|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Harness the Storm
Whenever you cast an instant or sorcery spell form your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
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Harness the Storm Discussion
1 day ago
Suggestion: Figure out a way to integrate Harness the Storm into your deck and cast your instant and sorcery spells again from the graveyard. Yeah you have to pay the cost but it could work.
2 months ago
Sorry, I should have specified that I was making a Commander deck, so while Harness the Storm is a pretty fun card it won't really help me out in this case. I have actually been looking at making a cycling deck and hadn't considered Dralnu for it, so while I'm not sure Abandoned Sarcophagus fits into this deck I'm building ATM exactly, that could be a fun build to try, so thanks for that!
2 months ago
That would make the deck UR but UR control cards could help while waiting for the Final Millstrike.
That's what I'm planning for my own mill deck (which may even be Grixis).
If UR, even Goblin Dark-Dwellers can be nice for Card Advantage.
Tests to do anyway, this enchantment has a lot of potential...
3 months ago
If you're running firebrand archer then you might want to consider adding Thermo-Alchemist as it has a similar affect and a somewhat bulky body (for it's cost that is), which you help you in setting up your Open Into Wonders and the other creatures. Also, this is more of a gimmick suggestion, but what about Harness the Storm?
3 months ago
To all those reading:
One issue with Galvanic Bombardment and Take Inventory is that when I Harness the Storm I'm effectively producing counter synergy in regards to future casts. The reason why I'd like Winds of Rebuke and Compelling Argument to remain in this deck is because I want to expedite the process of buffing the Drake as much as possible. I'm really only going to be countering important enemy spells and, thus, taking damage early in the game, so I would like to get Drake huge as quickly as possible. Harness the Storm is there because I want to be able to play 2 Compelling Arguments in the late game to give my enigma Drake +6 power before I swing in for the win.
The only problem with the deck is that I always end up with too much mana. I'm considering Rise from the Tides, like the Thing in the Ice that you suggested, because its expensive and I can throw it in the graveyard in the early game. And I'm afraid of adding more burn because I want to use Baral synergy to ram even more cards into my graveyard. Torrential Gearhulk is just an expensive counterspell that comes with a body, it spends a lot of mana and it's not our win condition but I am considering adding it if I can't find a way to not overflow with lands in the late game. Disallow is too expensive 4 me and a version of this deck contained Censor once and I'm considering adding it again. Thanks for the suggestions!
4 months ago
Please remember to link your cards.
When you cast a card, it leaves its current zone (in this case your gy) and is put on the stack. The Bombardment that gets cast from your gy deals 2 damage.
111.1. A spell is a card on the stack. As the first step of being cast (see rule 601, Casting Spells), the card becomes a spell and is moved to the top of the stack from the zone it was in [...]
601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. [...]
4 months ago
Nice one, man! I've been trying to find a home for my 2 promo Harness the Storm, which you may have found :D
How did you find your matchup?
I have myself a more blue version of mill, that run some Geistblast and Mirrorpool (which I may remove, because I don't have currently enough colorless producer like Aether Hub) for more spell copying and Engulf the Shore for creature control, but I may want to upgrade to your version :P