Highspire Infusion


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Highspire Infusion


Target creature +3/+3 until end of turn. You get (two energy counters).

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Highspire Infusion Discussion

Arturia1 on Post-Ban Pummeler (Deck Discussion)

1 month ago

Yeah!!! is based on the Mengucci's deck :D

Trophy Mage will probably take the place of Rogue Refiner (except for the energy).

Padeem, Consul of Innovation maybe is too slow and is a dead card without the Pummeler in play (IMO).

Highspire Infusion could be nice with Empyreal Voyager (but not on the Pummeler, since we wants to give Trample to it).

Woodweaver's Puzzleknot can help in the long game , but is slow especially in an aggro deck lick this (side, maybe?).

brodesmagodes on Mono Green Energy ( $45.00 competitive )

1 month ago

Honestly I would keep the blossoming defense and dump the Highspire Infusion. Also, I would suggest adding in Nature's Way. You get the trample damage plus you can pump up the Electrostatic Pummeler to simultaneously kill a large creature and go in for the kill.

MonochromeDisco on UG Pummeler

4 months ago

Ended up putting 2 of the Spell Pierce in for protection and disrupting UW Approach decks.

I'd replace One With the Wind if there was anything that gave me a better clock with any of the backup creatures. The fact of it is, my local meta is pretty grounded except for Glorybringer so if I can get ahead, a couple of flying Longtusk Cub/Rogue Refiner just puts me in the position to win without Electrostatic Pummeler.

The only other pump I could use is Highspire Infusion instead of those, but then I'm staring down the potential for being walled out.

Generally not a fan of Puzzleknots though. I'm not convinced they're the best thing for the deck.

Dexton220 on +1/+1 Energy tribal

4 months ago

I would suggest Highspire Infusion

onover on R/G Pummeler of Power

4 months ago

What about Larger Than Life compared to Invigorated Rampage, and replace Highspire Infusion with Uncaged Fury?

onover on R/G Pummeler of Power

4 months ago


Thanks for your suggestions!

Okay, I'll look at swapping Highspire Infusion with Invigorated Rampage. I play-tested my deck against a few other modern and standard decks, and I found a few issues:

-At times I didn't draw enough creatures, is there any cycling or card draw cards you can think of that might work? Key to the City looks like a good option.

-In a previous iteration of this deck, I ran 4x Longtusk Cub and I never got it working - i.e. it never dealt damage to players.

-Not great up against Infect decks and Burn decks. Any improvements I can make there?


Hakira on R/G Pummeler of Power

4 months ago

The thing with GR Pummerler is you can't really stray too far from the netdeck, it's just too thought out and it works.

Invigorated Rampage over Highspire Infusion. As someone who's played a lot of Pummeler you really need that trample, the chance of you having fling mana as well as pump mana is real low. Also with the addition of Spell Pierce and the rise of control decks you're going to have a harder time pulling off the turn 4 pump you need. Not to mention the Dino decks with their giant green cards to soak up your damage. There's been a lot of times I've just managed to hit for lethal, it's a real do or die deck and that's what makes it so much fun to play!

Longtusk Cub is a much stronger two drop than Sage of Shaila's Claim, I've had quite a few cubs get out of control out of nowhere. Insult is a great card but I've never been able to pull one off with enough power to do anything.

In saying that do you, your local meta might be open to this kinda play. can't really know until you test it!

karmassassin on

4 months ago

I ran this through playtesting a few times, and a key weakness to the deck in my opinion is the low number of ways to push damage through with Pummeler. I think that including Key to the City would be a good move, or including more trample effects. Highspire Infusion is a fine card, but you could easily cut two copies to make room for Key or some other card (if I think of any good ones, I will post them).

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