oak
- Kessig Recluse
- Lifecraft Cavalry
- Quilled Wolf
- Radjan Spirit
- Tajuru Pathwarden
- Vulpine Goliath
- Frog Tongue
- Sheltered Aerie, and
- Spidersilk Net.
If you like Mono- stompy, I highly recommend Omnath, Locus of Mana as your commander, as he both ramps you can grows ridiculously large with any unused mana you have.
Hope this helps! In addition, I recommend buying a preconstructed Commander deck for anywhere from $25-$50; they have some valuable cards and some pretty awesome commanders!
JANKYARD_DOG on Werewolves of Kessig
7 years ago
Quilled Wolf - Cheap if needed in the early game, nice mana sink for late game.
Kessig Cagebreakers - Though not a were/wolf the tokens can get out of hand esp when your losses accumulate.
Wolf Pack - 7/6, better than trample.
Also you may want to consider some sort of recurrence for some of your key pieces, like Eternal Witness
Azuriae on EMN Sealed League
7 years ago
Week 8 (2-0)
+ Spirit of the Hunt (Rare token)
- Quilled Wolf
Playoffs:
Quarters: 2-0
Semis: 2-0
Finals: 2-0
Final position: 1st
Total - 21G-3L
papahiggs on Shadows over Innistrad Beginner's Deck
7 years ago
Well, you have the combo of Briarbridge Patrol and Tamiyo's Journal which allows you to search your deck and put a creature into play. I would add something that makes that combo worthwhile. I would also run Sylvan Advocates in place of the Quilled Wolf. I am not sure Fleeting Memories does anything for this deck. I would run some other utility like bounce, counterspells, ramp, etc. 27 land is extreme. I would drop it to 24 or 25 and also add some dual lands or man lands.
Denial048 on Does the Quilled Wolf ability …
7 years ago
No, it will only affect the Quilled Wolf that activated the ability.
When a card uses it's own name, it is self-referential, as in only referring to the card the ability is on.
EDIT: Thought I would add more.
It might as well say "This creature gets +4/+4 until end of turn."
TO affect all Quilled Wolfs, it would read "All creatures named Quilled Wolf get +4/+4 until end of turn."
Jenocob on Blue-Green Investigate Deck
7 years ago
Hey, guys, I'm really new to this game and I built an Investigate Deck. The strategy of this deck is essentially survive long enough to be able to either: pay the 15 mana cost to summon Emrakul, the Aeons Torn; use Tamiyo's Journal's effect to search for Emrakul and then summon him by chaining that sacrifice of clues to Briarbridge Patrol. But the problem is that I can't survive long enough to use either ones. The problem is when I'm facing decks with cards that can't be countered or cards that can only be blocked by a monster with a certain number of attack points or higher. It's really frustrating because I would have many human tokens on the field to defend me but I wouldn't be able to use any of them, especially if my opponent has flying. Any suggestions? Thanks