Highspire Infusion

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Highspire Infusion

Instant

Target creature +3/+3 until end of turn. You get (two energy counters).

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Highspire Infusion Discussion

Ryjo on Last Chance to Solve Zada/Mirrorwing

1 week ago

ZadaWing doesn't interact with Prowess, the copies aren't cast, so Prowess doesn't trigger.

Would a Jund energy deck featuring Harnessed Lightning/Die Young/Highspire Infusion, Electrostatic Pummeler, and Bristling Hydra work? With the Harnessed Lightning and Die Young, you target either Zada, Hedron Grinder, or Mirrorwing Dragon, gain the , but don't do any damage or give any -1/-1s (with Highspire Infusion, you still target them, but there's no option to spend ), so you stockpile a lot of , then use the to pump either Electrostatic Pummeler or to boost and protect Bristling Hydra. Maybe add in Fling, because that gives you another route to victory.

gebell on Exert? What's That?

1 week ago

I love this idea. Some thoughts (without testing this though, so who knows):

What about Honored Crop-Captain instead of Khenra Charioteer? Obviously trample is nice, but one less cost and eligible to be brought back by Devoted Crop-Mate as a result.

I'd also think about Blossoming Defense over the Highspire Infusion. The energy doesn't seem critical for you, and the hexproof is so great against the pile of removal out there.

I'd also consider a Selfless Spirit which would let you hurl your exerted creatures into a bigger wall, getting the benefits from exert and not losing any of them. It's also eligible to come back with crop-mate.

The_Pixel_Ninja on Mono-Green Energy

2 weeks ago

So I just realized a thing, you're missing 5 cards, in MTG you generally need a minimum 60 card deck, and unless you're making some odd deck you generally don't want more than 60 cards because statistics.

that being said i would do as follows:

Remove:

2x Dynavolt Tower

3x Attune with Aether

Add:

4x Animation Module

1x Consulate Turret

2x Decoction Module

1x Fabrication Module

1x Sage of Shaila's Claim

1x Servant of the Conduit or Highspire Infusion

The_Pixel_Ninja on Mono-Green Energy

2 weeks ago

You've got this in as modern, you'd probably get better comments from the standard hub.

That being said I would probably do away with the Dynavolt Tower, maybe for more Decoction Module,Fabrication Modules,Consulate Turret or even a Commencement of Festivities and a Highspire Infusion. I personally would do away with the Attune with Aether, maybe if you want to keep a 1 drop go with Animation Module you can use it to make servos for either chumping or more swings, as well as make more +1/+1 and energy counters. either way you don't really need the attunes, your mana curve is low and you have plenty of land to stay on it. If you look at my Modern Mono red Kuldotha Rebirth deck, you'll see I know a thing or two about low mana curves.

all in all, I think I'd swap the Dynavolt Towers for Decoction Modulesthe Attune with Aether for Animation Modules.playwise use the decoctions to bounce creatures either to save them from spells, combat tricks, or just to replay them again for ETB . Then with animation module make servos when you put +1/+1 counters using and use it to keep your up if you need to.

Oloro_Magic on Temur ZadaWing

3 weeks ago

Have you considered something like Highspire Infusion for the team buff and energy gain for harnessed lightning or tower? As for removal, unfortunately in your colours as you know there isn't a ton of removal Commit / Memory could be decent however in the side...

HubHikari on Temur Turbo Energy Aggro

1 month ago

I have seen some really good work out of Empyreal Voyager. It isn't something that is expected to show up. Hitting it with Highspire Infusion is also great.

BeauZoe on Red-Green Energy Standard Aggro

1 month ago

I'm curious if replacing Fling with more Longtusk Cubs has worked out for you? The turn 4 Fling combo (plus energy mechanics being cool) was what caused me to purchase and play test the deck.

Have you considered Heart-Piercer Manticore as a fling replacement? I tried including it, and felt like its high CMC negatively impacted my games.

I also tried swapping out Larger Than Life for Highspire Infusion mainly for an instant speed monster buff, but disappointed myself again when I lost the Trample for Electrostatic Pummeler. Perhaps if Khenra Charioteer returned?... though I admit that Rhonas the Indomitable might be a sufficient fix.

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